How do I add new character animations? #66
-
Well, I was trying to add more fluid animations for sonic, tails and knuckles, I managed to add the jog animation, but I can't add the looking up and down end (the animation when the character stops looking up or down) because it jump straight to the idle animation, try to change the code but this only made the animation replace the idle animation, causing it to happen even without the character looking up! Basically what I'm trying to do is go from an animation after the character stops looking up/down to the idle animation, but the stop looking animation happens ONLY after the player looks up or down! The first video is after I modified the scr_player_movement_ground script to make the looking up cancel animation work, but as you can see in the video, it ends up replacing Sonic's idle animation, and it happens even if the character doesn't look up. The second video is when the script is configured in the default way, making the idle animation work, but the stop looking up animation does not work. The code I'm trying to modify is: if input_down.up Sonic.The.Hedgehog_.Reinvented.2025-01-21.19-55-43.online-video-cutter.com.1.mp4sonic-the-hedgehog-reinvented-2025-01-21-20-03-43_CTcvEACP.mp4 |
Beta Was this translation helpful? Give feedback.
Replies: 1 comment 1 reply
-
You need an additional animation implemented. Do not edit what exist, extend and implement new things if needed. Basically you'd need to do something like
Then, in scr_player_animate script:
|
Beta Was this translation helpful? Give feedback.
You need an additional animation implemented. Do not edit what exist, extend and implement new things if needed.
Basically you'd need to do something like
Then, in scr_player_animate script: