- We now use the latest version of Bevy: 0.3.0
- Rigid-bodies, colliders, and joints, will automatically removed from the Rapier sets when their corresponding Bevy components are removed.
This release update the plugin to the latest version of Rapier, which itself includes lots of new features. Refer to the Rapier changelogs for details.
- A
InteractionPairFilters
resource where you can your own filters for contact pair and proximity pair filtering. Before considering the use of a custom filter, consider using collision groups instead (as it is faster, but less versatile).
- The stepping system now applies interpolation between two physics state at render time. Refer to that issue and the following blog post article for details: https://www.gafferongames.com/post/fix_your_timestep/
- Rapier configuration
- Replaced
Gravity
andRapierPhysicsScale
resources with a uniqueRapierConfiguration
resource. - Added an
physics_pipeline_active
attribute toRapierConfiguration
allowing to pause the physic simulation. - Added a
query_pipeline_active
attribute toRapierConfiguration
allowing to pause the query pipeline update.
- Replaced