From f4110fc83a9dfeb6eb1b0d66bf8c999fa76e42bd Mon Sep 17 00:00:00 2001 From: insunaa Date: Sun, 6 Oct 2024 15:58:36 +0200 Subject: [PATCH] Creature: Allow setting RespawnDelay with chrono literals --- src/game/Entities/Creature.h | 1 + 1 file changed, 1 insertion(+) diff --git a/src/game/Entities/Creature.h b/src/game/Entities/Creature.h index 3bb895f335e..70ea2020d92 100644 --- a/src/game/Entities/Creature.h +++ b/src/game/Entities/Creature.h @@ -766,6 +766,7 @@ class Creature : public Unit uint32 GetRespawnDelay() const { return m_respawnDelay; } void SetRespawnDelay(uint32 delay, bool once = false) { m_respawnDelay = delay; m_respawnOverriden = true; m_respawnOverrideOnce = once; } // in seconds + void SetRespawnDelay(std::chrono::seconds delay, bool once = false) { SetRespawnDelay(delay.count(), once); } float GetRespawnRadius() const { return m_respawnradius; } void SetRespawnRadius(float dist) { m_respawnradius = dist; }