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CMakeLists.txt
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cmake_minimum_required (VERSION 2.8)
project (racod)
if (CMAKE_BUILD_TYPE AND "${CMAKE_BUILD_TYPE}" STREQUAL "RELEASE")
set(RELEASE_BUILD 1)
else()
set(RELEASE_BUILD 0)
endif()
if(${CMAKE_SYSTEM_NAME} MATCHES "Windows")
set(IS_WINDOWS 1)
endif()
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
set(IS_64_BIT 1)
endif()
# apply some flags
if (RELEASE_BUILD)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++14 -O2 -DTHOR_EXPORTS")
else()
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++14 -g -O0")
endif()
set(TEST_COMPILE_FLAGS "-DUNIT_TEST")
if(IS_WINDOWS)
# MinGW compatibility
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -fmax-errors=20")
set(TEST_LINK_FLAGS " ")
else()
# LLVM compatbility
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -ferror-limit=20 -Werror -Wall")
if (RELEASE_BUILD)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -w")
else()
set(EXT_COMPILE_FLAGS "-w")
endif()
if(IS_64_BIT)
# build with ubsan
set(TEST_COMPILE_FLAGS "${TEST_COMPILE_FLAGS} -fsanitize=undefined,address")
set(TEST_LINK_FLAGS "-fsanitize=undefined,address")
else()
# build without ubsan (bug: undefined reference to __muloid4 or similar^^)
set(TEST_COMPILE_FLAGS "${TEST_COMPILE_FLAGS} -fsanitize=address")
set(TEST_LINK_FLAGS "-fsanitize=address")
endif()
endif()
# include local headers
include_directories(include)
# include third party libraries
include_directories(SYSTEM ext/include)
include_directories(SYSTEM ext/include/imgui)
# list all dependencies
if(IS_WINDOWS)
set(SFML_LIBS
sfml-system-2 sfml-graphics-2 sfml-window-2 sfml-audio-2 sfml-network-2 # SFML >= 2.2, "sfml-system-2.dll" etc.
)
if(RELEASE_BUILD)
set(RACOD_DEPENDENCIES
sfml-system-2 sfml-graphics-2 sfml-window-2 sfml-audio-2 sfml-network-2 # SFML >= 2.2, "sfml-system-2.dll" etc.
Imm32 opengl32 # imgui dependencies
lua52 # lua52.dll
)
else()
set(RACOD_DEPENDENCIES
sfml-system-2 sfml-graphics-2 sfml-window-2 sfml-audio-2 sfml-network-2 # SFML >= 2.2, "sfml-system-2.dll" etc.
lua52 # lua52.dll
ext_boost_lib ext_thor_lib ext_imgui_lib
)
endif()
else()
set(SFML_LIBS
sfml-system sfml-graphics sfml-window sfml-audio sfml-network # SFML >= 2.2
)
if(RELEASE_BUILD)
set(RACOD_DEPENDENCIES
sfml-system sfml-graphics sfml-window sfml-audio sfml-network # SFML >= 2.2
GL # imgui dependencies
lua5.2 # liblua5.2.so
X11
)
else()
set(RACOD_DEPENDENCIES
sfml-system sfml-graphics sfml-window sfml-audio sfml-network # SFML >= 2.2
lua5.2 # liblua5.2.so
X11
ext_boost_lib ext_thor_lib ext_imgui_lib
)
endif()
endif()
# -----------------------------------------------------------------------------
# Group third-party source
set(EXT_BOOST_SOURCE
ext/src/boost/system/error_code.cpp
ext/src/boost/filesystem/codecvt_error_category.cpp
ext/src/boost/filesystem/operations.cpp
ext/src/boost/filesystem/path.cpp
ext/src/boost/filesystem/path_traits.cpp
