Releases: brunomikoski/ScriptableObjectCollection
Releases · brunomikoski/ScriptableObjectCollection
Package missmatch
Changed
- Fixed issue with package version
Writing inside another packages
Added
- Added support for codacy code quality
Changed
- Refactored settings
- Removed settings from the Collection script to make it clear
- Added some a way to write inside packages as well.
Setting remake and bugfixes
Changed
- Changed the Settings file to be the main place where data is stored, not using EditorPrefs anymore
- Added all the namespaces for individual assets as diretives on top of static generated file
Fixed
- Fixed issue with the Add New Item missing the DelayCall on the Collection Editor Window
Static file generation changes
Added
- Added the
[CreateAssetMenu]
to the Collection automatic generated file
Changed
- The Static file uses the Collection name instead of the collectable type, so you can have multiple collections of the same type and unique access to that specific collection
- Fixed asset creation menu name to use
ScriptableObject
instead ofScriptable Object
Fixed
- Editor Group issues when adding new items throwing error
Late Initiation of Collections
Added
- Added support for non automatically loaded Collections, this allow you initialize collections when they are necessary, avoiding adding all the collectable
references into the resources bundle - Added
InitializeCollections
that can initialize Collection in regular MonoBehaviours - New type of script static script generation for Non automatically loaded collections
- Added new Custom Editor for the registry where you can define witch collection are auto loaded, and the static generation type
- PreProcess that removes the non automatically loaded collections before build
Changed
- General bug fixes and optimizations
- Fixed issue with the dropdown on property drawer
Updates
v1.0.1 fix: more readme stuff
First public release
v1.0.0 fix: update metadata