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game.py
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#!/bin/env python
"Simple Tetris-inspired game written with Python and PyGame"
import random
import time
import timeit
import pygame
import config
import gameboard
import tetromino
class Game():
def __init__(self, screen : pygame.Surface, level : int):
self.gameboard = gameboard.Gameboard()
self.level = level
self.score = 0
self.screen = screen
def add_score(self, deleted_rows_count: int) -> None:
if deleted_rows_count == 0:
self.score += 0
elif 1 <= deleted_rows_count <= 3:
self.score += 100 * deleted_rows_count * self.level
elif deleted_rows_count == 4:
self.score += 1000 * self.level
def is_time_to_fall(self, time_units_done : int) -> bool:
return time_units_done == config.LEVEL_STEPS[self.level]
def after_tetromino_fall(self) -> None:
self.gameboard.attach_tetromino_blocks()
self.gameboard.generate_new_tetromino()
def is_gameover(self) -> bool:
"""Called only after new Tetromino is created"""
return self.gameboard.is_tetromino_colliding()
def main_gameloop(self) -> None:
"""Where game happens"""
time_units_done = 0
while True:
self.gameboard.draw(self.screen)
time.sleep(config.GAME_SINGLE_FRAME_SEC) # sleeps for every 50 miliseconds # TODO zmienić jakiejś funkcji
self.gameboard.move_tetromino()
time_units_done += 1
if self.is_time_to_fall(time_units_done):
time_units_done = 0
has_falled = self.gameboard.fall_tetromino_down()
if has_falled:
self.after_tetromino_fall()
if self.is_gameover():
break
rows = self.gameboard.delete_rows()
self.add_score(rows)
pygame.display.update()
if __name__ == "__main__":
pygame.init()
screen = pygame.display.set_mode((config.SCREEN_WIDTH, config.SCREEN_HEIGHT))
screen.fill(config.Color.DARKRED.value)
gejm = Game(screen, 2)
gejm.main_gameloop()