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client.py
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from time import sleep
from requests import get
from os import getenv
from ssl import CERT_NONE
from urllib3 import disable_warnings
disable_warnings()
class Client():
MAPIDS = {
"/Game/Maps/Canyon/Canyon":"Fracture",
"/Game/Maps/Foxtrot/Foxtrot":"Breeze",
"/Game/Maps/Ascent/Ascent":"Ascent",
"/Game/Maps/Bonsai/Bonsai":"Split",
"/Game/Maps/Duality/Duality":"Bind",
"/Game/Maps/Port/Port":"Icebox",
"/Game/Maps/Triad/Triad":"Haven"}
def __init__(self):
self.headers, self.puuid = self.setup()
def setup(self):
try:
with open(f"{getenv('LOCALAPPDATA')}\\Riot Games\\Riot Client\\Config\\lockfile", "r") as f:
data = f.readline().split(":")
headers={"Authorization":f"Basic riot:{data[3]}"}
self.lockfile=data
region = get(f"{data[4]}://127.0.0.1:{data[2]}/product-session/v1/external-sessions", headers=headers, verify=CERT_NONE, auth=("riot", data[3])).json()
region = region[list(region.keys())[0]]
if "launchConfiguration" in region.keys():
self.region = [b for b in region["launchConfiguration"]["arguments"] if b.startswith("-ares-deployment=")][0].split("=")[-1]
else:
raise FileNotFoundError()
data=get(f"{data[4]}://127.0.0.1:{data[2]}/entitlements/v1/token", headers=headers, verify=CERT_NONE, auth=("riot", data[3])).json()
headers={
"Authorization": f"Bearer {data['accessToken']}",
"X-Riot-Entitlements-JWT": data["token"],
"X-Riot-ClientVersion": get("https://valorant-api.com/v1/version").json()["data"]["riotClientVersion"]}
puuid=data["subject"]
return headers, puuid
except FileNotFoundError:
sleep(5)
return self.setup()
def get_history(self, max_results=10):
response = get(f"https://pd.{self.region}.a.pvp.net/match-history/v1/history/{self.puuid}?endIndex={max_results}", headers=self.headers)
if response.ok:
return response.json()["History"]
else:
self.headers, self.puuid = self.setup()
return self.get_history()
def get_latest(self):
match_id=get(f"https://pd.{self.region}.a.pvp.net/match-history/v1/history/{self.puuid}", headers=self.headers).json()
try:
match_id=match_id["History"][0]
data=get(f"https://pd.{self.region}.a.pvp.net/match-details/v1/matches/{match_id['MatchID']}", headers=self.headers).json()
return data
except KeyError:
self.headers, self.puuid = self.setup()
return self.get_latest()
def parse_match(self, data=None):
if data == None:
data=self.get_latest()
parsed_data={
"ID":data["matchInfo"]["matchId"],
"map":self.MAPIDS[data["matchInfo"]["mapId"]],
"gameStart":data["matchInfo"]["gameStartMillis"],
"gameLength":data["matchInfo"]["gameLengthMillis"],
"completed":data["matchInfo"]["isCompleted"],
"type":data["matchInfo"]["queueID"],
"players":[],
"teams":[],
"rounds":[]}
for player in data.get("players", []):
parsed_player={
"ID":player["subject"],
"name":player["gameName"],
"discriminator":player["tagLine"],
"team":player["teamId"],
"agent":player["characterId"],
"damage":player["roundDamage"],
"rank":player["competitiveTier"],
"card":player["playerCard"],
"title":player["playerTitle"],
"level":player["accountLevel"],
"stats":{
"score":player["stats"]["score"],
"rounds":player["stats"]["roundsPlayed"],
"kills":player["stats"]["kills"],
"deaths":player["stats"]["deaths"],
"assists":player["stats"]["assists"],}}
