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With the current implementation of Cellpond, it is impossible to create a generational cellular automaton like the game of life due to cell updates being asyncronous. Would it be possible to implement generations and create an option for it like there is an option for edgeless mode with - and =? I understand if this is unfeasible due to the current implementation of a recursive grid, as well as the circle and hexagon tools which add random chance to the mix.
The text was updated successfully, but these errors were encountered:
With the current implementation of Cellpond, it is impossible to create a generational cellular automaton like the game of life due to cell updates being asyncronous. Would it be possible to implement generations and create an option for it like there is an option for edgeless mode with - and =? I understand if this is unfeasible due to the current implementation of a recursive grid, as well as the circle and hexagon tools which add random chance to the mix.
The text was updated successfully, but these errors were encountered: