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music.h_
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// FrequencyTimer2::setPeriod(1000000);
// FrequencyTimer2::setOnOverflow(togglePin5);
// FrequencyTimer2::enable();
// playTone(0, 523.25, 15, 100000);
// playTone(0, 554.37, 15, 100000);
// playTone(0, 587.33, 15, 100000);
// playTone(0, 622.25, 15, 100000);
// playTone(0, 659.25, 15, 100000);
// playTone(0, 698.46, 15, 100000);
// playTone(0, 739.99, 15, 100000);
// playTone(0, 783.99, 15, 100000);
// playTone(0, 830.61, 15, 100000);
// playTone(0, 880.00, 15, 100000);
// playTone(0, 932.33, 15, 100000);
// playTone(0, 987.77, 15, 100000);
// playTone(0, 1046.50, 15, 100000);
// playTone(0, PWM_FREQ, 0, 0);
// musicService.begin(musicServiceRoutine, MUS_SERVICE_INTERVAL);
#define MUS_SERVICE_INTERVAL 225000
#define T_S 0
#define T_C3 130.81
#define T_C3S 138.59
#define T_D3 146.83
#define T_D3S 155.56
#define T_E3 164.81
#define T_F3 174.61
#define T_F3S 185.00
#define T_G3 196.00
#define T_G3S 207.65
#define T_A3 220.00
#define T_A3S 233.08
#define T_B3 246.94
#define T_C4 261.63
#define T_C4S 277.18
#define T_D4 293.66
#define T_D4S 311.13
#define T_E4 329.63
#define T_F4 349.23
#define T_F4S 369.99
#define T_G4 392.00
#define T_G4S 415.30
#define T_A4 440.00
#define T_A4S 466.16
#define T_B4 493.88
#define T_C5 523.25
#define T_C5S 554.37
#define T_D5 587.33
#define T_D5S 622.25
#define T_E5 659.25
#define T_F5 698.46
#define T_F5S 739.99
#define T_G5 783.99
#define T_G5S 830.61
#define T_A5 880.00
#define T_A5S 932.33
#define T_B5 987.77
#define T_C6 1046.50
#define T_C6S 1108.73
#define T_D6 1174.66
#define T_D6S 1244.51
#define T_E6 1318.51
#define T_F6 1396.91
#define T_F6S 1479.98
#define T_G6 1567.98
#define T_G6S 1661.22
#define T_A6 1760.00
#define T_A6S 1864.66
#define T_B6 1975.53
bool pin5State = false;
int pin5Count = 0;
uint8_t pin5Volume = 0;
IntervalTimer musicService;
unsigned long musicServiceBeats = 0;
int player1Wait = 0;
int player2Wait = 0;
int player3Wait = 0;
int player1Index = -1;
int player2Index = -1;
int player3Index = -1;
float player1[][2] = {
{T_F5S, 8},
{T_E5, 8},
{T_D5, 8},
{T_C5S, 8},
{T_B4, 8},
{T_A4, 8},
{T_B4, 8},
{T_C5S, 8},
{T_D6, 8},
{T_C6S, 8},
{T_B5, 8},
{T_A5, 8},
{T_G5, 8},
{T_F5S, 8},
{T_G5, 8},
{T_A5, 8},
{T_D6, 8},
{T_C6S, 8},
{T_B5, 8},
{T_A5, 8},
{T_G5, 8},
{T_F5S, 8},
{T_G5, 8},
{T_A5, 8},
{T_F4S, 4},
{T_D4, 4},
{T_A4, 4},
{T_G4, 4},
{T_F4S, 4},
{T_D4, 4},
{T_F4S, 4},
{T_E4, 4},
{T_D4, 4},
{T_B3, 4},
{T_D4, 4},
{T_A3, 4},
{T_B3, 4},
{T_D4, 4},
{T_C4S, 4},
{T_A3, 4},
{T_D4, 2},
{T_E4, 2},
{T_F4S, 2},
{T_G4, 2},
{T_A4, 2},
{T_E4, 2},
{T_A4, 2},
{T_G4, 2},
{T_F4S, 2},
{T_B4, 2},
{T_A4, 2},
{T_G4, 2},
{T_A4, 2},
{T_G4, 2},
{T_F4S, 2},
{T_E4, 2},
{T_D4, 2},
{T_B3, 2},
{T_B4, 2},
{T_C5S, 2},
{T_D5, 2},
{T_C5S, 2},
{T_B4, 2},
{T_A4, 2},
{T_G4, 2},
{T_F4S, 2},
{T_E4, 2},
{T_B4, 2},
{T_A4, 2},
{T_B4, 2},
{T_A4, 2},
{T_G4, 2},
{T_F4S, 4},
{T_D4, 4},
{T_A3, 8}
};
float player2[][2] = {
{T_D5, 8},
{T_C5, 8},
{T_B4, 8},
{T_A4, 8},
{T_G4, 8},
{T_F4, 8},
{T_G4, 8},
{T_A4, 8},
{T_F5, 8},
{T_A5, 8},
{T_D5, 8},
{T_F5, 8},
{T_B4, 8},
{T_D5, 8},
{T_B4, 8},
{T_C5, 8},
{T_F5, 8},
{T_E5, 8},
{T_D5, 8},
{T_C5, 8},
{T_B4, 8},
{T_A4, 8},
{T_B4, 8},
{T_C5, 8},
{T_S , 112},