if "friendlyFireIncoming" in player["behaviorFactors"]:
player["behaviour"] = {
"afkRounds":player["behaviorFactors"]["afkRounds"],
"inFriendlyDamage":player["behaviorFactors"]["friendlyFireIncoming"],
"outFriendlyDamage":player["behaviorFactors"]["friendlyFireOutgoing"],
"spawnRounds":player["behaviorFactors"]["stayedInSpawnRounds"]
}
else:
player["behaviour"] = {"afkRounds":player["behaviorFactors"]["afkRounds"]}
if "xpModifications" in player.keys():
parsed_player["xpModifiers"]=player["xpModifications"]
else:
parsed_player["xpModifiers"]=[]
if "sessionPlaytimeMinutes" in player.keys():
parsed_player["playTime"]=player["sessionPlaytimeMinutes"]
else:
parsed_player["playTime"]=0
if "abilityCasts" in player["stats"].keys():
parsed_player["stats"]["abilities"]={
"Ability 1":player["stats"]["abilityCasts"]["grenadeCasts"],
"Ability 2":player["stats"]["abilityCasts"]["ability1Casts"],
"Ability 3":player["stats"]["abilityCasts"]["ability2Casts"],
"Ultimate":player["stats"]["abilityCasts"]["ultimateCasts"]}
else:
parsed_player["stats"]["abilities"]={
"Ability 1":0,
"Ability 2":0,
"Ability 3":0,
"Ultimate":0,
}
parsed_data["players"].append(parsed_player)
for team in data.get("teams", []):
parsed_team={
"ID":team["teamId"],
"won":team["won"],
"rounds":team["roundsPlayed"],
"roundsWon":team["roundsWon"],
"points":team["numPoints"]
}
parsed_data["teams"].append(parsed_team)
for round in data.get("roundResults", []):
parsed_round={
"round":round["roundNum"],
"result":round["roundResult"],
"ending":round["roundCeremony"],
"winners":round["winningTeam"],
"bomb":{
"plantLocations":round["plantPlayerLocations"],
"defuseLocations":round["defusePlayerLocations"],
"plantTime":round["plantRoundTime"],
"bombLocation":round["plantLocation"],
"plantSite":round["plantSite"],
"defuseTime":round["defuseRoundTime"],
},
"playerStats":[]
}
if "bombPlanter" in player.keys():
parsed_round["bombPlanter"]=round["bombPlanter"]
else:
parsed_round["bombPlanter"]=None
if "bombDefuser" in player.keys():
parsed_round["bombDefuser"]=round["bombDefuser"]
else:
parsed_round["bombDefuser"]=None
for player in round["playerStats"]:
parsed_player={
"ID":player["subject"],
"kills":[],
"damage":player["damage"],
"score":player["score"],
"loadout":{
"value":player["economy"]["loadoutValue"],
"weapon":player["economy"]["weapon"],
"armour":player["economy"]["armor"],
"remaining":player["economy"]["remaining"],
"spent":player["economy"]["spent"]
},
"abilities":{
"Ability 1":player["ability"]["grenadeEffects"],
"Ability 2":player["ability"]["ability1Effects"],
"Ability 3":player["ability"]["ability2Effects"],
"Ultimate":player["ability"]["ultimateEffects"]},
"afk":player["wasAfk"],
"penalized":player["wasPenalized"],
"stayedInSpawn":player["stayedInSpawn"],
}
for kill in player["kills"]:
parsed_kill={
"time":kill["roundTime"],
"victim":kill["victim"],
"location":kill["victimLocation"],
"playerLocation":kill["playerLocations"],
"assists":kill["assistants"],
"finishingDamage":{
"type":kill["finishingDamage"]["damageType"],
"item":kill["finishingDamage"]["damageItem"],
"secondary":kill["finishingDamage"]["isSecondaryFireMode"]
}
}
parsed_player["kills"].append(parsed_kill)
parsed_round["playerStats"].append(parsed_player)
parsed_data["rounds"].append(parsed_round)
return parsed_data