diff --git a/Shaders/voxel_temporal/voxel_temporal.comp.glsl b/Shaders/voxel_temporal/voxel_temporal.comp.glsl index 9e9554e74..3c4e8e39b 100644 --- a/Shaders/voxel_temporal/voxel_temporal.comp.glsl +++ b/Shaders/voxel_temporal/voxel_temporal.comp.glsl @@ -104,11 +104,13 @@ void main() { #endif #endif + #ifdef _VoxelGI vec3 light = vec3(0.0); light.r = float(imageLoad(voxelsLight, ivec3(gl_GlobalInvocationID.xyz))) / 255; light.g = float(imageLoad(voxelsLight, ivec3(gl_GlobalInvocationID.xyz) + ivec3(0, 0, voxelgiResolution.x))) / 255; light.b = float(imageLoad(voxelsLight, ivec3(gl_GlobalInvocationID.xyz) + ivec3(0, 0, voxelgiResolution.x * 2))) / 255; light /= 3; + #endif for (int i = 0; i < 6 + DIFFUSE_CONE_COUNT; i++) {