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SCANmap.cs
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using System;
using UnityEngine;
namespace SCANsat
{
public class SCANmap
{
private static Color[] heightGradient = {
XKCDColors.ArmyGreen,
XKCDColors.Yellow,
XKCDColors.Red,
XKCDColors.Magenta,
XKCDColors.White,
XKCDColors.White
};
public static Color heightToColor(float val, int scheme) {
if(scheme == 1 || SCANcontroller.controller.colours == 1) {
return Color.Lerp(Color.black, Color.white, Mathf.Clamp((val + 1500f) / 9000f, 0, 1));
}
Color c = Color.black;
if(val <= 0) {
val = (Mathf.Clamp(val, -1500, 0) + 1500) / 1000f;
c = Color.Lerp(XKCDColors.DarkPurple, XKCDColors.Cerulean, val);
} else {
val = (heightGradient.Length - 2) * Mathf.Clamp(val, 0, 7500) / 7500.0f;
c = Color.Lerp(heightGradient[(int)val], heightGradient[(int)val + 1], val - (int)val);
}
return c;
}
public static Texture2D legend;
private static float legendMin, legendMax;
private static int legendScheme;
public static Texture2D getLegend(float min, float max, int scheme) {
if(legend != null && legendMin == min && legendMax == max && legendScheme == scheme) return legend;
legend = new Texture2D(256, 1, TextureFormat.RGB24, false);
legendMin = min;
legendMax = max;
legendScheme = scheme;
Color[] pix = legend.GetPixels();
for(int x=0; x<256; ++x) {
float val = (x * (max - min)) / 256f + min;
pix[x] = heightToColor(val, scheme);
}
legend.SetPixels(pix);
legend.Apply();
return legend;
}
public enum MapProjection
{
Rectangular = 0,
KavrayskiyVII = 1,
Polar = 2,
}
private static string [] getProjectionNames() {
MapProjection[] v = (MapProjection[])Enum.GetValues(typeof(MapProjection));
string[] r = new string[v.Length];
for(int i=0; i<v.Length; ++i) r[i] = v[i].ToString();
return r;
}
public static string[] projectionNames = getProjectionNames();
public double mapscale, lon_offset, lat_offset;
public int mapwidth, mapheight;
public int mapmode = 0;
public MapProjection projection = MapProjection.Rectangular;
protected int mapstep;
protected bool mapsaved;
protected double[] mapline;
protected CelestialBody body;
public Texture2D map;
public void setBody(CelestialBody b) {
if(body == b) return;
body = b;
resetMap();
}
public void setSize(int w, int h) {
if(w == 0) w = 360 * (Screen.width / 360);
if(w > 360 * 4) w = 360 * 4;
mapwidth = w;
mapscale = mapwidth / 360f;
if(h <= 0) h = (int)(180 * mapscale);
mapheight = h;
if(map != null) {
if(mapwidth != map.width || mapheight != map.height) map = null;
}
}
public void setWidth(int w) {
if(w == 0) {
w = 360 * (int)(Screen.width / 360);
if(w > 360 * 4) w = 360 * 4;
}
if(w < 360) w = 360;
if(mapwidth == w) return;
mapwidth = w;
mapscale = mapwidth / 360f;
mapheight = (int)(w / 2);
map = null;
resetMap();
}
public void centerAround(double lon, double lat) {
lon_offset = 180 + lon - (mapwidth / mapscale) / 2;
lat_offset = 90 + lat - (mapheight / mapscale) / 2;
}
public void setProjection(MapProjection p) {
if(projection == p) return;
projection = p;
resetMap();
}
public double projectLongitude(double lon, double lat) {
lon = (lon + 3600 + 180) % 360 - 180;
lat = (lat + 1800 + 90) % 180 - 90;
switch(projection) {
case MapProjection.KavrayskiyVII:
lon = Mathf.Deg2Rad * lon;
lat = Mathf.Deg2Rad * lat;
lon = (3.0f * lon / 2.0f / Math.PI) * Math.Sqrt(Math.PI * Math.PI / 3.0f - lat * lat);
return Mathf.Rad2Deg * lon;
case MapProjection.Polar:
lon = Mathf.Deg2Rad * lon;
lat = Mathf.Deg2Rad * lat;
if(lat < 0) {
lon = 1.3 * Math.Cos(lat) * Math.Sin(lon) - Math.PI / 2;
} else {
lon = 1.3 * Math.Cos(lat) * Math.Sin(lon) + Math.PI / 2;
}
return Mathf.Rad2Deg * lon;
default:
return lon;
}
}
public double projectLatitude(double lon, double lat) {
lon = (lon + 3600 + 180) % 360 - 180;
lat = (lat + 1800 + 90) % 180 - 90;
switch(projection) {
case MapProjection.Polar:
lon = Mathf.Deg2Rad * lon;
lat = Mathf.Deg2Rad * lat;
if(lat < 0) {
lat = 1.3 * Math.Cos(lat) * Math.Cos(lon);
} else {
lat = -1.3 * Math.Cos(lat) * Math.Cos(lon);
}
return Mathf.Rad2Deg * lat;
default:
return lat;
}
}
public double unprojectLongitude(double lon, double lat) {
if(lat > 90) {
lat = 180 - lat;
lon += 180;
