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when creating a room, make the user join it directly in one request, to avoid websocket conflicts (check if room is defined before joining it)
when refreshing the page when connected in a room, directly connect to the room by setting the right state
on nextWord socket msg, send only the next word, not all the wordsOfRound
on addWord socket msg, don't broadcast all the words to the players, just send the number of words
decrease the number of words per player bugs when words are already set
we need to send only the word to guess to the active player : send also total number of words and number of words remaining
when joining a room we need to update the url without redirection
reformate the gamestate object by centralizing the data in the room object
Disconnect inactive sockets (after xx min)
The text was updated successfully, but these errors were encountered:
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when creating a room, make the user join it directly in one request, to avoid websocket conflicts (check if room is defined before joining it)
when refreshing the page when connected in a room, directly connect to the room by setting the right state
on nextWord socket msg, send only the next word, not all the wordsOfRound
on addWord socket msg, don't broadcast all the words to the players, just send the number of words
decrease the number of words per player bugs when words are already set
we need to send only the word to guess to the active player : send also total number of words and number of words remaining
when joining a room we need to update the url without redirection
reformate the gamestate object by centralizing the data in the room object
Disconnect inactive sockets (after xx min)
The text was updated successfully, but these errors were encountered: