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The crash happens in the map rendering function at the position 0x004E9B78 for extreme and 0x004e97e8 (maybe) for normal.
Strangely when trying to access the tile-height array. This could mean the zoomed-out map resolution height is in this case to much for the game, but nothing concrete is known at the moment. So I am uncertain if this bug stems from the game or not.
The resolution stays deactivated until more is known.
The text was updated successfully, but these errors were encountered:
The crash happens in the map rendering function at the position 0x004E9B78 for extreme and 0x004e97e8 (maybe) for normal.
Strangely when trying to access the tile-height array. This could mean the zoomed-out map resolution height is in this case to much for the game, but nothing concrete is known at the moment. So I am uncertain if this bug stems from the game or not.
The resolution stays deactivated until more is known.
The text was updated successfully, but these errors were encountered: