-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathCHANGES
196 lines (146 loc) · 4.31 KB
/
CHANGES
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
Version 1.1, 7-11-07
Last version maintained by Turin.
Version 1.2, 03-07-08
New maintainer: friar tuck
Changes:
* Show stopper wrt BfW 1.4 which would suppress sea battle on
interactive bigmap
FIXED
* Some updates to unit cfgs: magical weapon special for shadow mage,
default AMLA (with full healing), move type for ships to get rid of
annoying error message.
* Black Galleon movable after restart of interactive bigmap.
* Sunken enemy ships not being displayed.
FIXED
Known issues:
* Most custom stuff (terrain, units) is outdated. Some cfg issues have
been fixed (see above), but it all needs a complete overhaul. A lot
of things (Highwayman or Shadow Mage, for instance) are redundant
anyway, because they are Mainline or part of a mainline campaign in
the meantime.
* A lot of things (names, items, attacks) are currently not displayed,
probably owing to outdated cfg syntax or changed locations for
graphics.
Version 1.2.1, 07-07-08
Changes:
* Added new-style "translate" declaration.
* Replaced outdated "music" declarations, music should be playing again.
* fixed outdated "barrel" terrain
-----------------------------------------------------------------------------------
###################################################################################
-----------------------------------------------------------------------------------
New maintainer: trewe
v1.3
- campaign necromancy
- update to bfw 1.8.4
- get rid of duplicate images
- set up ai behaviour
- added income in big battles for ai
- shadow mage/lord updated
- recoded hight seas
- set ai behaviou in siege of elensefar to fit siege scenario
v1.3.2
- fixed an capture-village macro
- added id to the campaign (...)
- update to 1.9
- switch sighted events to moveto's
- update translation (german)
v1.3.3
- custom shedule
- several bugfixes
- code cleansing
- update to 1.9
v1.3.4
- correction
v1.4.0
- 4 new scenarios (merged 'Eliador' with Saving Elensefar)
- code cleaning and debuging
v1.4.1
- fixed some typos
v1.4.2
- changed 'The Swampland' to be a reversi/othello game
- tweaked ai ally in 'A naval Engagement'
v1.4.3
- patroling wesnothian ships
- enlarged swampland
v1.4.4
- bugfixing (typos)
- balancing
v1.4.6
- further bugfixing & testing
- fixed ability blitz
- saurians offer 'eye of basilisk' in 'saurian trap'
- new scenario: 'Illaryan the Illusionist'
v1.4.7
- fixed 3 gamebreaking bugs
- fixed battle tutor ability
- tweaked ai
- balancing
v1.4.8
- removed pango in the credits.cfg
- update german translation
- disabled 'saurian trap'
v1.4.9
- updaded german translation
- added portuguese translation
- enabled 'saurian trap'
- various tweaks
v1.4.10
- fixed fire island not triggering victory
v1.4.12
- added french translation
- added czech translation
v1.4.13
- changed ai turn events to side turn
- removed persistent ai sides
- added a lot of death messages
v1.5.0
- added a Experimental branch
(should be stable but needs further playtesting and balancing)
v1.5.1
- converted to BfW 1.11
v1.5.2
- run wmltools over the campaign
- updaded translations
- cleaned code
- playtesting & converting to BfW 1.11
v1.5.3
- updated translations
v1.5.6
- merged experimental branch to default
- removed a lot of depreciated store/unstore constructs
v1.5.7~RC1
- updaded WML to something slighly more modern
- simplified a lot the underlying engine
- rebalance of almost all scenarios (in progress)
- tweaked AI
- replaced some graphics
v1.6.0
- balance
- graphic update
- release on the 1.12 server
v1.6.1
- Bugfixes
- added Pirate and Orcish Ships to the main map
- replaced orcs with khalifate in 'ruined port'
- overview of recruitlists and tweaked them according to improved AI behaviour
v1.6.2
- Bugfixes
- translations
- changed mechanic of Battletutor skill
v1.6.3
- 1.12.4 maintenance release
- partly merged multiplayer port
- code stabilization
v1.6.4
- fixed a stupid typo which crashed the campaign outright
v1.7.0~experimental
- added multiplayer port
# TODO
- alduin, caves and saurian trap need story
- dialogue redo on 'The Swampland' and 'Illaryan..'
? change 'Off the Peninsula'
¥ finaly implement story images
- looking for remaing balance blooters (especially gold carryover)
? simplify gold carryover
### trewe — sjrs456 at yahoo dot fr ###