ext/src/boost/filesystem/portability.cpp
ext/src/boost/filesystem/unique_path.cpp
ext/src/boost/filesystem/utf8_codecvt_facet.cpp
ext/src/boost/filesystem/windows_file_codecvt.cpp
)
set(EXT_THOR_SOURCE
ext/src/Thor/Action.cpp
ext/src/Thor/ActionOperations.cpp
ext/src/Thor/Affectors.cpp
ext/src/Thor/Arrow.cpp
ext/src/Thor/BigSprite.cpp
ext/src/Thor/BigTexture.cpp
ext/src/Thor/CallbackTimer.cpp
ext/src/Thor/ColorAnimation.cpp
ext/src/Thor/ColorGradient.cpp
ext/src/Thor/ConcaveShape.cpp
ext/src/Thor/Connection.cpp
ext/src/Thor/Distributions.cpp
ext/src/Thor/Emitters.cpp
ext/src/Thor/FadeAnimation.cpp
ext/src/Thor/FrameAnimation.cpp
ext/src/Thor/InputNames.cpp
ext/src/Thor/Joystick.cpp
ext/src/Thor/Particle.cpp
ext/src/Thor/ParticleSystem.cpp
ext/src/Thor/Random.cpp
ext/src/Thor/Shapes.cpp
ext/src/Thor/StopWatch.cpp
ext/src/Thor/Timer.cpp
ext/src/Thor/ToString.cpp
ext/src/Thor/Triangulation.cpp
ext/src/Thor/Trigonometry.cpp
ext/src/Thor/UniformAccess.cpp
)
set(EXT_IMGUI_SOURCE
ext/src/imgui/imgui.cpp
ext/src/imgui/imgui_draw.cpp
ext/src/imgui/imgui-SFML.cpp
)
# ----------------------------------------------------------------------------
# Group game source
set(RACOD_UTILS_SOURCE
src/utils/animation_utils.cpp
src/utils/algorithm.cpp
src/utils/assert.cpp
src/utils/binary_utils.cpp
src/utils/camera.cpp
src/utils/event_system.cpp
src/utils/fader.cpp
src/utils/filesystem.cpp
src/utils/input_mapper.cpp
src/utils/lighting_system.cpp
src/utils/logger.cpp
src/utils/lua_utils.cpp
src/utils/menu.cpp
src/utils/ortho_tile.cpp
src/utils/pathfinder.cpp
src/utils/scope_guard.cpp
src/utils/unionfind.cpp
src/utils/verifier.cpp
)
set(RACOD_CORE_SOURCE
src/core/algorithm.cpp
src/core/animation.cpp
src/core/collision.cpp
src/core/common.cpp
src/core/dungeon.cpp
src/core/entity.cpp
src/core/event.cpp
src/core/focus.cpp
src/core/movement.cpp
src/core/music.cpp
src/core/render.cpp
src/core/sound.cpp
src/core/teleport.cpp
)
set(RACOD_RPG_SOURCE
src/rpg/action.cpp
src/rpg/algorithm.cpp
src/rpg/balance.cpp
src/rpg/combat.cpp
src/rpg/common.cpp
src/rpg/delay.cpp
src/rpg/entity.cpp
src/rpg/effect.cpp
src/rpg/event.cpp
src/rpg/gameplay.cpp
src/rpg/input.cpp
src/rpg/interact.cpp
src/rpg/item.cpp
src/rpg/perk.cpp
src/rpg/player.cpp
src/rpg/projectile.cpp
src/rpg/resources.cpp
src/rpg/session.cpp
src/rpg/spritepacker.cpp
src/rpg/stats.cpp
src/rpg/quickslot.cpp
)
set(RACOD_UI_SOURCE
src/ui/animation.cpp
src/ui/button.cpp
src/ui/checkbox.cpp
src/ui/common.cpp
src/ui/floatingtext.cpp
src/ui/imgui.cpp
src/ui/input.cpp
src/ui/notificationtext.cpp
src/ui/playerhud.cpp
src/ui/select.cpp
src/ui/statusbar.cpp
src/ui/systemgraph.cpp
src/sfml-fix.cpp
)
set(RACOD_GAME_SOURCE
src/game/audio.cpp
src/game/autocam.cpp
src/game/builder.cpp
src/game/common.cpp
src/game/entity.cpp
src/game/event.cpp
src/game/factory.cpp
src/game/generator.cpp
src/game/hud.cpp
src/game/item.cpp
src/game/lua.cpp
src/game/mod.cpp
src/game/navigator.cpp
