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dungeon_room.inc
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; vim: set syntax=asm_ca65:
.segment "RODATA"
dungeon_top_walls:
.byte $00, $00, $01, $03, $04, $03, $04, $03, $04, $03, $04, $03, $04, $03, $04, $03
.byte $04, $03, $04, $03, $04, $03, $04, $03, $04, $03, $04, $03, $09, $07, $00, $00
.byte $00, $00, $02, $05, $06, $05, $06, $05, $06, $05, $06, $05, $06, $05, $06, $05
.byte $06, $05, $06, $05, $06, $05, $06, $05, $06, $05, $06, $05, $06, $08, $00, $00
dungeon_side_walls:
.byte $00, $00, $01, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
.byte $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $07, $00, $00
.byte $00, $00, $02, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
.byte $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $08, $00, $00
dungeon_bottom_walls:
.byte $00, $00, $01, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00
.byte $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $00, $07, $00, $00
.byte $00, $00, $02, $03, $04, $03, $04, $03, $04, $03, $04, $03, $04, $03, $04, $03
.byte $04, $03, $04, $03, $04, $03, $04, $03, $04, $03, $04, $03, $09, $08, $00, $00