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shaderworkshop.cpp
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/*
* This file is part of ShaderWorkshop (https://github.com/VladimirMakeev/ShaderWorkshop).
* Copyright (C) 2019 Vladimir Makeev.
*
* ShaderWorkshop is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* ShaderWorkshop is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
* You should have received a copy of the GNU Lesser General Public License
* along with ShaderWorkshop. If not, see <https://www.gnu.org/licenses/>.
*/
#include "shaderworkshop.h"
#include "renderer.h"
#include "ui_shaderworkshop.h"
#include <QMenuBar>
#include <QFileDialog>
#include <QMessageBox>
ShaderWorkshop::ShaderWorkshop(QWidget *parent) :
QWidget(parent),
ui(new Ui::ShaderWorkshop),
imagePage(Q_NULLPTR),
defaultItemName("Add buffer"),
maxBufferPages(5),
imagePageIndex(0),
imageEffectCreated(false)
{
ui->setupUi(this);
renderer = ui->openGLWidget;
setupWidgets();
createMenus();
}
ShaderWorkshop::~ShaderWorkshop()
{
qDeleteAll(pages);
delete ui;
}
void ShaderWorkshop::paintEvent(QPaintEvent *event)
{
if (!imageEffectCreated) {
// create effect for main image page right before painting.
// By doing it here we can be sure that Renderer already initialized
// its OpenGL context
renderer->createEffect(imagePageIndex);
connectPage(imagePage);
imageEffectCreated = true;
}
QWidget::paintEvent(event);
}
void ShaderWorkshop::newBufferRequested(const QString &name)
{
// default combo box item activations should not create new buffers
if (name == defaultItemName) {
return;
}
Q_ASSERT(pages.contains(name));
EditorPage *page = pages.value(name);
page->setShaderSource(renderer->defaultFragmentShader());
page->clearShaderLog();
tab->insertTab(tab->count(), page, name);
comboBox->removeItem(comboBox->findText(name));
// always show default combo box item
comboBox->setCurrentText(defaultItemName);
renderer->createEffect(pageIndex(page));
connectPage(page);
}
void ShaderWorkshop::bufferCloseRequested(int tabIndex)
{
QString name = tab->tabText(tabIndex);
Q_ASSERT(pages.contains(name));
tab->removeTab(tabIndex);
comboBox->addItem(name);
EditorPage *page = pages.value(name);
renderer->deleteEffect(pageIndex(page));
disconnectPage(page);
}
void ShaderWorkshop::setupWidgets()
{
tab = ui->tabWidget;
tab->setTabsClosable(true);
Q_ASSERT(tab->count() == 0);
comboBox = ui->comboBox;
comboBox->addItem(defaultItemName);
PagesData pagesData;
int pageIndex = imagePageIndex + 1;
for (int i = 1; i < maxBufferPages; i++, pageIndex++) {
pagesData.append(QPair<int, QString>(pageIndex, bufferName(i - 1)));
}
createImagePage(pagesData);
createPages(pagesData);
connect(comboBox, static_cast<void (QComboBox::*)(const QString&)>(&QComboBox::activated),
this, &ShaderWorkshop::newBufferRequested);
connect(tab, SIGNAL(tabCloseRequested(int)),
this, SLOT(bufferCloseRequested(int)));
}
EditorPage* ShaderWorkshop::createPage(const QString &name, int pageIndex,
const PagesData &data)
{
EditorPage *page = new EditorPage(pageIndex, data);
pages[name] = page;
pageIndices[page] = pageIndex;
return page;
}
void ShaderWorkshop::createImagePage(const PagesData &data)
{
imagePage = createPage("Image", imagePageIndex, data);
imagePage->setShaderSource(renderer->defaultFragmentShader());
int tabIndex = tab->insertTab(tab->count(), imagePage, tr("Image"));
// user should not be able to close main image page
tab->tabBar()->setTabButton(tabIndex, QTabBar::LeftSide, Q_NULLPTR);
}
