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Name Advent of the Wurm
Cost: 1GGW
Type: Instant
Pow/Tgh:
Rules Text: Put a 5/5 green Wurm creature token with trample onto the battlefield.
Set/Rarity: Dragon's Maze Rare
Name Alive // Well (Alive)
Cost: 3G
Type: Sorcery
Pow/Tgh:
Rules Text: Put a 3/3 green Centaur creature token onto the battlefield.
Fuse (You may cast one or both halves of this card from your hand.)
Set/Rarity: Dragon's Maze Uncommon
Name Armed // Dangerous (Armed)
Cost: 1R
Type: Sorcery
Pow/Tgh:
Rules Text: Target creature gets +1/+1 and gains double strike until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
Set/Rarity: Dragon's Maze Uncommon
Name Armored Wolf-Rider
Cost: 3GW
Type: Creature — Elf Knight
Pow/Tgh: (4/6)
Rules Text:
Set/Rarity: Dragon's Maze Common
Name Ascended Lawmage
Cost: 2WU
Type: Creature — Vedalken Wizard
Pow/Tgh: (3/2)
Rules Text: Flying, hexproof
Set/Rarity: Dragon's Maze Uncommon
Name Far // Away (Away)
Cost: 2B
Type: Instant
Pow/Tgh:
Rules Text: Target player sacrifices a creature.
Fuse (You may cast one or both halves of this card from your hand.)
Set/Rarity: Dragon's Maze Uncommon
Name Awe for the Guilds
Cost: 2R
Type: Sorcery
Pow/Tgh:
Rules Text: Monocolored creatures can't block this turn.
Set/Rarity: Dragon's Maze Common
Name Azorius Cluestone
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Add {W} or {U} to your mana pool.
{W}{U}, {T}, Sacrifice Azorius Cluestone: Draw a card.
Set/Rarity: Dragon's Maze Common
Name Azorius Guildgate
Cost:
Type: Land — Gate
Pow/Tgh:
Rules Text: Azorius Guildgate enters the battlefield tapped.
{T}: Add {W} or {U} to your mana pool.
Set/Rarity: Dragon's Maze Common, Return to Ravnica Common
Name Bane Alley Blackguard
Cost: 1B
Type: Creature — Human Rogue
Pow/Tgh: (1/3)
Rules Text:
Set/Rarity: Dragon's Maze Common
Name Battering Krasis
Cost: 2G
Type: Creature — Fish Beast
Pow/Tgh: (2/1)
Rules Text: Trample
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Set/Rarity: Dragon's Maze Common
Name Beck // Call (Beck)
Cost: GU
Type: Sorcery
Pow/Tgh:
Rules Text: Whenever a creature enters the battlefield this turn, you may draw a card.
Fuse (You may cast one or both halves of this card from your hand.)
Set/Rarity: Dragon's Maze Rare
Name Beetleform Mage
Cost: 1GU
Type: Creature — Human Insect Wizard
Pow/Tgh: (2/2)
Rules Text: {G}{U}: Beetleform Mage gets +2/+2 and gains flying until end of turn. Activate this ability only once each turn.
Set/Rarity: Dragon's Maze Common
Name Blast of Genius
Cost: 4UR
Type: Sorcery
Pow/Tgh:
Rules Text: Choose target creature or player. Draw three cards, then discard a card. Blast of Genius deals damage equal to the discarded card's converted mana cost to that creature or player.
Set/Rarity: Dragon's Maze Uncommon
Name Blaze Commando
Cost: 3RW
Type: Creature — Minotaur Soldier
Pow/Tgh: (5/3)
Rules Text: Whenever an instant or sorcery spell you control deals damage, put two 1/1 red and white Soldier creature tokens with haste onto the battlefield.
Set/Rarity: Dragon's Maze Uncommon
Name Flesh // Blood (Blood)
Cost: RG
Type: Sorcery
Pow/Tgh:
Rules Text: Target creature you control deals damage equal to its power to target creature or player.
Fuse (You may cast one or both halves of this card from your hand.)
Set/Rarity: Dragon's Maze Rare
Name Blood Baron of Vizkopa
Cost: 3WB
Type: Creature — Vampire
Pow/Tgh: (4/4)
Rules Text: Lifelink, protection from white and from black
As long as you have 30 or more life and an opponent has 10 or less life, Blood Baron of Vizkopa gets +6/+6 and has flying.
