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main.c
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/**
* Authors:
* - Angelo Dina
* - Christian Collamar
**/
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#include "state.h"
#include "list.h"
#include "node.h"
#include "io.h"
unsigned int nodesExpanded; //number of expanded nodes
unsigned int nodesGenerated; //number of generated nodes
unsigned int solutionLength; //number of moves in solution
double runtime; //elapsed time (in milliseconds)
SolutionPath* BFS_search(State *, State *);
SolutionPath* AStar_search(State *, State *);
int main(void) {
welcomeUser(); //display welcome message
printInstructions(); //display instructions
State initial; //initial board state
State goalState; //goal board configuration
//solution path of each search method
SolutionPath *bfs;
SolutionPath *aStar;
//input initial board state
printf("INITIAL STATE:\n");
inputState(&initial);
//input the goal state
printf("\nGOAL STATE:\n");
inputState(&goalState);
printf("INITIAL BOARD STATE:\n");
printBoard(initial.board);
printf("GOAL BOARD STATE:\n");
printBoard(goalState.board);
//perform A* search
aStar = AStar_search(&initial, &goalState);
printf("\n-------------------------- USING A* ALGORITHM --------------------------\n");
printSolution(aStar);
//reset the counters
nodesExpanded = 0;
nodesGenerated = 0;
solutionLength = 0;
runtime = 0;
//perform breadth-first search
bfs = BFS_search(&initial, &goalState);
printf("\n------------------------- USING BFS ALGORITHM --------------------------\n");
printSolution(bfs);
//free resources
destroySolution(&bfs);
destroySolution(&aStar);
return 0;
}
/**
* DESCRIPTION:
* Our breadth-first search implemetation.
* PARAMETERS:
* initial - address to the initial state
* goal - address to the goal state
* RETURN:
* Returns the solution in a linked list; NULL if the solution is not found.
**/
SolutionPath* BFS_search(State *initial, State *goal) {
NodeList *queue = NULL;
NodeList *children = NULL;
Node *node = NULL;
//start timer
clock_t start = clock();
//initialize the queue with the root node of the search tree
pushNode(createNode(0, manhattanDist(initial, goal), initial, NULL), &queue);
Node *root = queue->head->currNode; //for deallocating the generated tree
//while there is a node in the queue to expand
while(queue->nodeCount > 0) {
//pop the last node (tail) of the queue
node = popNode(&queue);
//if the state of the node is the goal state
if(statesMatch(node->state, goal))
break;
//else, expand the node and update the expanded-nodes counter
children = getChildren(node, goal);
++nodesExpanded;
//add the node's children to the queue
pushList(&children, queue);
}
//determine the time elapsed
runtime = (double)(clock() - start) / CLOCKS_PER_SEC;
//get solution path in order from the root, if it exists
SolutionPath *pathHead = NULL;
SolutionPath *newPathNode = NULL;
while(node) {
newPathNode = malloc(sizeof(SolutionPath));
newPathNode->action = node->state->action;
newPathNode->next = pathHead;
pathHead = newPathNode;
//update the solution length and move on the next node
++solutionLength;
node = node->parent;
}
--solutionLength; //uncount the root node
//deallocate the generated tree
destroyTree(root);
return pathHead;
}
/**
* DESCRIPTION:
* Our A* implemetation.
* PARAMETERS:
* initial - address to the initial state
* goal - address to the goal state
* RETURN:
* Returns the solution in a linked list; NULL if the solution is not found.
**/
SolutionPath* AStar_search(State *initial, State *goal) {
NodeList *queue = NULL;
NodeList *children = NULL;
Node *node = NULL;
//start timer
clock_t start = clock();
//initialize the queue with the root node of the search tree
pushNode(createNode(0, manhattanDist(initial, goal), initial, NULL), &queue);
Node *root = queue->head->currNode; //for deallocating generated tree
//while there is a node in the queue to expand
while(queue->nodeCount > 0) {
//pop the last node (tail) of the queue
node = popNode(&queue);
//if the state of the node is the goal state
if(statesMatch(node->state, goal))
break;
//else, expand the node and update the expanded-nodes counter
children = getChildren(node, goal);
++nodesExpanded;
//add the node's children to the queue
pushListInOrder(&children, queue);
}
//determine the time elapsed
runtime = (double)(clock() - start) / CLOCKS_PER_SEC;
//get solution path in order from the root, if it exists
SolutionPath *pathHead = NULL;
SolutionPath *newPathNode = NULL;
while(node) {
newPathNode = malloc(sizeof(SolutionPath));
newPathNode->action = node->state->action;
newPathNode->next = pathHead;
pathHead = newPathNode;
//update the solution length and move on the next node
++solutionLength;
node = node->parent;
}
--solutionLength; //uncount the root node
//deallocate the generated tree
destroyTree(root);
return pathHead;
}