Skip to content
This repository has been archived by the owner on Sep 28, 2024. It is now read-only.

lelegofrog's findings

bryce edited this page Feb 24, 2024 · 18 revisions

This is the page where I put every sprite I found that isn't in the editor at the moment and that I found via tcrf and the hex tree. Note I didn't look into stuff like additional hex values that change how a sprite works, just the base sprites.

Bank 00

  • 01 - A shooter for the unused "Targeting Bullet Bill" (not Missle Bill). Already documented on TCRF. (although it uses an invalid Blue Warp Whistle graphic)
  • 04 - Same as the "Targeting Bullet Bill" but it doesn't move. Already documented on TCRF. (although it uses an invalid Blue Warp Whistle graphic)
  • 06 - The sprite that appears when you hit a 4-sided Note block on the top.
  • 09 - The airship chain used in airship cutscenes.
  • 0e - Koopaling sprite from the base game. Plays the falling from the sky cutscene. Has graphical problems?
  • 11 - Magikoopa's magic but stationary.
  • 12 - The Big Boo (normal)
  • 14 - A stationary Bowser Statue fireball.
  • 16 - A singular Para-Bomb.
  • 18 - SMB3 Bowser but it generates the end game door as in the base game. Entering it will end the level.
  • 1B - The sprite that appears when you hit a 4-sided Note block on the right.
  • 1C - Unknown glitchy sprite that does nothing.
  • 1F - The vine sprite that appears when you hit a block, but without the block.
  • 21 - An unused item from SMB3! Touching it will add a Mushroom to your end level card count.
  • 22 - Same as 21 but for the Fire Flower.
  • 23 - Same as 21 but for the Star.
  • 24 - Cloud Platform that always goes left, but does NOT fall down.
  • 34 - Toad House Toad, and the message that goes with it.
  • 35 - Glitchy sprite that is probably associated with the map? Breaks game.
  • 39 - Walking Nipper Plants.
  • 3a - Falling Gray Platform.
  • 3c - Line Guided Platform, wood.
  • 3d - Nipper Plants that shoot fireballs.
  • 3e - Gray platform that floats in water, water not required.
  • 42 - Cheep Cheep that hops up 3 and down 3 in specific locations.
  • 44 - Line Guided Platform, wood, needs to be stepped on to activate.
  • 4b - Boom Boom from the base game. Has more problems than the one in-editor.
  • 4c - Boom Boom but on the second phase it grows wings.
  • 4f - Seems to be the head of the Chain Chomp after you let it bite at you 50 times.
  • 50 - The Bob-ombs from the cannons, explodes within 2 seconds.
  • 51 - Two Rotodiscs, on opposite sides, both going counter-clockwise.
  • 52 - Chest that appears and gives you an item, but DOESN'T end the level. (same payloads as pre-existing chest i assume?)
  • 54 - Weird solid block?
  • 5b - One Rotodisc going counter-clockwise.
  • 5c - Ice Brick shatter effect.
  • 5e - Two Rotodiscs, on the same side, one going clockwise, the other going counter-clockwise.
  • 5f - Two Rotodiscs, on opposite sides, one going clockwise, the other going counter-clockwise.
  • 60 - Two Rotodiscs, on opposite sides, both going clockwise.
  • 64 - Falling Cheep Cheep that makes small skips on water.
  • 66 - Downward Air Vent.
  • 6a - Blooper that shoots babies in all 4 directions??
  • 76 - Falling Cheep Cheep that falls through everything, even water!
  • 78 - Missile Bill but it doesn't move or do anything, but can be stomped.
  • 79 - Missile Bill but it only goes right.
  • 83 - Lakitu Clone??
  • 84 - Spiny Egg with red palette for some reason.
  • 85 - Green Spiny Egg.
  • 96 - Big Question Block that gives a Fire Flower (shows up unknown in hex tree?)
  • 97 - Big Question Block that gives a Raccoon Leaf (shows up unknown in hex tree?)
  • 98 - Big Question Block that gives a Tanooki Suit (shows up unknown in hex tree?)
  • 99 - Big Question Block that gives a Frog Suit (shows up unknown in hex tree?)
  • 9a - Big Question Block that gives a Hammer Suit (shows up unknown in hex tree?)
  • 9c - Flying Ball from World-E bonus game. (Phase #1)
  • a8 - Sprite for Directional Lift going up.
  • a9 - Sprite for Directional Life that changes from up, left, up, right (and repeat) when you jump on it.
  • b0 - A Giant Cannonball that doesn't move.
  • b1 - Burner without a block (Going right)
  • b2 - Burner without a block (Going up)
  • b5 - A singular coin on the move!
  • b8 - It's a star but it doesn't move left or right.
  • bc - Stretch block that goes left-right then up-down (shows up unknown in hex tree?)
  • bd - Stretch block that goes up-down (shows up unknown in hex tree?)
  • c0 - Flying Ball from World-E bonus game. (Phase #2)
  • c2 - A singular SILVER coin on the move!
  • c4 - Sprite of number blocks, defaults to 0, can be grabbed in mid-air.
  • c5 - SMW Goal Gate. (Already documented here.)
  • cb - Shifts the camera all the way up instantly.
  • ce - The locked door lock but without a door.
  • d4 - Dolphin (Vertical).
  • dc - The sprite for the coin snake.
  • e2 - Platform - Fall Away but it falls away for you!
  • e4 - Fast falling 8x8 green tile of some sort idk.
  • e7 - Fall away spike but only falls if you stand on it?
  • e9 - Lined Guided Gray platform that when stood on, moves really fast.
  • f6 - Scrolls the camera up really fast if you're touching the ground.
  • fc - Dolphin (Horizontal, not a generator)

