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cutout_hex.c
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/* cutout_hex --- plot hexagons that can be cut out easily 2020-08-26 */
/* Copyright (c) 2020 John Honniball, Froods Software Development */
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <math.h>
#include <unistd.h>
#include "hpgllib.h"
#define RADIANS (M_PI / 180.0)
void hexgrid(const double side, const int nx, const int ny);
int main(int argc, char * const argv[])
{
int opt;
double side;
double maxx, maxy;
while ((opt = getopt(argc, argv, "no:p:s:t:v:")) != -1) {
switch (opt) {
case 's':
case 'n':
case 'o':
case 'p':
case 't':
case 'v':
plotopt(opt, optarg);
break;
default: /* '?' */
fprintf(stderr, "Usage: %s [-p pen] [-s <size>] [-t title]\n", argv[0]);
fprintf(stderr, " <size> ::= A1 | A2 | A3 | A4 | A5\n");
exit(EXIT_FAILURE);
}
}
if (plotbegin(1) < 0) {
fputs("Failed to initialise HPGL library\n", stderr);
exit(EXIT_FAILURE);
}
getplotsize(&maxx, &maxy);
// side = 50.08 * 40.0;
// hexgrid(side, 4, 2);
side = 45.0 * 40.0;
hexgrid(side, 5, 3);
plotend();
return (0);
}
void hexgrid(const double side, const int nx, const int ny)
{
int i, j;
const double width = 2.0 * side * cos(30.0 * RADIANS);
for (i = 0; i < ny; i++) {
const double y = 2.0 * side * (double)i;
const double y1 = y + (side * sin(30.0 * RADIANS));
#ifdef TRISECT
const double y2 = y + side;
#endif
const double y3 = y1 + side;
const double y4 = y + (2.0 * side);
for (j = 0; j < nx; j++) {
const double x = width * (double)j;
const double x1 = x + (side * cos(30 * RADIANS));
const double x2 = x + width;
moveto(x, y1);
lineto(x1, y);
lineto(x2, y1);
}
for (j = 0; j < (nx + 1); j++) {
const double x = width * (double)j;
moveto(x, y1);
lineto(x, y3);
}
for (j = 0; j < nx; j++) {
const double x = width * (double)j;
const double x1 = x + (side * cos(30 * RADIANS));
const double x2 = x + width;
moveto(x, y3);
lineto(x1, y4);
lineto(x2, y3);
}
#ifdef TRISECT
for (j = 0; j < nx; j++) {
const double x = width * (double)j;
const double x1 = x + (side * cos(30 * RADIANS));
const double x2 = x + width;
moveto(x, y1);
lineto(x1, y2);
lineto(x2, y1);
}
for (j = 0; j < nx; j++) {
const double x = width * (double)j;
const double x1 = x + (side * cos(30 * RADIANS));
moveto(x1, y2);
lineto(x1, y4);
}
#endif
}
}