diff --git a/README.md b/README.md index c8e0b8a..509277b 100644 --- a/README.md +++ b/README.md @@ -3,7 +3,7 @@ unity-frosted-glass [![License](https://img.shields.io/badge/License-MIT-lightgr This code reproduce a frosted glass effect in Unity (as seen in DOOM 2k16). It use a CommandBuffer attached to the main camera to render the scene in global rendertextures. A grayscale mask is then used to sample between these rendertextures in order to apply the desired blur. - ![screenshot](Screenshots/screen0.gif) + Limitations ===============