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nodelib-compressed-test.html
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<!DOCTYPE html>
<html>
<header>
<title>NodeLib Test</title>
<meta charset ="UTF-8"/>
<link rel="stylesheet" type="text/css" href="build/theme.css"/>
<style type="text/css">
html {
overflow: hidden;
}
html, body {
height: 100%;
margin: 0;
padding: 0;
}
#node-canvas {
height: 100%;
width: 100%;
font-size: 0;
margin: 0;
padding: 0;
}
</style>
<script src="build/nodelib.min.js"></script>
<script>
function onLoad()
{
let canvas = document.getElementById('node-canvas');
theme = new NodeGraph.Theme();
tree = new NodeGraph.Tree(canvas, theme);
let colorNodesMenu = tree.createContextSubmenu('Color');
let mathNodesMenu = tree.createContextSubmenu('Math');
let textureNodesMenu = tree.createContextSubmenu('Texture');
let converterColorNodesMenu = tree.createContextSubmenu('Converter',
colorNodesMenu);
let gradientConnection = function(connection)
{
let inp = connection.inputPlug;
if (inp.type == null)
return null;
return inp.type.connectionColor;
}
let colorType =
{
plugColor: '#4444AA',
createSetting: function(plug)
{
return new NodeGraph.ColorSetting(plug.node.tree,
plug.name, '#FFFFFF');
},
canConnectTo: function(type)
{
return type === this;
},
connectionColor: '#4444AA',
}
let numberType =
{
plugColor: '#AA4444',
createSetting: function(plug)
{
return new NodeGraph.RangeSetting(plug.node.tree,
plug.name, 0, 1, 0.5, 0.0001);
},
canConnectTo: function(type)
{
return type === this
|| type === colorType;
},
connectionColor: '#AA4444',
connectionEndColor: gradientConnection,
}
let uvType =
{
plugColor: '#AAAA44',
createSetting: function(plug)
{
return new NodeGraph.PlainTextSetting(plug.node.tree,
plug.name, false);
},
canConnectTo: function(type)
{
return type === this;
},
connectionColor: '#AAAA44',
}
let textureType =
{
plugColor: '#44AA44',
createSetting: function(plug)
{
return new NodeGraph.DropdownSetting(plug.node.tree,
plug.name, ['Diffuse', 'Normal', 'Specular', 'Metallic']);
},
canConnectTo: function(type)
{
return type === this;
},
connectionColor: '#44AA44',
}
let booleanType =
{
plugColor: '#AA4444',
createSetting: function(plug)
{
return new NodeGraph.CheckboxSetting(plug.node.tree,
plug.name);
},
canConnectTo: function(type)
{
return type === this;
},
connectionColor: '#AA4444',
}
let colorBlendNode =
{
name: 'Color Blend',
onInit: function(node)
{
node.addInput('Color 1', colorType);
node.addInput('Color 2', colorType);
node.addInput('Mix', numberType);
node.addOutput("Color", colorType);
}
}
let rgbaSplitNode =
{
name: 'RGBA Split',
onInit: function(node)
{
node.addInput('Color', colorType);
node.addOutput('R', numberType);
node.addOutput('G', numberType);
node.addOutput('B', numberType);
node.addOutput('A', numberType);
}
}
let rgbToHsvNode =
{
name: 'RGB To HSV',
onInit: function(node)
{
node.addInput('RGB', colorType);
node.addOutput('Hue', numberType);
node.addOutput('Saturation', numberType);
node.addOutput('Value', numberType);
}
}
let sampleTextureNode =
{
name: 'Sample Texture',
onInit: function(node)
{
node.addInput('UV', uvType);
node.addInput('Texture', textureType);
node.addInput('sRGB', booleanType);
node.addOutput('Color', colorType);
}
}
let pixelInfoNode =
{
name: 'Pixel Info',
onInit: function(node)
{
node.addOutput('UV', uvType);
}
}
tree.addPopupOption('Color Blend',
'Used to mix two colors based on a percentage.',
colorNodesMenu).onclick = event =>
tree.addNode(buildPos(event), colorBlendNode);
tree.addPopupOption('RGBA Split',
'Used to split a color into seperate RGBA channels.',
colorNodesMenu).onclick = event =>
tree.addNode(buildPos(event), rgbaSplitNode);
tree.addPopupOption('RGB to HSV',
'Used to convert an RGB color into seperate HSV channels.',
converterColorNodesMenu).onclick = event =>
tree.addNode(buildPos(event), rgbToHsvNode);
tree.addPopupOption('Sample Texture',
'Samples a texture at a given UV coord.',
textureNodesMenu).onclick = event =>
tree.addNode(buildPos(event), sampleTextureNode);
tree.addPopupOption('Pixel Info',
'Information about the current pixel.',
textureNodesMenu).onclick = event =>
tree.addNode(buildPos(event), pixelInfoNode);
}
function buildPos(event)
{
let x = event.clientX;
let y = event.clientY;
return new NodeGraph.Position(x, y, false).toWorld(tree.camera);
}
</script>
</header>
<body onload="onLoad()">
<canvas id="node-canvas">
Your browser does not support HTML5 canvas, and is unable to view this web application. We recommend using Firefox or Chrome with JavaScript enabled.
</canvas>
</body>
</html>