} else if(lat < -90) {
lat = -180 - lat;
lon += 180;
}
lon = (lon + 3600 + 180) % 360 - 180;
lat = (lat + 1800 + 90) % 180 - 90;
switch(projection) {
case MapProjection.KavrayskiyVII:
lon = Mathf.Deg2Rad * lon;
lat = Mathf.Deg2Rad * lat;
lon = lon / Math.Sqrt(Mathf.PI * Math.PI / 3.0f - lat * lat) * 2.0f * Math.PI / 3.0f;
return Mathf.Rad2Deg * lon;
case MapProjection.Polar:
lon = Mathf.Deg2Rad * lon;
lat = Mathf.Deg2Rad * lat;
double lat0 = Math.PI / 2;
if(lon < 0) {
lon += Math.PI / 2;
lat0 = -Math.PI / 2;
} else {
lon -= Math.PI / 2;
}
lon /= 1.3;
lat /= 1.3;
double p = Math.Sqrt(lon * lon + lat * lat);
double c = Math.Asin(p);
lon = Math.Atan2((lon * Math.Sin(c)), (p * Math.Cos(lat0) * Math.Cos(c) - lat * Math.Sin(lat0) * Math.Sin(c)));
lon = (Mathf.Rad2Deg * lon + 180) % 360 - 180;
if(lon <= -180) lon = -180;
return lon;
default:
return lon;
}
}
public double unprojectLatitude(double lon, double lat) {
if(lat > 90) {
lat = 180 - lat;
lon += 180;
} else if(lat < -90) {
lat = -180 - lat;
lon += 180;
}
lon = (lon + 3600 + 180) % 360 - 180;
lat = (lat + 1800 + 90) % 180 - 90;
switch(projection) {
case MapProjection.Polar:
lon = Mathf.Deg2Rad * lon;
lat = Mathf.Deg2Rad * lat;
double lat0 = Math.PI / 2;
if(lon < 0) {
lon += Math.PI / 2;
lat0 = -Math.PI / 2;
} else {
lon -= Math.PI / 2;
}
lon /= 1.3;
lat /= 1.3;
double p = Math.Sqrt(lon * lon + lat * lat);
double c = Math.Asin(p);
lat = Math.Asin(Math.Cos(c) * Math.Sin(lat0) + (lat * Math.Sin(c) * Math.Cos(lat0)) / (p));
return Mathf.Rad2Deg * lat;
default:
return lat;
}
}
public double scaleLatitude(double lat) {
lat -= lat_offset;
lat *= 180f / (mapheight / mapscale);
return lat;
}
public double scaleLongitude(double lon) {
lon -= lon_offset;
lon *= 360f / (mapwidth / mapscale);
return lon;
}
public void exportPNG() {
string mode = "unknown";
if(mapmode == 0) mode = "elevation";
else if(mapmode == 1) mode = "slope";
else if(mapmode == 2) mode = "biome";
if(SCANcontroller.controller.colours == 1) mode += "-grey";
string filename = body.name + "_" + mode + "_" + map.width.ToString() + "x" + map.height.ToString();
if(projection != MapProjection.Rectangular) filename += "_" + projection.ToString();
filename += ".png";
KSP.IO.File.WriteAllBytes<SCANdata>(map.EncodeToPNG(), filename, null);
mapsaved = true;
ScreenMessages.PostScreenMessage("Map saved: " + filename, 5, ScreenMessageStyle.UPPER_CENTER);
}
protected Color[] redline;
public Texture2D getPartialMap() {
SCANdata data = SCANcontroller.controller.getData(body);
Color[] pix;
if(map == null) {
map = new Texture2D(mapwidth, mapheight, TextureFormat.ARGB32, false);
pix = map.GetPixels();
for(int i=0; i<pix.Length; ++i) pix[i] = Color.clear;
map.SetPixels(pix);
} else if(mapstep >= map.height) {
return map;
}
if(redline == null || redline.Length != map.width) {
redline = new Color[map.width];
for(int i=0; i<redline.Length; ++i) redline[i] = Color.red;
}
if(mapstep < map.height - 1) {
map.SetPixels(0, mapstep + 1, map.width, 1, redline);
}
if(mapstep <= 0) {
mapstep = 0;
mapline = new double[map.width];
}
pix = map.GetPixels(0, mapstep, map.width, 1);
for(int i=0; i<map.width; i++) {
int scheme = 0;
double lat = (mapstep * 1.0f / mapscale) - 90f + lat_offset;
double lon = (i * 1.0f / mapscale) - 180f + lon_offset;
double la = lat, lo = lon;
lat = unprojectLatitude(lo, la);
lon = unprojectLongitude(lo, la);
pix[i] = Color.grey;
if(double.IsNaN(lat) || double.IsNaN(lon) || lat < -90 || lat > 90 || lon < -180 || lon > 180) {
pix[i] = Color.clear;
continue;
}
if(mapmode == 0) {
if(!data.isCovered(lon, lat, SCANdata.SCANtype.Altimetry)) continue;
if(body.pqsController == null) {
pix[i] = Color.Lerp(Color.black, Color.white, UnityEngine.Random.value);
continue;
}
float val;
if(data.isCovered(lon, lat, SCANdata.SCANtype.AltimetryHiRes)) {
// high resolution gets a coloured pixel for the actual position
val = (float)data.getElevation(lon, lat);
pix[i] = heightToColor(val, scheme);
} else {
// basic altimetry gets forced greyscale with lower resolution
val = (float)data.getElevation(((int)(lon * 5)) / 5, ((int)(lat * 5)) / 5);
pix[i] = heightToColor(val, 1);
}
/* draw height lines - works, but mostly useless...