Set/Rarity: Dragon's Maze Mythic Rare
Name Blood Scrivener
Cost: 1B
Type: Creature — Zombie Wizard
Pow/Tgh: (2/1)
Rules Text: If you would draw a card while you have no cards in hand, instead draw two cards and lose 1 life.
Set/Rarity: Dragon's Maze Rare
Name Boros Battleshaper
Cost: 5RW
Type: Creature — Minotaur Soldier
Pow/Tgh: (5/5)
Rules Text: At the beginning of each combat, up to one target creature attacks or blocks this combat if able and up to one target creature can't attack or block this combat.
Set/Rarity: Dragon's Maze Rare
Name Boros Cluestone
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Add {R} or {W} to your mana pool.
{R}{W}, {T}, Sacrifice Boros Cluestone: Draw a card.
Set/Rarity: Dragon's Maze Common
Name Boros Guildgate
Cost:
Type: Land — Gate
Pow/Tgh:
Rules Text: Boros Guildgate enters the battlefield tapped.
{T}: Add {R} or {W} to your mana pool.
Set/Rarity: Dragon's Maze Common, Gatecrash Common
Name Boros Mastiff
Cost: 1W
Type: Creature — Hound
Pow/Tgh: (2/2)
Rules Text: Battalion — Whenever Boros Mastiff and at least two other creatures attack, Boros Mastiff gains lifelink until end of turn. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
Set/Rarity: Dragon's Maze Common
Name Breaking // Entering (Breaking)
Cost: UB
Type: Sorcery
Pow/Tgh:
Rules Text: Target player puts the top eight cards of his or her library into his or her graveyard.
Fuse (You may cast one or both halves of this card from your hand.)
Set/Rarity: Dragon's Maze Rare
Name Bred for the Hunt
Cost: 1GU
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, you may draw a card.
Set/Rarity: Dragon's Maze Uncommon
Name Bronzebeak Moa
Cost: 2GW
Type: Creature — Bird
Pow/Tgh: (2/2)
Rules Text: Whenever another creature enters the battlefield under your control, Bronzebeak Moa gets +3/+3 until end of turn.
Set/Rarity: Dragon's Maze Uncommon
Name Turn // Burn (Burn)
Cost: 1R
Type: Instant
Pow/Tgh:
Rules Text: Burn deals 2 damage to target creature or player.
Fuse (You may cast one or both halves of this card from your hand.)
Set/Rarity: Dragon's Maze Uncommon
Name Beck // Call (Call)
Cost: 4WU
Type: Sorcery
Pow/Tgh:
Rules Text: Put four 1/1 white Bird creature tokens with flying onto the battlefield.
Fuse (You may cast one or both halves of this card from your hand.)
Set/Rarity: Dragon's Maze Rare
Name Carnage Gladiator
Cost: 2BR
Type: Creature — Skeleton Warrior
Pow/Tgh: (4/2)
Rules Text: Whenever a creature blocks, that creature's controller loses 1 life.
{1}{B}{R}: Regenerate Carnage Gladiator.
Set/Rarity: Dragon's Maze Uncommon
Name Catch // Release (Catch)
Cost: 1UR
Type: Sorcery
Pow/Tgh:
Rules Text: Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
Set/Rarity: Dragon's Maze Rare
Name Clear a Path
Cost: R
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy target creature with defender.
Set/Rarity: Dragon's Maze Common
Name Council of the Absolute
Cost: 2WU
Type: Creature — Human Advisor
Pow/Tgh: (2/4)
Rules Text: As Council of the Absolute enters the battlefield, name a card other than a creature or land card.
Your opponents can't cast cards with the chosen name.
Spells with the chosen name you cast cost {2} less to cast.
Set/Rarity: Dragon's Maze Mythic Rare
Name Crypt Incursion
Cost: 2B
Type: Instant
Pow/Tgh:
Rules Text: Exile all creature cards from target player's graveyard. You gain 3 life for each card exiled this way.
Set/Rarity: Dragon's Maze Common
Name Armed // Dangerous (Dangerous)
Cost: 3G
Type: Sorcery
Pow/Tgh:
Rules Text: All creatures able to block target creature this turn do so.
Fuse (You may cast one or both halves of this card from your hand.)
Set/Rarity: Dragon's Maze Uncommon
Name Deadbridge Chant
Cost: 4BG
Type: Enchantment
Pow/Tgh:
Rules Text: When Deadbridge Chant enters the battlefield, put the top ten cards of your library into your graveyard.
At the beginning of your upkeep, choose a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, put it into your hand.
