-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathfen_parser.hpp
264 lines (242 loc) · 6.13 KB
/
fen_parser.hpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
#ifndef __fen_parser_hpp
#define __fen_parser_hpp
#include <iostream>
#include <string>
#include <sstream>
#include <algorithm>
#include <iterator>
#include <vector>
#include <cstdlib>
template <class T>
inline std::string to_string (const T& t)
{
std::stringstream ss;
ss << t;
return ss.str();
}
namespace FEN
{
class Appender : public std::vector<std::string>
{
public:
void operator() (const char* s, unsigned length)
{
this->push_back(std::string(s,length));
}
};
template<typename Operator>
inline void tokenize(Operator& op, const char* input, const char* delimiters)
{
const char* s = input;
const char* e = s;
while (*e != 0)
{
e = s;
while (*e != 0 && strchr(delimiters, *e) == 0) ++e;
if (e - s > 0)
{
op(s, (unsigned)(e - s));
}
s = e + 1;
}
}
static const char fen_clear = '.';
static const char fen_white_king = 'K';
static const char fen_black_king = 'k';
static const char fen_white_knight = 'N';
static const char fen_black_knight = 'n';
static const char fen_white_bishop = 'B';
static const char fen_black_bishop = 'b';
static const char fen_white_rook = 'R';
static const char fen_black_rook = 'r';
static const char fen_white_queen = 'Q';
static const char fen_black_queen = 'q';
static const char fen_white_pawn = 'P';
static const char fen_black_pawn = 'p';
static const char fen_WhitePieceName[6] = {fen_white_pawn, fen_white_knight, fen_white_bishop, fen_white_rook, fen_white_queen, fen_white_king};
static const char fen_BlackPieceName[6] = {fen_black_pawn, fen_black_knight, fen_black_bishop, fen_black_rook, fen_black_queen, fen_black_king};
static const char fen_File[8] = {'a','b','c','d','e','f','g','h'};
static const char fen_Rank[8] = {'1','2','3','4','5','6','7','8'};
enum fen_Piece{ fen_pawn, fen_knight, fen_bishop, fen_rook, fen_queen, fen_king };
struct BoardRepresentation
{
static const unsigned int SIZE = 64;
BoardRepresentation()
{
for(unsigned i=0; i<SIZE; ++i)
board[i] = fen_clear;
isWhitesTurn = true;
for(unsigned i=0; i<4; ++i)
castling[i] = false;
hasEpSquare = false;
epSquare = -1;
halfMoveClock = 0;
}
char board[SIZE];
bool isWhitesTurn;
bool castling[4]; // WK, WQ, BK, BQ
bool hasEpSquare;
int epSquare;
unsigned int halfMoveClock;
unsigned int fullMoveCounter;
};
enum FenTokens{ PiecePlacement, SideToMove, CastlingAbility, EpTargetSquare, HalfMoveClock, FullMoveCounter, FEN_NONE } ;
inline BoardRepresentation FenParser( const std::string& fen )
{
BoardRepresentation br;
std::istringstream iss(fen);
std::vector<std::string> tokens;
std::copy(std::istream_iterator<std::string>(iss), std::istream_iterator<std::string>(), std::back_inserter<std::vector<std::string> >(tokens));
Appender v;
tokenize(v, tokens[PiecePlacement].c_str(), "/");
int n=0;
for(int i=7; i>=0; --i)
{
for(int j=0; j<(int)v[i].size(); ++j)
{
if (v[i][j] == fen_black_king)
{
br.board[n] = fen_BlackPieceName[fen_king];
++n;
}
else if(v[i][j] == fen_white_king)
{
br.board[n] = fen_WhitePieceName[fen_king];
++n;
}
else if(v[i][j] == fen_black_queen)
{
br.board[n] = fen_BlackPieceName[fen_queen];
++n;
}
else if(v[i][j] == fen_white_queen)
{
br.board[n] = fen_WhitePieceName[fen_queen];
++n;
}
else if(v[i][j] == fen_black_rook)
{
br.board[n] = fen_BlackPieceName[fen_rook];
++n;
}
else if(v[i][j] == fen_white_rook)
{
br.board[n] = fen_WhitePieceName[fen_rook];
++n;
}
else if(v[i][j] == fen_black_bishop)
{
br.board[n] = fen_BlackPieceName[fen_bishop];
++n;
}
else if(v[i][j] == fen_white_bishop)
{
br.board[n] = fen_WhitePieceName[fen_bishop];
++n;
}
else if(v[i][j] == fen_black_knight)
{
br.board[n] = fen_BlackPieceName[fen_knight];
++n;
}
else if(v[i][j] == fen_white_knight)
{
br.board[n] = fen_WhitePieceName[fen_knight];
++n;
}
else if(v[i][j] == fen_black_pawn)
{
br.board[n] = fen_BlackPieceName[fen_pawn];
++n;
}
else if(v[i][j] == fen_white_pawn)
{
br.board[n] = fen_WhitePieceName[fen_pawn];
++n;
}
else if(v[i][j] == '1')
{
n += 1;
}
else if(v[i][j] == '2')
{
n += 2;
}
else if(v[i][j] == '3')
{
n += 3;
}
else if(v[i][j] == '4')
{
n += 4;
}
else if(v[i][j] == '5')
{
n += 5;
}
else if(v[i][j] == '6')
{
n += 6;
}
else if(v[i][j] == '7')
{
n += 7;
}
else if(v[i][j] == '8')
{
n += 8;
}
}
}
if( tokens[EpTargetSquare][0] != '-' && tokens[EpTargetSquare].size() == 2)
{
char file = tokens[EpTargetSquare][0];
char rank = tokens[EpTargetSquare][1];
int f = 0;
int r = 0;
for(; f<8; ++f)
{
const char fc = fen_File[f];
if( fc == file )
break;
}
for(; r<8; ++r)
{
const char rc = fen_Rank[r];
if( rc == rank )
break;
}
br.hasEpSquare = true;
br.epSquare = (r*8)+f;
}
else
br.hasEpSquare = false;
if(!tokens[CastlingAbility].empty() && tokens[CastlingAbility][0] != '-')
{
for(unsigned i=0; i<tokens[CastlingAbility].size(); ++i)
{
const char c = tokens[CastlingAbility][i];
if( c == 'K' )
br.castling[0] = true;
else if( c == 'Q' )
br.castling[1] = true;
else if( c == 'k' )
br.castling[2] = true;
else if( c == 'q' )
br.castling[3] = true;
}
}
else
{
br.castling[0] = false;
br.castling[1] = false;
br.castling[2] = false;
br.castling[3] = false;
}
br.isWhitesTurn = ((tokens[SideToMove] == std::string("w"))||(tokens[SideToMove] == std::string("W")));
br.halfMoveClock = atoi( tokens[HalfMoveClock].c_str() );
br.fullMoveCounter = atoi( tokens[FullMoveCounter].c_str() );
return br;
}
}
#endif