int step = (int)(val / 1000);
int step_h = step, step_v = step;
if(i > 0) step_h = (int)(bigline[i - 1] / 1000);
if(bigstep > 0) step_v = (int)(bigline[i] / 1000);
if(step != step_h || step != step_v) {
pix[i] = Color.white;
}
*/
mapline[i] = val;
} else if(mapmode == 1) {
if(!data.isCovered(lon, lat, SCANdata.SCANtype.Altimetry)) continue;
if(body.pqsController == null) {
pix[i] = Color.Lerp(Color.black, Color.white, UnityEngine.Random.value);
continue;
}
float val;
if(data.isCovered(lon, lat, SCANdata.SCANtype.AltimetryHiRes)) {
val = (float)data.getElevation(lon, lat);
} else {
val = (float)data.getElevation(((int)(lon * 5)) / 5, ((int)(lat * 5)) / 5);
}
if(mapstep == 0) {
pix[i] = Color.grey;
} else {
// This doesn't actually calculate the slope per se, but it's faster
// than asking for yet more elevation data. Please don't use this
// code to operate nuclear power plants or rockets.
double v1 = mapline[i];
if(i > 0) v1 = Math.Max(v1, mapline[i - 1]);
if(i < mapline.Length - 1) v1 = Math.Max(v1, mapline[i + 1]);
float v = Mathf.Clamp((float)Math.Abs(val - v1) / 1000f, 0, 2f);
if(SCANcontroller.controller.colours == 1) {
pix[i] = Color.Lerp(Color.black, Color.white, v / 2f);
} else {
if(v < 1) {
pix[i] = Color.Lerp(XKCDColors.PukeGreen, XKCDColors.Lemon, v);
} else {
pix[i] = Color.Lerp(XKCDColors.Lemon, XKCDColors.OrangeRed, v - 1);
}
}
}
mapline[i] = val;
} else if(mapmode == 2) {
if(!data.isCovered(lon, lat, SCANdata.SCANtype.Biome)) continue;
if(body.BiomeMap == null || body.BiomeMap.Map == null) {
pix[i] = Color.Lerp(Color.black, Color.white, UnityEngine.Random.value);
continue;
}
/* // this just basically stretches the actual biome map to fit... it looks horrible
float u = ((lon + 360 + 180 + 90)) % 360;
float v = ((lat + 180 + 90)) % 180;
if(u < 0 || v < 0 || u >= 360 || v >= 180) continue;
u /= 360f; v /= 180f;
pix[i] = body.BiomeMap.Map.GetPixelBilinear(u, v);
*/
double bio = data.getBiomeIndexFraction(lon, lat);
Color biome = Color.grey;
if(SCANcontroller.controller.colours == 1) {
if((i > 0 && mapline[i - 1] != bio) || (mapstep > 0 && mapline[i] != bio)) {
biome = Color.white;
} else {
biome = Color.Lerp(Color.black, Color.white, (float)bio);
}
} else {
Color elevation = Color.gray;
if(data.isCovered(lon, lat, SCANdata.SCANtype.Altimetry)) {
float val = (float)data.getElevation(lon, lat);
elevation = Color.Lerp(Color.black, Color.white, Mathf.Clamp(val + 1500f, 0, 9000) / 9000f);
}
Color bio1 = XKCDColors.CamoGreen;
Color bio2 = XKCDColors.Marigold;
if((i > 0 && mapline[i - 1] != bio) || (mapstep > 0 && mapline[i] != bio)) {
//biome = Color.Lerp(XKCDColors.Puce, elevation, 0.5f);
biome = Color.white;
} else {
biome = Color.Lerp(Color.Lerp(bio1, bio2, (float)bio), elevation, 0.5f);
}
}
pix[i] = biome;
mapline[i] = bio;
}
}
map.SetPixels(0, mapstep, map.width, 1, pix);
mapstep++;
if(mapstep % 10 == 0 || mapstep >= map.height) map.Apply();
return map;
}
public bool isMapComplete() {
if(map == null) return false;
return mapstep >= map.height;
}
public void resetMap() {
mapstep = 0;
mapsaved = false;
}
public void resetMap(int mode) {
mapmode = mode;
resetMap();
}
}
}