Set/Rarity: Dragon's Maze Mythic Rare
Name Debt to the Deathless
Cost: XWWBB
Type: Sorcery
Pow/Tgh:
Rules Text: Each opponent loses two times X life. You gain life equal to the life lost this way.
Set/Rarity: Dragon's Maze Uncommon
Name Deputy of Acquittals
Cost: WU
Type: Creature — Human Wizard
Pow/Tgh: (2/2)
Rules Text: Flash (You may cast this spell any time you could cast an instant.)
When Deputy of Acquittals enters the battlefield, you may return another target creature you control to its owner's hand.
Set/Rarity: Dragon's Maze Common
Name Dimir Cluestone
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Add {U} or {B} to your mana pool.
{U}{B}, {T}, Sacrifice Dimir Cluestone: Draw a card.
Set/Rarity: Dragon's Maze Common
Name Dimir Guildgate
Cost:
Type: Land — Gate
Pow/Tgh:
Rules Text: Dimir Guildgate enters the battlefield tapped.
{T}: Add {U} or {B} to your mana pool.
Set/Rarity: Dragon's Maze Common, Gatecrash Common
Name Down // Dirty (Dirty)
Cost: 2G
Type: Sorcery
Pow/Tgh:
Rules Text: Return target card from your graveyard to your hand.
Fuse (You may cast one or both halves of this card from your hand.)
Set/Rarity: Dragon's Maze Uncommon
Name Down // Dirty (Down)
Cost: 3B
Type: Sorcery
Pow/Tgh:
Rules Text: Target player discards two cards.
Fuse (You may cast one or both halves of this card from your hand.)
Set/Rarity: Dragon's Maze Uncommon
Name Dragonshift
Cost: 1UR
Type: Instant
Pow/Tgh:
Rules Text: Until end of turn, target creature you control becomes a 4/4 blue and red Dragon, loses all abilities, and gains flying.
Overload {3}{U}{U}{R}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
Set/Rarity: Dragon's Maze Rare
Name Drown in Filth
Cost: BG
Type: Sorcery
Pow/Tgh:
Rules Text: Choose target creature. Put the top four cards of your library into your graveyard, then that creature gets -1/-1 until end of turn for each land card in your graveyard.
Set/Rarity: Dragon's Maze Common
Name Emmara Tandris
Cost: 5GW
Type: Legendary Creature — Elf Shaman
Pow/Tgh: (5/7)
Rules Text: Prevent all damage that would be dealt to creature tokens you control.
Set/Rarity: Dragon's Maze Rare
Name Breaking // Entering (Entering)
Cost: 4UB
Type: Sorcery
Pow/Tgh:
Rules Text: Put a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
Set/Rarity: Dragon's Maze Rare
Name Exava, Rakdos Blood Witch
Cost: 2BR
Type: Legendary Creature — Human Cleric
Pow/Tgh: (3/3)
Rules Text: First strike, haste
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
Each other creature you control with a +1/+1 counter on it has haste.
Set/Rarity: Dragon's Maze Rare
Name Far // Away (Far)
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Return target creature to its owner's hand.
Fuse (You may cast one or both halves of this card from your hand.)
Set/Rarity: Dragon's Maze Uncommon
Name Fatal Fumes
Cost: 3B
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets -4/-2 until end of turn.
Set/Rarity: Dragon's Maze Common
Name Feral Animist
Cost: 1RG
Type: Creature — Goblin Shaman
Pow/Tgh: (2/1)
Rules Text: {3}: Feral Animist gets +X/+0 until end of turn, where X is its power.
Set/Rarity: Dragon's Maze Uncommon, Guildpact Uncommon
Name Flesh // Blood (Flesh)
Cost: 3BG
Type: Sorcery
Pow/Tgh:
Rules Text: Exile target creature card from a graveyard. Put X +1/+1 counters on target creature, where X is the power of the card you exiled.
Fuse (You may cast one or both halves of this card from your hand.)
Set/Rarity: Dragon's Maze Rare
Name Fluxcharger
Cost: 2UR
Type: Creature — Weird
Pow/Tgh: (1/5)
Rules Text: Flying
Whenever you cast an instant or sorcery spell, you may switch Fluxcharger's power and toughness until end of turn.
Set/Rarity: Dragon's Maze Uncommon
Name Gaze of Granite
Cost: XBBG
Type: Sorcery
Pow/Tgh:
Rules Text: Destroy each nonland permanent with converted mana cost X or less.