{T_E5, 8},
{T_A5, 8},
{T_A6, 2},
{T_F6, 1},
{T_G6, 1},
{T_A6, 2},
{T_F6, 1},
{T_G6, 1},
{T_A6, 1},
{T_A5, 1},
{T_B5, 1},
{T_C6, 1},
{T_D6, 1},
{T_E6, 1},
{T_F6, 1},
{T_G6, 1}
};
float player3[][2] = {
{T_D4, 8},
{T_A3, 8},
{T_B3, 8},
{T_F3S, 8},
{T_G3, 8},
{T_D3, 8},
{T_G3, 8},
{T_A3, 8},
{T_D4, 4},
{T_F4S, 4},
{T_A4, 4},
{T_G4, 4},
{T_F4S, 4},
{T_D4, 4},
{T_F4S, 4},
{T_E4, 4},
{T_D4, 4},
{T_B3, 4},
{T_D4, 4},
{T_A3, 4},
{T_G3, 4},
{T_B3, 4},
{T_C4S, 4},
{T_A3, 4},
{T_D4, 2},
{T_D4, 2},
{T_F4S, 2},
{T_A4, 4},
{T_A3, 2},
{T_E4, 2},
{T_A3, 4},
{T_B3, 2},
{T_D4, 2},
{T_F4S, 4},
{T_F3S, 2},
{T_C4S, 2},
{T_F4S, 4},
{T_G3, 2},
{T_B3, 2},
{T_D4, 4},
{T_D3, 2},
{T_A3, 2},
{T_D4, 4},
{T_G3, 2},
{T_B3, 2},
{T_D4, 2},
{T_E4, 2},
{T_A3, 2},
{T_C4S, 2},
{T_E4, 2},
{T_D6, 2},
{T_C6S, 2},
{T_D6, 2},
{T_D5, 2},
{T_C5S, 2},
{T_A5, 2},
{T_E5, 2},
{T_F5S, 2},
{T_D5, 2},
{T_D6, 2},
{T_C6S, 2},
{T_B5, 2},
{T_C6S, 2},
{T_F6S, 2},
{T_A6, 2},
{T_B6, 2},
{T_G6, 2},
{T_F6S, 2},
{T_E6, 2},
{T_G6, 2},
{T_F6S, 2},
{T_E6, 2},
{T_D6, 2},
{T_C6S, 2},
{T_B5, 2},
{T_A5, 2},
{T_G5, 2},
{T_F5S, 2},
{T_E5, 2},
{T_G5, 2},
{T_F5S, 2},
{T_E5, 2},
{T_D5, 4},
{T_D6, 4},
{T_A5, 4},
{T_C6S, 4},
{T_F5S, 4},
{T_B5, 4},
{T_E5, 4},
{T_A5, 4},
{T_B4, 4},
{T_G5, 4},
{T_F5S, 4},
{T_A5, 4},
{T_S, 4},
{T_D6, 8},
{T_C6S, 4},
{T_S, 16}
};
void togglePin5(){
// pin5State = !pin5State;
// if (pin5State){
// digitalWriteFast(5, LOW);
// }
// else{
// digitalWriteFast(5, HIGH);
// }
if (pin5Count < 1){
digitalWriteFast(5, HIGH);
pin5Count++;
}
else if (pin5Count < 255){
digitalWriteFast(5, LOW);
pin5Count++;
}
else{
digitalWriteFast(5, LOW);
pin5Count = 0;
}
}
void playTone(uint8_t player, float freq, uint8_t volume, long duration){
uint8_t pwm, dir, brk;
if (player == 0){
pwm = MT_A_PWM;
dir = MT_A_DIR;
brk = MT_A_BRK;
if (freq == 0){
FrequencyTimer2::disable();
}
else{
int period = (int)(1000000/freq);
pin5Count = 0;
pin5Volume = volume;
FrequencyTimer2::setPeriod(period);
//FrequencyTimer2::enable();
//FrequencyTimer2::setOnOverflow(togglePin5);
}
}
else if (player == 1){
pwm = MT_B_PWM;
dir = MT_B_DIR;
brk = MT_B_BRK;
analogWriteFrequency(pwm, freq);
analogWrite(pwm, volume);
}
else if (player == 2){
pwm = MT_C_PWM;
dir = MT_C_DIR;
brk = MT_C_BRK;
analogWriteFrequency(pwm, freq);
analogWrite(pwm, volume);
}
digitalWriteFast(dir, HIGH);
digitalWriteFast(brk, LOW);
delayMicroseconds(duration);
}
void playTone(uint8_t player, float freq, uint8_t volume){
playTone(player, freq, volume, 0);
}
void musicServiceRoutine(){
if (player1Wait == 0){
player1Index++;
if (player1Index < sizeof(player1)/sizeof(player1[0])){
playTone(0, player1[player1Index][0], 15, 0);
Serial.print("1 ");
Serial.println(player1[player1Index][0]);
}
player1Wait = player1[player1Index][1];
}
if (player2Wait == 0){
player2Index++;
if (player2Index < sizeof(player2)/sizeof(player2[0])){
playTone(1, player2[player2Index][0], 15, 0);
Serial.print("2 ");
Serial.println(player2[player2Index][0]);
}
player2Wait = player2[player2Index][1];
}
if (player3Wait == 0){
player3Index++;
if (player3Index < sizeof(player3)/sizeof(player3[0])){
Serial.print("3 ");
Serial.println(player3[player3Index][0]);
}
player3Wait = player3[player3Index][1];
}
musicServiceBeats++;
player1Wait--;
player2Wait--;
player3Wait--;
}