-
Notifications
You must be signed in to change notification settings - Fork 4
/
Copy pathsdl_test.go
144 lines (113 loc) · 2.57 KB
/
sdl_test.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
package main
import (
"testing"
"uk.ac.bris.cs/gameoflife/gol"
)
// TestSdl tests for correct visualisation in the SDL window
func TestSdl(t *testing.T) {
t.Run("turn", testSdlTurn)
t.Run("images", testSdlImages)
t.Run("alive", testSdlAlive)
}
func testSdlTurn(t *testing.T) {
params := gol.Params{
Turns: 100,
Threads: 8,
ImageWidth: 512,
ImageHeight: 512,
}
keyPresses := make(chan rune, 10)
events := make(chan gol.Event, 1000)
golDone := make(chan bool, 1)
go func() {
gol.Run(params, events, keyPresses)
golDone <- true
}()
tester := MakeTester(t, params, keyPresses, events, golDone)
tester.SetTestTurn()
go func() {
tester.TestFinishes(20)
tester.TestTurnCompleteCount()
tester.Stop(false)
}()
tester.Loop()
}
func testSdlImages(t *testing.T) {
params := gol.Params{
Turns: 100,
Threads: 8,
ImageWidth: 512,
ImageHeight: 512,
}
keyPresses := make(chan rune, 10)
events := make(chan gol.Event, 1000)
golDone := make(chan bool, 1)
go func() {
gol.Run(params, events, keyPresses)
golDone <- true
}()
tester := MakeTester(t, params, keyPresses, events, golDone)
tester.SetTestSdl()
go func() {
tester.TestStartsExecuting()
turn, success := tester.AwaitSync() // Before first turn
if !success {
tester.Stop(false)
return
}
assert(tester.t, turn == 0, "Turn number should be 0 after first sync, not %v\n", turn)
tester.TestImage()
tester.Continue()
for turn < 100 {
turn, success = tester.AwaitSync() // After each turn
if !success {
tester.Stop(false)
return
}
if turn == 1 || turn == 100 {
tester.TestImage()
}
tester.Continue()
}
tester.Stop(false)
}()
tester.Loop()
}
func testSdlAlive(t *testing.T) {
params := gol.Params{
Turns: 100,
Threads: 8,
ImageWidth: 512,
ImageHeight: 512,
}
keyPresses := make(chan rune, 10)
events := make(chan gol.Event, 1000)
golDone := make(chan bool, 1)
go func() {
gol.Run(params, events, keyPresses)
golDone <- true
}()
tester := MakeTester(t, params, keyPresses, events, golDone)
tester.SetTestSdl()
go func() {
tester.TestStartsExecuting()
turn, success := tester.AwaitSync() // Before first turn
if !success {
tester.Stop(false)
return
}
assert(tester.t, turn == 0, "Turn number should be 0 after first sync, not %v\n", turn)
tester.Continue()
for turn < 100 {
turn, success = tester.AwaitSync() // After each turn
if !success {
tester.Stop(false)
return
}
tester.TestAlive()
tester.Continue()
}
tester.Stop(false)
}()
tester.Loop()
}