Set/Rarity: Dragon's Maze Rare
Name Give // Take (Give)
Cost: 2G
Type: Sorcery
Pow/Tgh:
Rules Text: Put three +1/+1 counters on target creature.
Fuse (You may cast one or both halves of this card from your hand.)
Set/Rarity: Dragon's Maze Uncommon
Name Gleam of Battle
Cost: 4RW
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a creature you control attacks, put a +1/+1 counter on it.
Set/Rarity: Dragon's Maze Uncommon
Name Goblin Test Pilot
Cost: 1UR
Type: Creature — Goblin Wizard
Pow/Tgh: (0/2)
Rules Text: Flying
{T}: Goblin Test Pilot deals 2 damage to target creature or player chosen at random.
Set/Rarity: Dragon's Maze Uncommon
Name Golgari Cluestone
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Add {B} or {G} to your mana pool.
{B}{G}, {T}, Sacrifice Golgari Cluestone: Draw a card.
Set/Rarity: Dragon's Maze Common
Name Golgari Guildgate
Cost:
Type: Land — Gate
Pow/Tgh:
Rules Text: Golgari Guildgate enters the battlefield tapped.
{T}: Add {B} or {G} to your mana pool.
Set/Rarity: Dragon's Maze Common, Return to Ravnica Common
Name Gruul Cluestone
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Add {R} or {G} to your mana pool.
{R}{G}, {T}, Sacrifice Gruul Cluestone: Draw a card.
Set/Rarity: Dragon's Maze Common
Name Gruul Guildgate
Cost:
Type: Land — Gate
Pow/Tgh:
Rules Text: Gruul Guildgate enters the battlefield tapped.
{T}: Add {R} or {G} to your mana pool.
Set/Rarity: Dragon's Maze Common, Gatecrash Common
Name Gruul War Chant
Cost: 2RG
Type: Enchantment
Pow/Tgh:
Rules Text: Each attacking creature you control gets +1/+0 and can't be blocked except by two or more creatures.
Set/Rarity: Dragon's Maze Uncommon
Name Haunter of Nightveil
Cost: 3UB
Type: Creature — Spirit
Pow/Tgh: (3/4)
Rules Text: Creatures your opponents control get -1/-0.
Set/Rarity: Dragon's Maze Uncommon
Name Hidden Strings
Cost: 1U
Type: Sorcery
Pow/Tgh:
Rules Text: You may tap or untap target permanent, then you may tap or untap another target permanent.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
Set/Rarity: Dragon's Maze Common
Name Hired Torturer
Cost: 2B
Type: Creature — Human Rogue
Pow/Tgh: (2/3)
Rules Text: Defender
{3}{B}, {T}: Target opponent loses 2 life, then reveals a card at random from his or her hand.
Set/Rarity: Dragon's Maze Common
Name Haazda Snare Squad
Cost: 2W
Type: Creature — Human Soldier
Pow/Tgh: (1/4)
Rules Text: Whenever Haazda Snare Squad attacks, you may pay {W}. If you do, tap target creature an opponent controls.
Set/Rarity: Dragon's Maze Common
Name Izzet Cluestone
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Add {U} or {R} to your mana pool.
{U}{R}, {T}, Sacrifice Izzet Cluestone: Draw a card.
Set/Rarity: Dragon's Maze Common
Name Izzet Guildgate
Cost:
Type: Land — Gate
Pow/Tgh:
Rules Text: Izzet Guildgate enters the battlefield tapped.
{T}: Add {U} or {R} to your mana pool.
Set/Rarity: Dragon's Maze Common, Return to Ravnica Common
Name Jelenn Sphinx
Cost: 3WU
Type: Creature — Sphinx
Pow/Tgh: (1/5)
Rules Text: Flying, vigilance
Whenever Jelenn Sphinx attacks, other attacking creatures get +1/+1 until end of turn.
Set/Rarity: Dragon's Maze Uncommon
Name Korozda Gorgon
Cost: 3BG
Type: Creature — Gorgon
Pow/Tgh: (2/5)
Rules Text: Deathtouch
{2}, Remove a +1/+1 counter from a creature you control: Target creature gets -1/-1 until end of turn.
Set/Rarity: Dragon's Maze Uncommon
Name Krasis Incubation
Cost: 2GU
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
{1}{G}{U}, Return Krasis Incubation to its owner's hand: Put two +1/+1 counters on enchanted creature.
