From ae1b474792ef05a37f7941e1bda8b0bef3f1aff6 Mon Sep 17 00:00:00 2001 From: Daniel Limberger Date: Fri, 18 Nov 2016 11:17:25 +0100 Subject: [PATCH] equalize example window resolutions --- source/examples/shaderincludes/main.cpp | 2 +- source/examples/sparsetexture/main.cpp | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/source/examples/shaderincludes/main.cpp b/source/examples/shaderincludes/main.cpp index 196a2c9b..307c40f1 100644 --- a/source/examples/shaderincludes/main.cpp +++ b/source/examples/shaderincludes/main.cpp @@ -93,7 +93,7 @@ int main(int /*argc*/, char * /*argv*/[]) glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, true); // Create a context and, if valid, make it current - GLFWwindow * window = glfwCreateWindow(640, 320, "globjects Shader Includes", NULL, NULL); + GLFWwindow * window = glfwCreateWindow(640, 480, "globjects Shader Includes", NULL, NULL); if (window == nullptr) { globjects::critical() << "Context creation failed. Terminate execution."; diff --git a/source/examples/sparsetexture/main.cpp b/source/examples/sparsetexture/main.cpp index 25b82bad..5b9a70f7 100644 --- a/source/examples/sparsetexture/main.cpp +++ b/source/examples/sparsetexture/main.cpp @@ -184,7 +184,7 @@ int main(int /*argc*/, char * /*argv*/[]) glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, true); // Create a context and, if valid, make it current - GLFWwindow * window = glfwCreateWindow(640, 320, "globjects Sparse Textures", NULL, NULL); + GLFWwindow * window = glfwCreateWindow(640, 480, "globjects Sparse Textures", NULL, NULL); if (window == nullptr) { globjects::critical() << "Context creation failed. Terminate execution.";