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vanillaenchants.yml
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# Rarity option does not affect vanilla enchantments.
# The option is there for the display option to sort by rarity.
protection:
name: "保护"
description: "受到的伤害减少&a%placeholder%%"
placeholder: "%level% * 4"
type: normal
rarity: common
#max-level: 6 # Custom max level to override for the enchantment. Raise it, but lowering it may cause bugs.
#conflicts: [] # Custom conflicts to override for the enchantment. Add or remove conflicts as you please.
fire_protection:
name: "火焰保护"
description: "减少&a%damage%%&r的火焰伤害,并减少&a%time%%的燃烧时间"
placeholders:
damage: "%level% * 8"
time: "%level% * 15"
type: normal
rarity: uncommon
feather_falling:
name: "摔落缓冲"
description: "受到的摔落伤害减少&a%placeholder%%"
placeholder: "%level% * 12"
type: normal
rarity: uncommon
blast_protection:
name: "爆炸保护"
description: "受到的爆炸伤害减少&a%damage%%&r,并减少&a%knockback%%的爆炸击退"
placeholders:
damage: "%level% * 8"
knockback: "%level% * 15"
type: normal
rarity: rare
projectile_protection:
name: "弹射物保护"
description: "受到的弹射物伤害减少&a%placeholder%%"
placeholder: "%level% * 8"
type: normal
rarity: uncommon
respiration:
name: "水下呼吸"
description: "玩家在水下呼吸时间延长&a%seconds%&r秒,玩家溺水时&a%chance%%&r免除此次伤害"
placeholders:
seconds: "15 * %level%"
chance: "%level% / (%level% + 1)"
type: normal
rarity: rare
aqua_affinity:
name: "水下速掘"
description: "使玩家在水下挖掘方块的速度与在陆地上时一样"
type: normal
rarity: rare
thorns:
name: "荆棘"
description: "受到物理伤害时有&a%placeholder%%&r给予玩家魔法伤害"
placeholder: "%level% * 15"
type: normal
rarity: epic
depth_strider:
name: "深海探索者"
description: "增加&a%placeholder%%的水下移动速度"
placeholder: "%level% * 33.333333"
type: normal
rarity: rare
frost_walker:
name: "冰霜行者"
description: "将玩家&a%placeholder%&r格半径内的水变成冰"
placeholder: "%level% + 2"
type: normal
rarity: rare
binding_curse:
name: "绑定诅咒"
description: 使装备无法从护甲栏脱下
type: curse
rarity: epic
sharpness:
name: "锋利"
description: "增加&a%placeholder%&r点近战武器伤害"
placeholder: "0.5 * %level% + 1"
type: normal
rarity: common
smite:
name: "亡灵杀手"
description: "增加&a%placeholder%&r点对亡灵生物的近战伤害"
placeholder: "2.5 * %level%"
type: normal
rarity: uncommon
bane_of_arthropods:
name: "节肢杀手"
description: "增加&a%damage%&r点对节肢生物的近战伤害同时对其施加&a%seconds%&r秒的缓慢4"
placeholders:
damage: "2.5 * %level%"
seconds: "0.5 * %level%"
type: normal
rarity: uncommon
knockback:
name: "击退"
description: "为近战武器增加&a%placeholder%%&r近战攻击击退"
placeholder: "%level% * 85 + 20"
type: normal
rarity: uncommon
fire_aspect:
name: "火焰附加"
description: "使用近战武器攻击目标会使其被点燃&a4&r秒, 使其受到&a%placeholder%&r火焰伤害"
placeholder: "(%level% * 4) - 1"
type: normal
rarity: rare
looting:
name: "抢夺"
description: "常见掉落物数量增加&a%common%&r, 增加&a%rare%%的稀有掉落物概率"
placeholders:
common: "%level%"
rare: "%level%"
type: normal
rarity: rare
# Pre-1.21
sweeping:
name: "横扫之刃"
description: "增加&a%placeholder%%的横扫攻击伤害"
placeholder: "%level% / (%level% + 1)"