Set/Rarity: Dragon's Maze Uncommon
Name Kraul Warrior
Cost: 1G
Type: Creature — Insect Warrior
Pow/Tgh: (2/2)
Rules Text: {5}{G}: Kraul Warrior gets +3/+3 until end of turn.
Set/Rarity: Dragon's Maze Common
Name Lavinia of the Tenth
Cost: 3WU
Type: Legendary Creature — Human Soldier
Pow/Tgh: (4/4)
Rules Text: Protection from red
When Lavinia of the Tenth enters the battlefield, detain each nonland permanent your opponents control with converted mana cost 4 or less. (Until your next turn, those permanents can't attack or block and their activated abilities can't be activated.)
Set/Rarity: Dragon's Maze Rare
Name Legion's Initiative
Cost: RW
Type: Enchantment
Pow/Tgh:
Rules Text: Red creatures you control get +1/+0.
White creatures you control get +0/+1.
{R}{W}, Exile Legion's Initiative: Exile all creatures you control. At the beginning of the next combat, return those cards to the battlefield under their owner's control and those creatures gain haste until end of turn.
Set/Rarity: Dragon's Maze Mythic Rare
Name Profit // Loss (Loss)
Cost: 2B
Type: Instant
Pow/Tgh:
Rules Text: Creatures your opponents control get -1/-1 until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
Set/Rarity: Dragon's Maze Uncommon
Name Lyev Decree
Cost: 1W
Type: Sorcery
Pow/Tgh:
Rules Text: Detain up to two target creatures your opponents control. (Until your next turn, those creatures can't attack or block and their activated abilities can't be activated.)
Set/Rarity: Dragon's Maze Common
Name Master of Cruelties
Cost: 3BR
Type: Creature — Demon
Pow/Tgh: (1/4)
Rules Text: First strike, deathtouch
Master of Cruelties can only attack alone.
Whenever Master of Cruelties attacks a player and isn't blocked, that player's life total becomes 1. Master of Cruelties assigns no combat damage this combat.
Set/Rarity: Dragon's Maze Mythic Rare
Name Maw of the Obzedat
Cost: 3WB
Type: Creature — Thrull
Pow/Tgh: (3/3)
Rules Text: Sacrifice a creature: Creatures you control get +1/+1 until end of turn.
Set/Rarity: Dragon's Maze Uncommon
Name Maze Abomination
Cost: 5B
Type: Creature — Elemental
Pow/Tgh: (4/5)
Rules Text: Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Multicolored creatures you control have deathtouch.
Set/Rarity: Dragon's Maze Common
Name Maze Behemoth
Cost: 5G
Type: Creature — Elemental
Pow/Tgh: (5/4)
Rules Text: Trample
Multicolored creatures you control have trample.
Set/Rarity: Dragon's Maze Common
Name Maze Glider
Cost: 5U
Type: Creature — Elemental
Pow/Tgh: (3/5)
Rules Text: Flying
Multicolored creatures you control have flying.
Set/Rarity: Dragon's Maze Common
Name Maze Rusher
Cost: 5R
Type: Creature — Elemental
Pow/Tgh: (6/3)
Rules Text: Haste
Multicolored creatures you control have haste.
Set/Rarity: Dragon's Maze Common
Name Maze Sentinel
Cost: 5W
Type: Creature — Elemental
Pow/Tgh: (3/6)
Rules Text: Vigilance
Multicolored creatures you control have vigilance.
Set/Rarity: Dragon's Maze Common
Name Maze's End
Cost:
Type: Land
Pow/Tgh:
Rules Text: Maze's End enters the battlefield tapped.
{T}: Add {1} to your mana pool.
{3}, {T}, Return Maze's End to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle your library. If you control ten or more Gates with different names, you win the game.
Set/Rarity: Dragon's Maze Mythic Rare
Name Melek, Izzet Paragon
Cost: 4UR
Type: Legendary Creature — Weird Wizard
Pow/Tgh: (2/4)
Rules Text: Play with the top card of your library revealed.
You may cast the top card of your library if it's an instant or sorcery card.
Whenever you cast an instant or sorcery spell from your library, copy it. You may choose new targets for the copy.
Set/Rarity: Dragon's Maze Rare
Name Mending Touch
Cost: G
Type: Instant
Pow/Tgh:
Rules Text: Regenerate target creature.
Set/Rarity: Dragon's Maze Common
Name Mindstatic
Cost: 3U
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell unless its controller pays {6}.