void ShaderWorkshop::createPages(const PagesData &data)
{
for (const auto &item : data) {
const QString &name = item.second;
createPage(name, item.first, data);
comboBox->addItem(name);
}
}
void ShaderWorkshop::createMenus()
{
QMenuBar *bar = new QMenuBar(this);
QMenu *file = bar->addMenu(tr("&File"));
QMenu *build = bar->addMenu(tr("&Build"));
QMenu *about = bar->addMenu(tr("&Help"));
file->addAction(ui->actionOpen);
file->addAction(ui->actionSave);
build->addAction(ui->actionRecompile_Shader);
about->addAction(ui->actionAbout);
}
QString ShaderWorkshop::bufferName(int index) const
{
char letter = 'A' + index;
return QString("Buffer %1").arg(letter);
}
EditorPage* ShaderWorkshop::currentPage() const
{
return static_cast<EditorPage*>(tab->currentWidget());
}
int ShaderWorkshop::pageIndex(EditorPage *page) const
{
Q_ASSERT(pageIndices.contains(page));
return pageIndices.value(page);
}
void ShaderWorkshop::connectPage(EditorPage *page)
{
connect(page, SIGNAL(channelInputChanged(int,int,int)),
renderer, SLOT(effectInputChanged(int,int,int)));
connect(page, SIGNAL(channelFilteringChanged(int,int,GLint)),
renderer, SLOT(effectFilteringChanged(int,int,GLint)));
connect(page, SIGNAL(channelWrapChanged(int,int,GLint)),
renderer, SLOT(effectWrapChanged(int,int,GLint)));
}
void ShaderWorkshop::disconnectPage(EditorPage *page)
{
disconnect(page, SIGNAL(channelInputChanged(int,int,int)),
renderer, SLOT(effectInputChanged(int,int,int)));
disconnect(page, SIGNAL(channelFilteringChanged(int,int,GLint)),
renderer, SLOT(effectFilteringChanged(int,int,GLint)));
disconnect(page, SIGNAL(channelWrapChanged(int,int,GLint)),
renderer, SLOT(effectWrapChanged(int,int,GLint)));
}
void ShaderWorkshop::on_actionRecompile_Shader_triggered()
{
EditorPage *page = currentPage();
const QString source = page->shaderSource();
QString log = renderer->recompileEffectShader(pageIndex(page), source);
page->shaderLogUpdated(log);
}
void ShaderWorkshop::on_actionOpen_triggered()
{
QString fileName = QFileDialog::getOpenFileName(this, tr("Open Shader"), "",
tr("GLSL Fragment shader (*.frag);; Text file (*.txt)"));
if (fileName.isEmpty()) {
return;
}
QFile file(fileName);
if (!file.open(QFile::ReadOnly | QFile::Text)) {
QMessageBox::critical(this, tr("Error"),
tr("Could not open file %1:\n%2")
.arg(fileName)
.arg(file.errorString()));
return;
}
currentPage()->setShaderSource(file.readAll());
}
void ShaderWorkshop::on_actionSave_triggered()
{
const EditorPage *page = currentPage();
if (!page->isShaderSourceModified()) {
return;
}
QString fileName = QFileDialog::getSaveFileName(this, tr("Save Shader"), "",
tr("GLSL Fragment shader (*.frag);; Text file (*.txt)"));
if (fileName.isEmpty()) {
return;
}
QFile file(fileName);
if (!file.open(QFile::WriteOnly | QFile::Text)) {
QMessageBox::warning(this, tr("Shader Workshop"),
tr("Could not write file %1:\n%2")
.arg(fileName)
.arg(file.errorString()));
return;
}
QTextStream out(&file);
out << page->shaderSource();
}
void ShaderWorkshop::on_actionAbout_triggered()
{
const QString text{
"<h3>ShaderWorkshop</h3>\n\n"
"Inspired by <a href='https://www.shadertoy.com'>ShaderToy</a>, "
"made with <a href='https://www.qt.io'>Qt</a>\n\n"
"<p>Copyright (C) 2019 Vladimir Makeev.\n"
"ShaderWorkshop is licensed under the GNU LGPL version 3.0.\n"
"Source code is available at "
"<a href='https://github.com/VladimirMakeev/ShaderWorkshop'>GitHub</a>.</p>"
};
QMessageBox box(this);
box.setTextFormat(Qt::RichText);
box.setWindowTitle("About ShaderWorkshop");
box.setText(text);
box.exec();
}