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changelog.txt
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v0.0.4:
[new] support for QWERTZ and AZERTY keyboard layouts [anaseto]
[new] experimental support for DVORAK keyboard layout
[new] range indicators during targeting
[new] interacting with pile of items will use own menu now
[mod] renaming dead enemies to simple "corpse" from "corpse of <name>"
[mod] inspecting shows weapon stats now
[mod] less "dumb" enemies, much less melee enemies
[mod] melee weapons nerfed
[mod] revolvers are more varied
[mod] rifles differ more (repeaters slightly nerfed)
[mod] updated info about range indicators in readme file
[mod] level with gold-filled chests is curtain-free now
[fix] "looking" messages longer than message log
[fix] exploit that allowed to have both guns cocked
[fix] wrong color handling in high scores table
[fix] enemies weapons' stats were sorted from smallest
v0.0.3b:
[new] game logo at starting screen
[new] shell script in linux releases [AgingMinotaur]
[new] effective range of weapon as element of ui
[mod] more variety in revolvers
[mod] limited ammo mode disabled for now (needs more polish)
[fix] several typos [AgingMinotaur]
v0.0.2c:
[new] use "X" button to save and close game immediately
[fix] missing info about controls (both in-game and in readme)
[fix] multiplying score on wrong input
[fix] every gun will be uncocked after transition to next carriage
[fix] monster placement in train3.json
[fix] wrong character for sabre
v0.0.1:
initial 7DRL release