Set/Rarity: Dragon's Maze Common
Name Mirko Vosk, Mind Drinker
Cost: 3UB
Type: Legendary Creature — Vampire
Pow/Tgh: (2/4)
Rules Text: Flying
Whenever Mirko Vosk, Mind Drinker deals combat damage to a player, that player reveals cards from the top of his or her library until he or she reveals four land cards, then puts those cards into his or her graveyard.
Set/Rarity: Dragon's Maze Rare
Name Morgue Burst
Cost: 4BR
Type: Sorcery
Pow/Tgh:
Rules Text: Return target creature card from your graveyard to your hand. Morgue Burst deals damage to target creature or player equal to the power of the card returned this way.
Set/Rarity: Dragon's Maze Common
Name Murmuring Phantasm
Cost: 1U
Type: Creature — Spirit
Pow/Tgh: (0/5)
Rules Text: Defender
Set/Rarity: Dragon's Maze Common
Name Mutant's Prey
Cost: G
Type: Instant
Pow/Tgh:
Rules Text: Target creature you control with a +1/+1 counter on it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
Set/Rarity: Dragon's Maze Common
Name Nivix Cyclops
Cost: 1UR
Type: Creature — Cyclops
Pow/Tgh: (1/4)
Rules Text: Defender
Whenever you cast an instant or sorcery spell, Nivix Cyclops gets +3/+0 until end of turn and can attack this turn as though it didn't have defender.
Set/Rarity: Dragon's Maze Common
Name Notion Thief
Cost: 2UB
Type: Creature — Human Rogue
Pow/Tgh: (3/1)
Rules Text: Flash
If an opponent would draw a card except the first one he or she draws in each of his or her draw steps, instead that player skips that draw and you draw a card.
Set/Rarity: Dragon's Maze Rare
Name Obzedat's Aid
Cost: 3WB
Type: Sorcery
Pow/Tgh:
Rules Text: Return target permanent card from your graveyard to the battlefield.
Set/Rarity: Dragon's Maze Rare
Name Opal Lake Gatekeepers
Cost: 3U
Type: Creature — Vedalken Soldier
Pow/Tgh: (2/4)
Rules Text: When Opal Lake Gatekeepers enters the battlefield, if you control two or more Gates, you may draw a card.
Set/Rarity: Dragon's Maze Common
Name Orzhov Cluestone
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Add {W} or {B} to your mana pool.
{W}{B}, {T}, Sacrifice Orzhov Cluestone: Draw a card.
Set/Rarity: Dragon's Maze Common
Name Orzhov Guildgate
Cost:
Type: Land — Gate
Pow/Tgh:
Rules Text: Orzhov Guildgate enters the battlefield tapped.
{T}: Add {W} or {B} to your mana pool.
Set/Rarity: Dragon's Maze Common, Gatecrash Common
Name Phytoburst
Cost: 1G
Type: Sorcery
Pow/Tgh:
Rules Text: Target creature gets +5/+5 until end of turn.
Set/Rarity: Dragon's Maze Common
Name Pilfered Plans
Cost: 1UB
Type: Sorcery
Pow/Tgh:
Rules Text: Target player puts the top two cards of his or her library into his or her graveyard. Draw two cards.
Set/Rarity: Dragon's Maze Common
Name Plasm Capture
Cost: GGUU
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell. At the beginning of your next precombat main phase, add X mana in any combination of colors to your mana pool, where X is that spell's converted mana cost.
Set/Rarity: Dragon's Maze Rare
Name Pontiff of Blight
Cost: 4BB
Type: Creature — Zombie Cleric
Pow/Tgh: (2/7)
Rules Text: Extort (Whenever you cast a spell, you may pay {(w/b)}. If you do, each opponent loses 1 life and you gain that much life.)
Other creatures you control have extort. (If a creature has multiple instances of extort, each triggers separately.)
Set/Rarity: Dragon's Maze Rare
Name Possibility Storm
Cost: 3RR
Type: Enchantment
Pow/Tgh:
Rules Text: Whenever a player casts a spell from his or her hand, that player exiles it, then exiles cards from the top of his or her library until he or she exiles a card that shares a card type with it. That player may cast that card without paying its mana cost. Then he or she puts all cards exiled with Possibility Storm on the bottom of his or her library in a random order.
Set/Rarity: Dragon's Maze Rare
Name Profit // Loss (Profit)
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: Creatures you control get +1/+1 until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
Set/Rarity: Dragon's Maze Uncommon
Name Progenitor Mimic
Cost: 4GU
Type: Creature — Shapeshifter
Pow/Tgh: (0/0)
Rules Text: You may have Progenitor Mimic enter the battlefield as a copy of any creature on the battlefield except it gains "At the beginning of your upkeep, if this creature isn't a token, put a token onto the battlefield that's a copy of this creature."
