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plugin-objectspline.sublime-snippet
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<snippet>
<content><![CDATA[
"""
Plugin name : $1
Copyright:
Written for CINEMA 4D Rxx.xxx
Modified Date:
"""
import os
import sys
import c4d
from c4d import plugins, utils, bitmaps, gui
# Be sure to use a unique ID obtained from www.plugincafe.com
# 1000001-1000010
PLUGIN_ID = 1000001
class $1(plugins.ObjectData):
"""docstring for $1"""
def Message(self, node, type, data):
return True
def Init(self, op):
return True
def GetDimension(self, op, mp, rad):
#Return the boundaries of your object.
pass
def GetHandleCount(op):
#Called to get the number of handles the object has
return $1.HANDLECOUNT
def GetHandle(self, op, i, info):
#Called to get the information for handle
pass
def SetHandle(self, op, i, p, info):
#called to update UI
data = op.GetDataInstance()
if data is None: return
#val = p*info.direction
#data.SetReal(c4d.PYCIRCLEOBJECT_RAD, utils.FCut(val, 0.0, sys.maxint))
def DetectHandle(self, op, bd, x, y, qualifier):
#Manually detect a click on a handle
return
def MoveHandle(self, op, undo, mouse_pos, hit_id, qualifier, bd):
#Move a handle manually
return True
def Draw(self, op, drawpass, bd, bh):
#Called when the display is updated for you to display some visual element of your op in the 3D view
return c4d.DRAWRESULT_OK
return c4d.DRAWRESULT_SKIP
def GetContour(self, op, doc, lod, bt):
#should return a spline
def GetDEnabling(self, node, id, t_data, flags, itemdesc):
return true
if __name__ == "__main__":
path, fn = os.path.split(__file__)
bmp = bitmaps.BaseBitmap()
bmp.InitWith(os.path.join(path, "res", "$2.tif"))
plugins.RegisterObjectPlugin(id=PLUGIN_ID, str="Py-$1",
g=$1,
description="$2", icon=bmp,
info=c4d.OBJECT_GENERATOR)
]]></content>
<!-- Optional: Set a tabTrigger to define how to trigger the snippet -->
<tabTrigger>cinemaPlugin Object Spline</tabTrigger>
<!-- Optional: Set a scope to limit where the snippet will trigger -->
<scope>source.pythonAPI.cinema4D</scope>
<description> Spline generator structure</description>
</snippet>