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snacks.lua
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g_lua.register()
notify = g_gui.add_toast
submenu = g_gui.add_submenu
button = g_gui.add_button
log = g_logger.log_info
toggle = g_gui.add_toggle
function STAT_SET_INT(hash, val)
STATS.STAT_SET_INT(g_util.joaat("MP0_" .. hash), val, true)
STATS.STAT_SET_INT(g_util.joaat("MP1_" .. hash), val, true)
end
function addsnacks()
STAT_SET_INT("NO_BOUGHT_YUM_SNACKS", 30)
STAT_SET_INT("NO_BOUGHT_HEALTH_SNACKS", 15)
STAT_SET_INT("NO_BOUGHT_EPIC_SNACKS", 5)
STAT_SET_INT("NUMBER_OF_ORANGE_BOUGHT", 10)
STAT_SET_INT("NUMBER_OF_BOURGE_BOUGHT", 10)
STAT_SET_INT("CIGARETTES_BOUGHT", 20)
end
function removesnacks()
STAT_SET_INT("NO_BOUGHT_YUM_SNACKS", 0)
STAT_SET_INT("NO_BOUGHT_HEALTH_SNACKS", 0)
STAT_SET_INT("NO_BOUGHT_EPIC_SNACKS", 0)
STAT_SET_INT("NUMBER_OF_ORANGE_BOUGHT", 0)
STAT_SET_INT("NUMBER_OF_BOURGE_BOUGHT", 0)
STAT_SET_INT("CIGARETTES_BOUGHT", 0)
end
local id = PLAYER.PLAYER_ID()
local name = PLAYER.GET_PLAYER_NAME(id)
notify(name .. ", Welcome to Snacks :)", 8000)
notify("[Snacks Lua] Scripting->Lua Scripts->Snacks")
log("[Snacks Lua] Successfully loaded.")
submenu("Lua Options", "Snacks")
submenu("Recovery", "Snacks")
toggle("Snacks", "Snack loop", false, "This will give you full snacks every second", function(on)
loop = on
while loop do
SYSTEM.WAIT(1000)
addsnacks()
end
end)
toggle("Snacks", "Remove Snack loop", false, "This will remove your snacks every second", function(on)
loop = on
while loop do
SYSTEM.WAIT(1000)
removesnacks()
end
end)
button(
"Snacks",
"Give all snacks",
function()
addsnacks()
notify("[Snacks Lua] Added all snacks")
log("[Snacks Lua] Added all snacks.")
end
)
button(
"Snacks",
"Remove all snacks",
function()
removesnacks()
notify("[Snacks Lua] Removed all snacks")
log("[Snacks Lua] Removed all snacks.")
end
)
button(
"Snacks",
"Unload Snack Lua",
function()
unload = true
end
)
while true do
if unload then
SYSTEM.WAIT(3000)
g_lua.unregister()
unload = false
end
g_util.yield()
end