Set/Rarity: Dragon's Maze Mythic Rare
Name Protect // Serve (Protect)
Cost: 2W
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets +2/+4 until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
Set/Rarity: Dragon's Maze Uncommon
Name Punish the Enemy
Cost: 4R
Type: Instant
Pow/Tgh:
Rules Text: Punish the Enemy deals 3 damage to target player and 3 damage to target creature.
Set/Rarity: Dragon's Maze Common
Name Putrefy
Cost: 1BG
Type: Instant
Pow/Tgh:
Rules Text: Destroy target artifact or creature. It can't be regenerated.
Set/Rarity: Dragon's Maze Uncommon, Duel Decks: Izzet vs. Golgari Uncommon, Ravnica: City of Guilds Uncommon
Name Pyrewild Shaman
Cost: 2R
Type: Creature — Goblin Shaman
Pow/Tgh: (3/1)
Rules Text: Bloodrush — {1}{R}, Discard Pyrewild Shaman: Target attacking creature gets +3/+1 until end of turn.
Whenever one or more creatures you control deal combat damage to a player, if Pyrewild Shaman is in your graveyard, you may pay {3}. If you do, return Pyrewild Shaman to your hand.
Set/Rarity: Dragon's Maze Rare
Name Rakdos Cluestone
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Add {B} or {R} to your mana pool.
{B}{R}, {T}, Sacrifice Rakdos Cluestone: Draw a card.
Set/Rarity: Dragon's Maze Common
Name Rakdos Drake
Cost: 2B
Type: Creature — Drake
Pow/Tgh: (1/2)
Rules Text: Flying
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
Set/Rarity: Dragon's Maze Common
Name Rakdos Guildgate
Cost:
Type: Land — Gate
Pow/Tgh:
Rules Text: Rakdos Guildgate enters the battlefield tapped.
{T}: Add {B} or {R} to your mana pool.
Set/Rarity: Dragon's Maze Common, Return to Ravnica Common
Name Ral Zarek
Cost: 2UR
Type: Planeswalker — Ral
Loyalty: (4)
Rules Text: +1: Tap target permanent, then untap another target permanent.
-2: Ral Zarek deals 3 damage to target creature or player.
-7: Flip five coins. Take an extra turn after this one for each coin that comes up heads.
Set/Rarity: Dragon's Maze Mythic Rare
Name Ready // Willing (Ready)
Cost: 1GW
Type: Instant
Pow/Tgh:
Rules Text: Creatures you control are indestructible this turn. Untap each creature you control.
Fuse (You may cast one or both halves of this card from your hand.)
Set/Rarity: Dragon's Maze Rare
Name Reap Intellect
Cost: X2UB
Type: Sorcery
Pow/Tgh:
Rules Text: Target opponent reveals his or her hand. You choose up to X nonland cards from it and exile them. For each card exiled this way, search that player's graveyard, hand, and library for any number of cards with the same name as that card and exile them. Then that player shuffles his or her library.
Set/Rarity: Dragon's Maze Mythic Rare
Name Catch // Release (Release)
Cost: 4RW
Type: Sorcery
Pow/Tgh:
Rules Text: Each player sacrifices an artifact, a creature, an enchantment, a land, and a planeswalker.
Fuse (You may cast one or both halves of this card from your hand.)
Set/Rarity: Dragon's Maze Rare
Name Render Silent
Cost: WUU
Type: Instant
Pow/Tgh:
Rules Text: Counter target spell. Its controller can't cast spells this turn.
Set/Rarity: Dragon's Maze Rare
Name Renegade Krasis
Cost: 1GG
Type: Creature — Beast Mutant
Pow/Tgh: (3/2)
Rules Text: Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever Renegade Krasis evolves, put a +1/+1 counter on each other creature you control with a +1/+1 counter on it.
Set/Rarity: Dragon's Maze Rare
Name Renounce the Guilds
Cost: 1W
Type: Instant
Pow/Tgh:
Rules Text: Each player sacrifices a multicolored permanent.
Set/Rarity: Dragon's Maze Rare
Name Restore the Peace
Cost: 1WU
Type: Instant
Pow/Tgh:
Rules Text: Return each creature that dealt damage this turn to its owner's hand.
