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Alex May edited this page Dec 6, 2016 · 12 revisions

Starting from scratch

The design of this MOO is based on the LambdaMOO project and so has some of the same limitations and system design issues.

  • All the data for the MOO world is held in memory

  • It doesn't support running the same world on more than one machine (so no load balancing)

  • It only supports telnet (and websocket) connections

  • It stores the world in a file called moo.dat

  • Tutorial 1 - Starting from scratch

  • Tutorial 2 - Creating objects and verbs

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