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GameSettings.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace numBlock
{
public class GameSettings
{
public enum Difficulty
{
Easy,
Medium,
Hard
}
public int addElementProbability = 20;
public int pushNonBrickProbability = 35;
public Difficulty difficulty;
public int numBlocksForseen = 2;
public GameSettings()
{
applyDifficulty(Difficulty.Medium);
}
public void applyDifficulty(Difficulty diff)
{
this.difficulty = diff;
if (diff == Difficulty.Easy)
{
this.addElementProbability = 20;
this.pushNonBrickProbability = 60;
this.numBlocksForseen = 6;
}
else if (diff == Difficulty.Medium)
{
this.addElementProbability = 20;
this.pushNonBrickProbability = 35;
this.numBlocksForseen = 4;
}
else if (diff == Difficulty.Hard)
{
this.addElementProbability = 30;
this.pushNonBrickProbability = 35;
this.numBlocksForseen = 2;
}
}
}
}