-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathalien.py
39 lines (29 loc) · 1.25 KB
/
alien.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
import pygame
from pygame.sprite import Sprite
class Alien(Sprite):
"""A clas to represent a single alien in the feet."""
def __init__(self, ai_settings, screen):
"""Initialize the alien and set its starting position."""
super(Alien, self).__init__()
self.screen = screen
self.ai_settings = ai_settings
# Loat the alien image and set its rect attribute
self.image = pygame.image.load('images/alien2.bmp')
self.rect = self.image.get_rect()
# Start each new alien near the top left of the screen.
self.rect.x = self.rect.width
self.rect.y = self.rect.height
# Store the alien's exact position.
self.x = float(self.rect.x)
def blitme(self):
"""Draw the alien at its current position."""
self.screen.blit(self.image, self.rect)
def check_edges(self):
"""Return True if the alien is at edge of screen."""
screen_rect = self.screen.get_rect()
return self.rect.right >= screen_rect.right or self.rect.left <= 0
def update(self):
"""Move the alien right or left."""
self.x += (self.ai_settings.alien_speed_factor *
self.ai_settings.fleet_direction)
self.rect.x = self.x