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tictactoe.py
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import math
import random
def print_board(board):
print(" ")
for i in range(3):
print(" " + " | ".join(board[i]))
if i < 2:
print("---|---|---")
print(" ")
def check_win(board, player):
for i in range(3):
if all([cell == player for cell in board[i]]):
return True
if all([board[j][i] == player for j in range(3)]):
return True
if all([board[i][i] == player for i in range(3)]) or all([board[i][2-i] == player for i in range(3)]):
return True
return False
def check_draw(board):
return all([cell != " " for row in board for cell in row])
def evaluate(board):
if check_win(board, 'O'):
return 1
elif check_win(board, 'X'):
return -1
else:
return 0
def minimax(board, depth, alpha, beta, is_maximizing):
score = evaluate(board)
if score == 1 or score == -1 or check_draw(board):
return score
if is_maximizing:
best_score = -math.inf
for i in range(3):
for j in range(3):
if board[i][j] == " ":
board[i][j] = 'O'
best_score = max(best_score, minimax(board, depth + 1, alpha, beta, False))
board[i][j] = " "
alpha = max(alpha, best_score)
if alpha >= beta: # Pruning condition for the maximizing player
break
if alpha >= beta: # Pruning condition for the maximizing player
break
return best_score
else:
best_score = math.inf
for i in range(3):
for j in range(3):
if board[i][j] == " ":
board[i][j] = 'X'
best_score = min(best_score, minimax(board, depth + 1, alpha, beta, True))
board[i][j] = " "
beta = min(beta, best_score)
if beta <= alpha: # Pruning condition for the minimizing player
break
if beta <= alpha: # Pruning condition for the maximizing player
break
return best_score
def find_best_move(board):
best_score = -math.inf
best_move = (-1, -1)
alpha = -math.inf
beta = math.inf
for i in range(3):
for j in range(3):
if board[i][j] == " ":
board[i][j] = 'O'
move_score = minimax(board, 0, alpha, beta, False)
board[i][j] = " "
if move_score >= best_score:
best_score = move_score
best_move = (i, j)
return best_move
def main():
board = [[" " for _ in range(3)] for _ in range(3)]
print("Let's play Tic-Tac-Toe!")
z = input("Do you want to start Y/N : ")
if z.lower() != 'y':
while True:
ai_x = random.randint(0, 2)
ai_y = random.randint(0, 2)
if board[ai_x][ai_y] == " ":
board[ai_x][ai_y] = 'O'
break
print("AI starts!")
print_board(board)
while True:
x, y = map(int, input("Enter coordinates for X (row column): ").strip().split())
board[x][y] = 'X'
print_board(board)
if check_win(board, 'X'):
print("You win!")
break
if check_draw(board):
print("It's a draw!")
break
print("AI is making a move...")
ai_x, ai_y = find_best_move(board)
board[ai_x][ai_y] = 'O'
print_board(board)
if check_win(board, 'O'):
print("You lose!")
break
if check_draw(board):
print("It's a draw!")
break
if __name__ == '__main__':
main()