src/game/path.cpp
src/game/player.cpp
src/game/powerup.cpp
src/game/resources.cpp
src/game/script.cpp
src/game/session.cpp
src/game/tracer.cpp
src/game/visuals.cpp
)
set(RACOD_ENGINE_SOURCE
src/engine/ai.cpp
src/engine/avatar.cpp
src/engine/behavior.cpp
src/engine/common.cpp
src/engine/engine.cpp
src/engine/event.cpp
src/engine/physics.cpp
src/engine/savemanager.cpp
src/engine/ui.cpp
)
set(RACOD_STATE_SOURCE
src/state/camera_editor.cpp
src/state/character_viewer.cpp
src/state/common.cpp
src/state/controls_viewer.cpp
src/state/controls_editor.cpp
src/state/game.cpp
src/state/app_launcher.cpp
src/state/game_launcher.cpp
src/state/loadthread.cpp
src/state/lobby.cpp
src/state/logo.cpp
src/state/pause.cpp
src/state/profile_creator.cpp
src/state/resources.cpp
src/state/savegame_menu.cpp
src/state/settings.cpp
src/state/story.cpp
src/state/title.cpp
src/state/tool/inspector.cpp
src/state/tool/modverify.cpp
src/state/tool/roomeditor.cpp
src/state/tool/savegameviewer.cpp
src/state/tool/spritepacker.cpp
src/state/tool/spriteviewer.cpp
src/state/tool/testmode.cpp
src/state/tool/toolmenu.cpp
)
set(RACOD_MAIN_SOURCE
src/main.cpp
)
# ----------------------------------------------------------------------------
# Group test suite source
set(RACOD_TEST_MAIN_SOURCE
test_suite/main.cpp
test_suite/sfml_system.cpp
)
set(RACOD_UTILS_TEST_SOURCE
test_suite/utils/atlas.hpp
test_suite/utils/algorithm.cpp
test_suite/utils/animation_utils.cpp
test_suite/utils/assert.cpp
test_suite/utils/binary_utils.cpp
test_suite/utils/camera.cpp
test_suite/utils/component_system.cpp
test_suite/utils/delay_system.cpp
test_suite/utils/enum_map.cpp
test_suite/utils/enum_utils.cpp
test_suite/utils/event_system.cpp
test_suite/utils/lighting_system.cpp
test_suite/utils/logger.cpp
test_suite/utils/lua_utils.cpp
test_suite/utils/ortho_tile.cpp
test_suite/utils/input_mapper.cpp
test_suite/utils/keybinding.cpp
test_suite/utils/pathfinder.cpp
test_suite/utils/priority_queue.cpp
test_suite/utils/resource_cache.cpp
test_suite/utils/scope_guard.cpp
test_suite/utils/spatial_scene.cpp
test_suite/utils/tiling.hpp
test_suite/utils/unionfind.cpp
test_suite/utils/xml_utils.cpp
test_suite/utils/verifier.cpp
)
set(RACOD_CORE_TEST_SOURCE
test_suite/core/animation.cpp
test_suite/core/algorithm.cpp
test_suite/core/collision.cpp
test_suite/core/focus.cpp
test_suite/core/movement.cpp
test_suite/core/physics_integration.cpp
test_suite/core/render.cpp
test_suite/core/sound.cpp
test_suite/core/teleport.cpp
)
set(RACOD_RPG_TEST_SOURCE
test_suite/rpg/action.cpp
test_suite/rpg/algorithm.cpp
test_suite/rpg/balance.cpp
test_suite/rpg/combat.cpp
test_suite/rpg/delay.cpp
test_suite/rpg/effect.cpp
test_suite/rpg/gameplay_integration.cpp
test_suite/rpg/input.cpp
test_suite/rpg/interact.cpp
test_suite/rpg/item.cpp
test_suite/rpg/perk.cpp
test_suite/rpg/player.cpp
test_suite/rpg/projectile.cpp
test_suite/rpg/resources.cpp
test_suite/rpg/stats.cpp
test_suite/rpg/quickslot.cpp
)
