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keyboard-input-manager.js
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function KeyboardInputManager() {
this.events = {};
this.listen();
}
KeyboardInputManager.prototype.on = function (event, callback) {
if (!this.events[event]) {
this.events[event] = [];
}
this.events[event].push(callback);
};
KeyboardInputManager.prototype.emit = function (event, data) {
var callbacks = this.events[event];
if (callbacks) {
callbacks.forEach(function (callback) {
callback(data);
});
}
};
KeyboardInputManager.prototype.listen = function () {
var self = this;
var map = {
38: 0, // Up
39: 1, // Right
40: 2, // Down
37: 3, // Left
75: 0, // vim keybindings
76: 1,
74: 2,
72: 3
};
document.addEventListener("keydown", function (event) {
var modifiers = event.altKey || event.ctrlKey || event.metaKey ||
event.shiftKey;
var mapped = map[event.which];
if (!modifiers) {
if (mapped !== undefined) {
event.preventDefault();
self.emit("move", mapped);
}
if (event.which === 32) self.restart.bind(self)(event);
}
});
var retry = document.getElementsByClassName("retry-button")[0];
retry.addEventListener("click", this.restart.bind(this));
// Listen to swipe events
var gestures = [Hammer.DIRECTION_UP, Hammer.DIRECTION_RIGHT,
Hammer.DIRECTION_DOWN, Hammer.DIRECTION_LEFT];
var gameContainer = document.getElementsByClassName("game-container")[0];
var handler = Hammer(gameContainer, {
drag_block_horizontal: true,
drag_block_vertical: true
});
handler.on("swipe", function (event) {
event.gesture.preventDefault();
mapped = gestures.indexOf(event.gesture.direction);
if (mapped !== -1) self.emit("move", mapped);
});
};
KeyboardInputManager.prototype.restart = function (event) {
event.preventDefault();
this.emit("restart");
};
module.export = KeyboardInputManager;