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main.py
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from tkinter import *
from tkinter import ttk
from tkinter import messagebox
# WINDOW
window=Tk()
window.title("CURRENCY CONVERTER -- NON API BASED")
window.geometry("500x500")
#NOTEBOOK
note=ttk.Notebook(window)
note.pack(pady=5)
# CURRENCY FRAME AND CONVERSION FRAME
currency_frame=Frame(
note,
width = 480,
height=480
)
conversion_frame=Frame(
note,
width=480,
height=480,
)
currency_frame.pack(
fill="both",
expand=1
)
conversion_frame.pack(
fill="both",
expand =1
)
# TABS
note.add(
currency_frame,
text="CURRENCY",
)
note.add(
conversion_frame,
text="CONVERT",
)
# DISABLER
note.tab(
1,
state="disabled"
)
# HOME CURRENCY
#FUNCTIONS
def lock():
if not home_entry.get() or not conversion_entry.get() or not rate_entry.get():
messagebox.showwarning("ERROR", "PLEASE FILL ALL THE REQUIRED FIELDS")
else:
home_entry.config(state="disabled")
conversion_entry.config(state="disabled")
rate_entry.config(state="disabled")
note.tab(1, state="normal")
amount_label.config(
text=f"AMOUNT OF {home_entry.get()} TO CONVERT TO {conversion_entry.get()}"
)
converted_label.config(
text=f"EQUALS THIS MANY {conversion_entry.get()}"
)
convert_button.config(
text=f"CONVERT FROM {home_entry.get()}"
)
def unlock():
home_entry.config(state="normal")
conversion_entry.config(state="normal")
rate_entry.config(state="normal")
note.tab(1, state="disabled")
# HOME
home=LabelFrame(
currency_frame,
text="HOME CURRENCY",
)
home.pack(
pady=20
)
home_entry= Entry(
home,
font=("Helvetica", 24)
)
home_entry.pack(
pady=10,
padx=10
)
# CONVERSION CURRENCY
conversion=LabelFrame(
currency_frame,
text="CONVERSION CURRENCY"
)
conversion.pack(
pady=20
)
conversion_label=Label(
conversion,
text="CONVERSION TO"
)
conversion_label.pack(
pady=10
)
conversion_entry = Entry(
conversion,
font=("Helvetica", 24)
)
conversion_entry.pack(
pady=10,
padx=10
)
# RATE
rate_label=Label(
conversion,
text="CONVERSION RATE"
)
rate_label.pack(
pady=10
)
rate_entry = Entry(
conversion,
font=("Helvetica", 24)
)
rate_entry.pack(
pady=10,
padx=10
)
# BUTTONS
button_frame=Frame(
currency_frame
)
button_frame.pack(
pady=20
)
lock_button=Button(
button_frame,
text="LOCK",
command=lock
)
lock_button.grid(
row=0,
column=0,
padx=10,
)
unlock_button=Button(
button_frame,
text="UNLOCK",
command=unlock
)
unlock_button.grid(
row=0,
column=1,
padx=10,
)
# CONVERSION
#FUNCTIONS
def convert():
converted_entry.delete(0, END)
conversion = float(rate_entry.get()) * float(amount_entry.get())
conversion = round(conversion, 2)
conversion = '{:,}'.format(conversion)
converted_entry.insert(0, conversion)
def clear():
amount_entry.delete(0, END)
converted_entry.delete(0, END)
# AMOUNT
amount_label= LabelFrame(
conversion_frame,
text="AMOUNT TO CONVERT "
)
amount_label.pack(
pady = 20
)
amount_entry = Entry(
amount_label,
font=("Helvetica", 24)
)
amount_entry.pack(
pady=10,
padx=10,
)
# CONVERT
convert_button=Button(
amount_label,
text="CONVERT",
command=convert
)
convert_button.pack(
pady=20
)
converted_label=LabelFrame(
conversion_frame,
text="CONVERTED CURRENCY"
)
converted_label.pack(
pady=20
)
converted_entry = Entry(
converted_label,
font=("Helvetica", 24),
bd=0,
bg="systembuttonface"
)
converted_entry.pack(
pady=10,
padx=10,
)
# CLEAR BUTTON
clear_button=Button(
conversion_frame,
text="CLEAR",
command=clear
)
clear_button.pack(
pady=20,
)
# FAKE LABEL
spacer= Label(
conversion_frame,
text="",
width=68,
)
spacer.pack()
window.mainloop()