Set/Rarity: Dragon's Maze Uncommon
Name Riot Control
Cost: 2W
Type: Instant
Pow/Tgh:
Rules Text: You gain 1 life for each creature your opponents control. Prevent all damage that would be dealt to you this turn.
Set/Rarity: Dragon's Maze Common
Name Riot Piker
Cost: 1R
Type: Creature — Goblin Berserker
Pow/Tgh: (2/1)
Rules Text: First strike
Riot Piker attacks each turn if able.
Set/Rarity: Dragon's Maze Common
Name Rot Farm Skeleton
Cost: 2BG
Type: Creature — Plant Skeleton
Pow/Tgh: (4/1)
Rules Text: Rot Farm Skeleton can't block.
{2}{B}{G}, Put the top four cards of your library into your graveyard: Return Rot Farm Skeleton from your graveyard to the battlefield. Activate this ability only any time you could cast a sorcery.
Set/Rarity: Dragon's Maze Uncommon
Name Rubblebelt Maaka
Cost: 3R
Type: Creature — Cat
Pow/Tgh: (3/3)
Rules Text: Bloodrush — {R}, Discard Rubblebelt Maaka: Target attacking creature gets +3/+3 until end of turn.
Set/Rarity: Dragon's Maze Common
Name Runner's Bane
Cost: 1U
Type: Enchantment — Aura
Pow/Tgh:
Rules Text: Enchant creature with power 3 or less
When Runner's Bane enters the battlefield, tap enchanted creature.
Enchanted creature doesn't untap during its controller's untap step.
Set/Rarity: Dragon's Maze Common
Name Ruric Thar, the Unbowed
Cost: 4RG
Type: Legendary Creature — Ogre Warrior
Pow/Tgh: (6/6)
Rules Text: Vigilance, reach
Ruric Thar, the Unbowed attacks each turn if able.
Whenever a player casts a noncreature spell, Ruric Thar deals 6 damage to that player.
Set/Rarity: Dragon's Maze Rare
Name Saruli Gatekeepers
Cost: 3G
Type: Creature — Elf Warrior
Pow/Tgh: (2/4)
Rules Text: When Saruli Gatekeepers enters the battlefield, if you control two or more Gates, you gain 7 life.
Set/Rarity: Dragon's Maze Common
Name Savageborn Hydra
Cost: XRG
Type: Creature — Hydra
Pow/Tgh: (0/0)
Rules Text: Double strike
Savageborn Hydra enters the battlefield with X +1/+1 counters on it.
{1}{(r/g)}: Put a +1/+1 counter on Savageborn Hydra. Activate this ability only any time you could cast a sorcery.
Set/Rarity: Dragon's Maze Mythic Rare
Name Scab-Clan Giant
Cost: 4RG
Type: Creature — Giant Warrior
Pow/Tgh: (4/5)
Rules Text: When Scab-Clan Giant enters the battlefield, it fights target creature an opponent controls chosen at random.
Set/Rarity: Dragon's Maze Uncommon
Name Scion of Vitu-Ghazi
Cost: 3WW
Type: Creature — Elemental
Pow/Tgh: (4/4)
Rules Text: When Scion of Vitu-Ghazi enters the battlefield, if you cast it from your hand, put a 1/1 white Bird creature token with flying onto the battlefield, then populate. (Put a token onto the battlefield that's a copy of a creature token you control.)
Set/Rarity: Dragon's Maze Rare
Name Selesnya Cluestone
Cost: 3
Type: Artifact
Pow/Tgh:
Rules Text: {T}: Add {G} or {W} to your mana pool.
{G}{W}, {T}, Sacrifice Selesnya Cluestone: Draw a card.
Set/Rarity: Dragon's Maze Common
Name Selesnya Guildgate
Cost:
Type: Land — Gate
Pow/Tgh:
Rules Text: Selesnya Guildgate enters the battlefield tapped.
{T}: Add {G} or {W} to your mana pool.
Set/Rarity: Dragon's Maze Common, Return to Ravnica Common
Name Protect // Serve (Serve)
Cost: 1U
Type: Instant
Pow/Tgh:
Rules Text: Target creature gets -6/-0 until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)
Set/Rarity: Dragon's Maze Uncommon
Name Showstopper
Cost: 1BR
Type: Instant
Pow/Tgh:
Rules Text: Until end of turn, creatures you control gain "When this creature dies, it deals 2 damage to target creature an opponent controls."
Set/Rarity: Dragon's Maze Uncommon
Name Simic Cluestone