type: normal
rarity: rare
# 1.21+
sweeping_edge:
name: "横扫之刃"
description: "增加&a%placeholder%%的横扫攻击伤害"
placeholder: "%level% / (%level% + 1)"
type: normal
rarity: rare
efficiency:
name: "效率"
description: "工具的挖掘对应方块的速度提高&a%placeholder%%"
placeholder: "20 + 5 * %level%"
type: normal
rarity: common
silk_touch:
name: "精准采集"
description: "用带有该魔咒的工具挖掘方块后,方块会掉落其本身"
type: normal
rarity: epic
unbreaking:
name: "耐久"
description: "每次使用工具扣除耐久值的概率减少至&a%placeholder%x"
placeholder: "%level% + 1"
type: normal
rarity: uncommon
fortune:
name: "时运"
description: "挖掘方块时&a%placeholder%%&r增加掉落物数量"
placeholder: "ceil(((1 / (%level% + 2)) + ((%level% + 1) / 2)) * 100 - 100)"
type: normal
rarity: rare
power:
name: "力量"
description: "使箭矢的伤害增加&a%placeholder%%&r"
placeholder: "25 * (%level% + 1)"
type: normal
rarity: common
punch:
name: "冲击"
description: "使箭矢的击退增加&a%placeholder%&r格"
placeholder: "3 * %level%"
type: normal
rarity: rare
flame:
name: "火矢"
description: "箭矢命中敌人会使其点燃, 造成&a5&r火焰伤害"
type: normal
rarity: rare
infinity:
name: "无限"
description: 使弓不消耗普通箭矢,该附魔对药水箭不生效
type: normal
rarity: epic
luck_of_the_sea:
name: "海之眷顾"
description: "钓鱼钓上宝藏的概率增加&a%placeholder%%"
placeholder: "2 * %level%"
type: normal
rarity: rare
lure:
name: "饵钓"
description: "钓竿钓上物品的时间减少&a%placeholder%&r秒"
placeholder: "%level% * 5"
type: normal
rarity: rare
loyalty:
name: "忠诚"
description: "拥有该魔咒的三叉戟,在接触方块或实体后会返回到玩家手中"
type: normal
rarity: uncommon
impaling:
name: "穿刺"
description: "对水生生物的伤害增加&a%placeholder%&r"
placeholder: "%level% * 2.5"
type: normal
rarity: rare
riptide:
name: "激流"
description: "在水中或雨中时,投掷三叉戟后玩家随着三叉戟一同飞出"
type: normal
rarity: rare
channeling:
name: "引雷"
description: 三叉戟在雷雨天命中目标会召唤闪电造成伤害
type: normal
rarity: epic
multishot:
name: "多重射击"
description: 弩持有该魔咒可以消耗一根箭矢来发射三根箭矢,对烟花和药水箭生效
type: normal
rarity: rare
quick_charge:
name: "快速装填"
description: "为弩减少&a%placeholder%&r秒的装填时间"
placeholder: "%level% * 0.25"
type: normal
rarity: uncommon
piercing:
name: "穿透"
description: "使弩箭穿过&a%placeholder%&r个实体,对闭壳的潜影贝无效"
placeholder: "%level% + 1"
type: normal
rarity: common
mending:
name: "经验修补"
description: 在获取经验时修补主/副手以及盔甲栏的工具与护甲
type: normal
rarity: rare
vanishing_curse:
name: "消失诅咒"
description: 当玩家死亡时,主手,副手,装备栏以及物品栏中带有该魔咒的物品会直接消失,而不会掉落在地上
type: curse
rarity: epic
soul_speed:
name: "灵魂疾行"
description: "在灵魂沙和灵魂土上的行走速度增加&a%placeholder%%"
placeholder: "(%level% * 0.105) + 1.3"
type: normal
rarity: epic
swift_sneak:
name: "迅捷潜行"
description: "潜行状态下的减速减少&a%placeholder%%"
placeholder: "min(%level% * 15, 100)"
type: normal
rarity: epic
density:
name: "致密"
description: "使重锤每一格增加&a%placeholder%&r伤害"
placeholder: "0.5 * %level%"
type: normal
rarity: common
breach:
name: "破甲"
description: "使对方的护甲值和盔甲韧性降低&a%placeholder%%"
placeholder: "15 * %level%"
type: normal
rarity: rare
wind_burst:
name: "风爆"
description: "重锤触发重击会造成&a%placeholder%击退威力的风弹爆炸"
placeholder: "1.15 + 0.35 * %level%"
type: normal
rarity: legendary