Option Seed w/ Scaled Proc Coefficient #24
Labels
enhancement
New feature or request
good first issue
Good for newcomers
help wanted
Extra attention is needed
Is your feature request related to a problem? Please describe.
Option Seed duplicates player attacks, effectively tripling the occurrence of on-hit effects. When used with a survivor that has a Proc Coefficient of 1, such as Commando, and combined with a high attack speed, on-hit effects like bleed and healing can be abused to instantly melt enemies and maintain full health in the face of high damage.
Describe the solution you'd like
When Option Seed duplicates player attacks for a fraction of the damage, this should also be for a fraction of the original Proc Coefficient. When stacking Option Seed, the Proc Coefficient should increase just as the percent damage does.
Describe alternatives you've considered
I think making the Proc Coefficient be a fraction of the original attacks' should be sufficient. Other alternatives would be to not have the extra attacks proc on-hit effects.
Additional Context
https://riskofrain2.fandom.com/wiki/Proc_Coefficient
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