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index.html
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<!DOCTYPE html>
<html lang="en-us">
<head>
<meta charset="utf-8" />
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<title>Agar Clone</title>
<meta
name="description"
content="Agar Clone is a multiplayer action game where players try to eat other players and grow their own cells. Play for free now!"
/>
<meta
name="keywords"
content="Agar Clone, agar clone, agar.io clone, agar clone vn, agar clone id, thecolors, thecolors agar, agar color, AGAR, agar, action, game, cells, free"
/>
<link rel="shortcut icon" href="TemplateData/favicon.ico" />
<link rel="stylesheet" href="TemplateData/style.css" />
<link rel="manifest" href="manifest.webmanifest" />
<script src="https://code.jquery.com/jquery-3.6.0.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/crypto-js/4.0.0/crypto-js.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/axios/1.6.0/axios.min.js"></script>
<script
type="text/javascript"
src="https://cdn.applixir.com/applixir.sdk3.0m.js"
></script>
<style>
#applixir_vanishing_div {
position: fixed;
top: 0;
left: 0;
z-index: 9999;
}
</style>
</head>
<body>
<script type="text/javascript">
function adStatusCallback(status) {
instance.SendMessage("User", "Set_Notification_ads", status);
}
</script>
<div id="applixir_vanishing_div" hidden>
<iframe id="applixir_parent" allow="autoplay"></iframe>
</div>
<div id="unity-container">
<canvas
id="unity-canvas"
width="1920"
height="1080"
tabindex="-1"
></canvas>
<div id="unity-loading-bar">
<div id="unity-logo"></div>
<div id="unity-progress-bar-empty">
<div id="unity-progress-bar-full"></div>
</div>
</div>
<div id="unity-warning"></div>
</div>
<script>
window.addEventListener("load", function () {
if ("serviceWorker" in navigator) {
navigator.serviceWorker.register("ServiceWorker.js");
}
});
var container = document.querySelector("#unity-container");
var canvas = document.querySelector("#unity-canvas");
var loadingBar = document.querySelector("#unity-loading-bar");
var progressBarFull = document.querySelector("#unity-progress-bar-full");
var warningBanner = document.querySelector("#unity-warning");
// Shows a temporary message banner/ribbon for a few seconds, or
// a permanent error message on top of the canvas if type=='error'.
// If type=='warning', a yellow highlight color is used.
// Modify or remove this function to customize the visually presented
// way that non-critical warnings and error messages are presented to the
// user.
function unityShowBanner(msg, type) {
function updateBannerVisibility() {
warningBanner.style.display = warningBanner.children.length
? "block"
: "none";
}
var div = document.createElement("div");
div.innerHTML = msg;
warningBanner.appendChild(div);
if (type == "error") div.style = "background: red; padding: 10px;";
else {
if (type == "warning")
div.style = "background: yellow; padding: 10px;";
setTimeout(function () {
warningBanner.removeChild(div);
updateBannerVisibility();
}, 5000);
}
updateBannerVisibility();
}
var buildUrl = "Build";
var loaderUrl = buildUrl + "/Agar-Clone.loader.js";
var config = {
dataUrl: buildUrl + "/Agar-Clone.data.br",
frameworkUrl: buildUrl + "/Agar-Clone.framework.js.br",
codeUrl: buildUrl + "/Agar-Clone.wasm.br",
streamingAssetsUrl: "StreamingAssets",
companyName: "TheCololors",
productName: "IO",
productVersion: "1.0",
showBanner: unityShowBanner,
};
// By default Unity keeps WebGL canvas render target size matched with
// the DOM size of the canvas element (scaled by window.devicePixelRatio)
// Set this to false if you want to decouple this synchronization from
// happening inside the engine, and you would instead like to size up
// the canvas DOM size and WebGL render target sizes yourself.
// config.matchWebGLToCanvasSize = false;
if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) {
// Mobile device style: fill the whole browser client area with the game canvas:
var meta = document.createElement("meta");
meta.name = "viewport";
meta.content =
"width=device-width, height=device-height, initial-scale=1.0, user-scalable=no, shrink-to-fit=yes";
document.getElementsByTagName("head")[0].appendChild(meta);
}
loadingBar.style.display = "block";
var script = document.createElement("script");
script.src = loaderUrl;
script.onload = () => {
window.addEventListener("message", function (event) {
var receivedMessage = event.data;
if (event.origin === "https://agar.id.vn") {
var code = decodeURIComponent(receivedMessage.split(" ")[1]);
instance.SendMessage(
"GameManager",
"Set_" + receivedMessage.split(" ")[0],
code
);
} else if (event.origin.includes("xsolla.com")) {
if (JSON.parse(receivedMessage).command == "order-status") {
instance.SendMessage(
"GameManager",
"Set_money",
JSON.parse(receivedMessage).data.user_id +
" " +
JSON.parse(receivedMessage).data.items[0].sku
);
}
}
});
createUnityInstance(canvas, config, (progress) => {
progressBarFull.style.width = 100 * progress + "%";
})
.then((unityInstance) => {
loadingBar.style.display = "none";
instance = unityInstance;
})
.catch((message) => {
alert(message);
});
};
document.body.appendChild(script);
</script>
</body>
</html>