set(RACOD_GAME_TEST_SOURCE
test_suite/game/audio.cpp
test_suite/game/autocam.cpp
test_suite/game/builder.cpp
test_suite/game/common.cpp
test_suite/game/generator.cpp
test_suite/game/factory.cpp
test_suite/game/lua.cpp
test_suite/game/mod.cpp
test_suite/game/navigator.cpp
test_suite/game/path.cpp
test_suite/game/powerup.cpp
test_suite/game/resources.cpp
test_suite/game/script.cpp
test_suite/game/tracer.cpp
test_suite/game/visuals.cpp
)
set(RACOD_ENGINE_TEST_SOURCE
)
set(RACOD_STATE_TEST_SOURCE
test_suite/state/common.cpp
test_suite/state/resources.cpp
)
if (RELEASE_BUILD)
set(RACOD_FULL_SOURCE
"${EXT_BOOST_SOURCE}"
"${EXT_THOR_SOURCE}"
"${EXT_IMGUI_SOURCE}"
"${RACOD_UTILS_SOURCE}"
"${RACOD_CORE_SOURCE}"
"${RACOD_RPG_SOURCE}"
"${RACOD_UI_SOURCE}"
"${RACOD_ENGINE_SOURCE}"
"${RACOD_GAME_SOURCE}"
"${RACOD_STATE_SOURCE}"
"${RACOD_MAIN_SOURCE}"
)
else()
set(RACOD_FULL_SOURCE
"${RACOD_UTILS_SOURCE}"
"${RACOD_CORE_SOURCE}"
"${RACOD_RPG_SOURCE}"
"${RACOD_UI_SOURCE}"
"${RACOD_ENGINE_SOURCE}"
"${RACOD_GAME_SOURCE}"
"${RACOD_STATE_SOURCE}"
"${RACOD_MAIN_SOURCE}"
)
endif()
# ----------------------------------------------------------------------------
# Bundle code to shared libs for module tests
macro(prebuild_module_test target sources cflags)
add_library(${target} SHARED ${sources})
set_target_properties(${target} PROPERTIES COMPILE_FLAGS "${cflags}")
set_target_properties(${target} PROPERTIES LINK_FLAGS ${TEST_LINK_FLAGS})
endmacro(prebuild_module_test)
if (NOT RELEASE_BUILD)
prebuild_module_test(ext_boost_lib "${EXT_BOOST_SOURCE}" "${EXT_COMPILE_FLAGS}")
prebuild_module_test(ext_thor_lib "${EXT_THOR_SOURCE}" "${EXT_COMPILE_FLAGS} -DTHOR_EXPORTS")
prebuild_module_test(ext_imgui_lib "${EXT_IMGUI_SOURCE}" "${EXT_COMPILE_FLAGS}")
prebuild_module_test(racod_test_lib "${RACOD_TEST_MAIN_SOURCE}" "${EXT_COMPILE_FLAGS}")
prebuild_module_test(racod_utils_lib "${RACOD_UTILS_SOURCE}" "${TEST_COMPILE_FLAGS}")
prebuild_module_test(racod_core_lib "${RACOD_CORE_SOURCE}" "${TEST_COMPILE_FLAGS}")
prebuild_module_test(racod_rpg_lib "${RACOD_RPG_SOURCE}" "${TEST_COMPILE_FLAGS}")
prebuild_module_test(racod_ui_lib "${RACOD_UI_SOURCE}" "${TEST_COMPILE_FLAGS}")
prebuild_module_test(racod_game_lib "${RACOD_GAME_SOURCE}" "${TEST_COMPILE_FLAGS}")
prebuild_module_test(racod_engine_lib "${RACOD_ENGINE_SOURCE}" "${TEST_COMPILE_FLAGS}")
prebuild_module_test(racod_state_lib "${RACOD_STATE_SOURCE}" "${TEST_COMPILE_FLAGS}")
endif()
if(IS_WINDOWS)
# link tmp dlls against their deps
if (NOT RELEASE_BUILD)
target_link_libraries(ext_thor_lib ${SFML_LIBS})
target_link_libraries(ext_imgui_lib Imm32 opengl32 ${SFML_LIBS})
target_link_libraries(racod_test_lib ${SFML_LIBS})
target_link_libraries(racod_utils_lib racod_test_lib ext_boost_lib ext_thor_lib ${SFML_LIBS} lua52)
target_link_libraries(racod_core_lib racod_utils_lib)
target_link_libraries(racod_rpg_lib racod_core_lib)
target_link_libraries(racod_ui_lib racod_utils_lib ext_imgui_lib)
