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Manipulating the Form
According to the embedded XML documentation, the best place to manipulate the form is in an override of the on_initialize() method.
bool on_initialize(std::string& error) override {
// manipulate form here
return true;
}
#include <liblec/lecui/controls.h>
To manipulate the form's size we need to use the dimensions class. It's found in the controls.h header.
lecui::dimensions dim_(*this);
dim_.set_size({ 500, 300 }).set_minimum({ 200, 200 });
This makes a form with a size of 500x300 pixels. When the form is resized, the minimum allowed size if 200x200 pixels. If we do not specify this minimum size the library sets a default for us. It is recommended that you set this explicitly for maximum control over your design.
It is generally a good idea to declare an in-class variable for the manipulation classes as shown in the code below.
#include <liblec/lecui/controls.h>
#include <liblec/lecui/containers/page.h>
#include <liblec/lecui/widgets/label.h>
using namespace liblec;
class sample_form : public lecui::form {
lecui::page_manager page_man_{ *this };
lecui::dimensions dim_{ *this };
bool on_initialize(std::string& error) override {
dim_
.set_size({ 500, 300 })
.set_minimum({ 200, 200 });
return true;
}
bool on_layout(std::string& error) override {
auto& home = page_man_.add("home");
lecui::widgets::label_builder label(home);
label()
.text("This is a simple label")
.rect({ 10.f, home.size().width - 10.f, 10.f, 30.f });
page_man_.show("home");
return true;
}
public:
sample_form() :
form("Sample Form") {}
};
int main() {
sample_form form_;
std::string error;
if (!form_.show(error))
form_.message(error);
return 0;
}
The result:
#include <liblec/lecui/controls.h>
To manipulate the form's control buttons we need to use the controls class. It's found in the controls.h header.
lecui::controls ctrls_{ *this };
ctrls_
.allow_minimize(false)
.allow_resize(false);
The .allow_minimize(false); line makes a form without a minimize button on the top right. The .allow_resize(false) makes a form that cannot be resized (and so does not have a maximize button on the top right).
#include <liblec/lecui/appearance.h>
To manipulate the form's appearance we use the appearance class in the appearance.h header.
lecui::appearance apprnc_{ *this };
apprnc_
.theme(lecui::themes::dark)
.shadow(false);
In this code we set the form to the built-in dark theme (the default is light theme). We also remove the form's drop-shadow.
#include <liblec/lecui/controls.h>
#include <liblec/lecui/containers/page.h>
#include <liblec/lecui/widgets/label.h>
#include <liblec/lecui/appearance.h>
using namespace liblec;
class sample_form : public lecui::form {
lecui::page_manager page_man_{ *this };
lecui::dimensions dim_{ *this };
lecui::controls ctrls_{ *this };
lecui::appearance apprnc_{ *this };
bool on_initialize(std::string& error) override {
dim_
.set_size({ 500, 300 })
.set_minimum({ 200, 200 });
ctrls_
.allow_minimize(false)
.allow_resize(false);
apprnc_
.theme(lecui::themes::dark)
.shadow(false);
return true;
}
bool on_layout(std::string& error) override {
auto& home = page_man_.add("home");
lecui::widgets::label_builder label(home);
label()
.text("This is a simple label")
.rect({ 10.f, home.size().width - 10.f, 10.f, 30.f });
page_man_.show("home");
return true;
}
public:
sample_form() :
form("Sample Form") {}
};
int main() {
sample_form form_;
std::string error;
if (!form_.show(error))
form_.message(error);
return 0;
}
The result:
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