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game.cfg
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# For more details see the "Configuration files" section in the ld65 users guide:
# - https://cc65.github.io/doc/ld65.html#s5
MEMORY {
ZP: start = $0000, size = $0100, type = rw, file = "";
OAM: start = $0200, size = $0100, type = rw, file = "";
RAM: start = $0300, size = $0500, type = rw, file = "";
HDR: start = $0000, size = $0010, type = ro, file = %O, fill = yes, fillval = $00;
PRG: start = $8000, size = $8000, type = ro, file = %O, fill = yes, fillval = $00;
CHR: start = $0000, size = $2000, type = ro, file = %O, fill = yes, fillval = $00;
}
SEGMENTS {
ZEROPAGE: load = ZP, type = zp;
OAM: load = OAM, type = bss, align = $100, optional = yes;
BSS: load = RAM, type = bss;
HEADER: load = HDR, type = ro;
CODE: load = PRG, type = ro, start = $8000;
RODATA: load = PRG, type = ro;
VECTORS: load = PRG, type = ro, start = $FFFA;
CHR: load = CHR, type = ro, optional = yes;
}