target_link_libraries(racod_game_lib racod_rpg_lib racod_ui_lib)
target_link_libraries(racod_engine_lib racod_game_lib ${SFML_LIBS})
target_link_libraries(racod_state_lib racod_game_lib racod_engine_lib ext_imgui_lib)
endif()
endif()
set(RACOD_UTILS_TEST_DEPS
racod_test_lib
racod_utils_lib
)
set(RACOD_CORE_TEST_DEPS
racod_test_lib
racod_utils_lib
racod_core_lib
)
set(RACOD_RPG_TEST_DEPS
racod_test_lib
racod_utils_lib
racod_core_lib
racod_rpg_lib
)
set(RACOD_GAME_TEST_DEPS
racod_test_lib
racod_utils_lib
racod_core_lib
racod_rpg_lib
racod_ui_lib
racod_game_lib
)
set(RACOD_STATE_TEST_DEPS
racod_test_lib
racod_utils_lib
racod_core_lib
racod_rpg_lib
racod_ui_lib
racod_game_lib
racod_engine_lib
racod_state_lib
)
# ----------------------------------------------------------------------------
# Build and run module tests
macro(build_module_test target sources deps)
add_executable(${target} ${sources})
set_target_properties(${target} PROPERTIES COMPILE_FLAGS ${TEST_COMPILE_FLAGS} )
set_target_properties(${target} PROPERTIES LINK_FLAGS ${TEST_LINK_FLAGS})
target_link_libraries(${target}
${RACOD_DEPENDENCIES}
${deps}
)
if(IS_WINDOWS)
add_custom_command(TARGET ${target}
POST_BUILD
COMMAND ${target}.exe --output-on-failure
)
else()
add_custom_command(TARGET ${target}
POST_BUILD
COMMAND ASAN_SYMBOLIZER_PATH=/usr/sbin/llvm-symbolizer ./${target} --output-on-failure
)
endif()
endmacro(build_module_test)
if (NOT RELEASE_BUILD)
build_module_test(racod_utils_test "${RACOD_UTILS_TEST_SOURCE}" "${RACOD_UTILS_TEST_DEPS}")
build_module_test(racod_core_test "${RACOD_CORE_TEST_SOURCE}" "${RACOD_CORE_TEST_DEPS}")
build_module_test(racod_rpg_test "${RACOD_RPG_TEST_SOURCE}" "${RACOD_RPG_TEST_DEPS}")
# build_module_test(racod_ui_test "${RACOD_UI_TEST_SOURCE}" "${RACOD_UI_TEST_DEPS}")
build_module_test(racod_game_test "${RACOD_GAME_TEST_SOURCE}" "${RACOD_GAME_TEST_DEPS}")
# build_module_test(racod_engine_test "${RACOD_ENGINE_TEST_SOURCE}" "${RACOD_ENGINE_TEST_DEPS}")
build_module_test(racod_state_test "${RACOD_STATE_TEST_SOURCE}" "${RACOD_STATE_TEST_DEPS}")
endif()
# -----------------------------------------------------------------------------
# Build debugging game executable
macro(build_game)
add_executable(racod_game ${RACOD_FULL_SOURCE})
#set_target_properties(racod_game PROPERTIES COMPILE_FLAGS " ")
set_target_properties(racod_game PROPERTIES LINK_FLAGS "-pthread")
target_link_libraries(racod_game ${RACOD_DEPENDENCIES})
endmacro(build_game)
build_game()
# ----------------------------------------------------------------------------
# Setup dependencies
if (RELEASE_BUILD)
#add_dependencies(racod_game ext_boost_lib ext_thor_lib)
else()
add_dependencies(racod_core_lib racod_utils_test)
add_dependencies(racod_rpg_lib racod_core_test)
add_dependencies(racod_game_lib racod_rpg_test)
add_dependencies(racod_engine_lib racod_game_test)
add_dependencies(racod_state_lib racod_game_test)
# tmp:
add_dependencies(racod_game racod_state_test)
endif()