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Frequent Desync Issues when using SlimeVR #2737

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rickythewoof opened this issue Mar 4, 2025 · 1 comment
Open
3 of 5 tasks

Frequent Desync Issues when using SlimeVR #2737

rickythewoof opened this issue Mar 4, 2025 · 1 comment

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@rickythewoof
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Description

The problem happens when I open SteamVR (through ALVR launcher) while I have already opened SlimeVR. What happens is that I get spammed with Desync Detected issues. It seems like that the actual display moves freely, but the tracking of the display gets desynced.

This doesn't happen if I first open SteamVR and then afterwards I open SlimeVR

General Troubleshooting

  • I carefully followed the instructions in the README and successfully completed the setup wizard
  • I read the ALVR GitHub Wiki

Environment

Hardware

(https://linux-hardware.org/?probe=ca7c627744)
Headset:
Pico 4
CPU:
Ryzen 7 5700X3D
GPU:
Nvidia Geforce RTX 4070 Suer
GPU Driver Version:
570.124.04
Audio:
Pipewire

Installation

ALVR Version:
20.12.1
ALVR Settings File:

SteamVR Version:

Install Type:

  • Packaged (exe, deb, rpm, etc)
  • Portable (zip)
  • ALVR dashboard from ALVR launcher

OS Name and Version (winver on Windows or grep PRETTY_NAME /etc/os-release on most Linux distributions):
Fedora 41

@rickythewoof
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I feel like it may be a thing that it's similar to the issue that you all are mentioning on the troubleshooting page for OVR Advanced Settings. Shifting vision is definitely a way to describe what I'm seeing

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