-
Notifications
You must be signed in to change notification settings - Fork 1
/
Copy pathplay_with_2dmap.py
157 lines (141 loc) · 5.86 KB
/
play_with_2dmap.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
import os, glob
import argparse
from runner import map_runner as dr
import cv2
from utils.statics import GIBSON_TRAIN_SCENE, GIBSON_TEST_SCENE, GIBSON_TINY_TRAIN_SCENE, GIBSON_TINY_TEST_SCENE, MP3D_TRAIN_SCENE, MP3D_VAL_SCENE, HM3D_TRAIN_SCENE, HM3D_VAL_SCENE
from utils.settings import default_sim_settings
import habitat
habitat_path = habitat.__path__[0]
parser = argparse.ArgumentParser(description='Play with Map')
parser.add_argument('--project_dir', default='.', type=str)
parser.add_argument('--data_dir', default='data', type=str)
parser.add_argument('--dataset', default='mp3d', type=str)
parser.add_argument('--img_width', default=256, type=int)
parser.add_argument('--img_height', default=256, type=int)
parser.add_argument('--data_split', default='train', type=str)
parser.add_argument('--cuda', default=True, type=bool)
args = parser.parse_args()
if args.dataset == "gibson":
if args.data_split == "train":
scenes = GIBSON_TRAIN_SCENE
elif args.data_split == "val":
scenes = GIBSON_TEST_SCENE
elif args.dataset == "gibson_tiny":
if args.data_split == "train":
scenes = GIBSON_TINY_TRAIN_SCENE
elif args.data_split == "val":
scenes = GIBSON_TINY_TEST_SCENE
elif args.dataset == "mp3d":
if args.data_split == "train":
scenes = MP3D_TRAIN_SCENE
elif args.data_split == "val":
scenes = MP3D_VAL_SCENE
elif args.dataset == "hm3d":
if args.data_split == "train":
scenes = HM3D_TRAIN_SCENE
elif args.data_split == "val":
scenes = HM3D_VAL_SCENE
mouseX = 0
mouseY = 0
mapX = 0
mapY = 0
def draw_circle(event, x, y, flags, param):
global mouseX, mouseY
if event == cv2.EVENT_LBUTTONDBLCLK:
mouseX, mouseY = x, y
print('object point x:{0}, y:{1}'.format(mouseX,mouseY))
def draw_circle_on_map(event, x, y, flags, param):
global mapX, mapY
if event == cv2.EVENT_LBUTTONDBLCLK:
mapX, mapY = x, y
print('map point x:{0}, y:{1}'.format(mapX, mapY))
def make_settings():
settings = default_sim_settings.copy()
settings["max_frames"] = 100
settings["width"] = args.img_width
settings["height"] = args.img_height
settings["scene"] = ''
settings["save_png"] = False # args.save_png
settings["sensor_height"] = 1.25
settings["color_sensor"] = True
settings["semantic_sensor"] = True
settings["depth_sensor"] = True
settings["print_semantic_scene"] = False
settings["print_semantic_mask_stats"] = False
settings["compute_shortest_path"] = False
settings["compute_action_shortest_path"] = False
settings["seed"] = 2343
settings["silent"] = False
settings["enable_physics"] = True
settings["draw_lidar"] = False
settings["agent_radius"] = 0.1
settings["agent_height"] = 0.88
settings["multiview"] = True
settings["FORWARD_STEP_SIZE"] = 0.4
settings["TURN_ANGLE"] = 30
settings["hfov"] = 90
settings["tdv_height"] = 1000
settings["tdv_width"] = 1000
settings["ortho_rgba_sensor"] = True
settings["ortho_depth_sensor"] = True
settings["ortho_semantic_sensor"] = True
return settings
class PlayMap(object):
def __init__(self):
pass
def start(self, settings):
next_Scene = False
for nh, scene in enumerate(scenes):
if args.dataset == "mp3d":
settings["scene"] = os.path.join(habitat_path, '../data/scene_datasets/{}/{}/{}.glb'.format(args.dataset, scene, scene))
elif "gibson" in args.dataset:
settings["scene"] = os.path.join(habitat_path, '../data/scene_datasets/{}/{}.glb'.format(args.dataset, scene))
elif args.dataset == "hm3d":
path = glob.glob(os.path.join(habitat_path, '../data/scene_datasets/{}/*/{}/{}.glb'.format(args.dataset, "*" + scene, scene)))[0]
settings["scene"] = path
if nh == 0:
runner = dr.MapRunner(args, settings, dr.DemoRunnerType.EXAMPLE)
else:
runner.reset_scene(settings, dr.DemoRunnerType.EXAMPLE)
runner.init_with_random_episode()
runner.init_common()
runner.calculate_navmesh()
while True:
runner.set_random_episode()
while True:
image, depth, semantic = runner.cur_state()
topdownmap = runner.get_topdown_map()
view_img = image.copy()
cv2.imshow('vis_'+scene, view_img[:, :, [2, 1, 0]])
cv2.imshow("topdownmap_"+scene, topdownmap)
cv2.setMouseCallback('vis_'+scene, draw_circle)
cv2.setMouseCallback("topdownmap_"+scene, draw_circle_on_map)
key = cv2.waitKey(0)
pose_world, sensors, selected_scene_object_id = runner.pixel_to_world([mouseX, mouseY], depth)
if pose_world is False: continue
if key == ord('w'):
runner.step(0)
elif key == ord('a'):
runner.step(1)
elif key == ord('d'):
runner.step(2)
elif key == ord('m'):
runner.move_to_map(mapX, mapY)
elif key == ord('p'):
break
elif key == ord('v'): # start next scene
next_Scene = True
break
elif key == ord('n'): # move to random navigable point
runner.init_with_random_episode()
runner.init_common()
else:
pass
if next_Scene:
next_Scene = False
break
print("{}/{} scene {}".format(nh+1, len(scenes), scene))
if __name__ == "__main__":
settings = make_settings()
oe = PlayMap()
oe.start(settings)