-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathmain.lua
85 lines (61 loc) · 1.66 KB
/
main.lua
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
require "src/gameplayscene"
require "src/menu"
require "src/scenemanager"
require "src/credits"
require "src/pauseOptions"
require "src/gameoverscene"
function love.load()
math.randomseed(os.time())
love.window.setTitle("cat vs zombies")
love.graphics.setBackgroundColor(1, 1, 1)
screenWidth, screenHeight = love.graphics.getDimensions()
love.graphics.setDefaultFilter('nearest', 'nearest')
Menu_Init()
Gameplay_Init()
Credits_Init()
Pause_Init()
GameOver_Init()
end
function love.update(dt)
if getCurrentScene() == scenes.menuScene then
Menu_Update()
if isRestarted() then
Gameplay_Init()
Credits_Init()
Pause_Init()
revertRestart()
end
end
if getCurrentScene() == scenes.gamePlayScene then
Gameplay_Update(dt)
end
if getCurrentScene() == scenes.pausedScene then
Pause_Update()
end
if getCurrentScene() == scenes.creditsScene then
Credits_Update()
end
if getCurrentScene() == scenes.gameOverScene then
GameOver_Update()
end
if getCurrentScene() == scenes.exitScene then
love.event.quit()
end
end
function love.draw()
if getCurrentScene() == scenes.gamePlayScene or getCurrentScene() == scenes.pausedScene then
Gameplay_Draw()
end
if getCurrentScene() == scenes.pausedScene then
Pause_Draw()
end
if getCurrentScene() == scenes.menuScene then
Menu_Draw()
end
if getCurrentScene() == scenes.creditsScene then
Credits_Draw()
end
if getCurrentScene() == scenes.gameOverScene then
GameOver_Draw()
end
end