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Failed to Build (System.Memory.dll not allowed to be included or could not be found) #16
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Hello, I tried to reproduce your issue, but I did not encounter it when I tried. I did log my repro steps (shown at the end of this post).
BUILDING Server BUILDING Client IF you get the same error as I do in my STEP 11 below, then take the same steps (exactly) to remediate. Then follow the rest of the instructions in the readme to deploy the server and connect using the client. For additional reference, here are the steps that I took. GOOD LUCK! Let me know if that helps, or if I can assist further.
Multiple precompiled assemblies with the same name Newtonsoft.Json.dll included on the current platform. Only one assembly with the same name is allowed per platform. (C:/aws-samples/amazon-gamelift-unity/Library/PackageCache/com.unity.nuget.newtonsoft-json@2.0.0/Runtime/Newtonsoft.Json.dll)
The project build is complete now and you can deploy the server with the deploy.bat script according to the instructions in the readme. |
Hi, thanks for the detailed guide, i'll try it out. |
Failed to Build it seems like (System.Memory.dll not allowed to be included or could not be found)
ArgumentException: The Assembly System.Runtime.CompilerServices.Unsafe is referenced by System.Memory ('Assets/Plugins/System.Memory.dll'). But the dll is not allowed to be included or could not be found.
Extracting referenced dlls failed.
Building Player failed
Component GUI Layer in Main Camera for Scene Assets/Scene/scene.unity is no longer available.
It will be removed after you edit this GameObject and save the Scene.
Failed to build player.
Exiting without the bug reporter. Application will terminate with return code 1
Full Editor.log: Editor.log
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