Bank 01

  • 03 - A singular P-Wing
  • 04 - A falling mushroom from a reserve, but not falling.
  • 0b - Chest that ends the level but it gives you null (Think this is already in the editor, but y'know without the option to give you nothing, which is represented with a gray chest.)
  • 0e - Flying Ball from World-E bonus game. (Phase #3)
  • 11 - A veggie shell but it does nothing and you can't touch it.
  • 16 - Shows half a flower card in the transition, disappears afterwards.
  • 18 - Clone of Koopa Troopa (Green)?
  • 19 - Boomerang Bro but he has the Boomerang item. Drops upon being defeated.
  • 1e - "Basic" Platform that moves to the right really fast without player input.
  • 21 - Winged Platform that you get teleported to automatically. Disappears after a few seconds.
  • 22 - Lakitu's Ridable Cloud (Already documented on TCRF.)
  • 24 - Same as 16 but it quickly ends the level.
  • 26 - Clone of Advance Coin?
  • 2a - A really fast boo, spooky.
  • 2b - You get a bunch of points randomly if this sprite is on screen. If you touch the invisible sprite, you get 4000 points.

The list of garbled sprites that you can't interact with (sometimes with notes on them!)

  • 2d
  • 2e
  • 2f (An immobile Amazing Flying Hammer Brother. Cannot interact with.)
  • 30 (Yellow Winged Platform visually)
  • 31/32 (Blue Flute visually)
  • 34 (says "88")
  • 37/38/3a/50/54/56 (half smoke)
  • 39 (flashes a bunch of graphics every frame)
  • 3b
  • 3c (nes water)
  • 3e
  • 41
  • 42/43 (touching will crash game)
  • 44
  • 45
  • 47 (Key visually)
  • 49
  • 4a (comes with platform that goes up on it's own)
  • 4d
  • 52
  • 53
  • 55
  • 59
  • 5b
  • 5c
  • 5d
  • 5e
  • 5f

End of garbled sprites list

  • 63 Parabeetle generator? (Possibly comes with green parabeetles?)
  • 66 Same as end level chest but goes in front of you, even if it's placed nearby.
  • 70 Bowser Fire Generator that ONLY works on the first screen.

That's it.