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Alex May edited this page Dec 6, 2016
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The design of this MOO is based on the LambdaMOO project and so has some of the same limitations and system design issues.
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All the data for the MOO world is held in memory
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It doesn't support running the same world on more than one machine (so no load balancing)
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It only supports telnet (and websocket) connections
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It stores the world in a file called moo.dat
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Tutorial 1 - Starting from scratch
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Tutorial 2 - Creating objects and verbs