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mem.js
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function Memory(stdlib, foreign, heap) {
"use asm";
var H32 = new stdlib.Int32Array(heap);
var offset = 1;
var length = H32.length | 0;
// Malloc is very simple. If there is free space at the end, it uses that.
// If not, it looks for the next fitting empty slot, merging if needed.
function malloc(len) {
// len is length requested by user in bytes
len = len|0;
if (len === 0) return 0;
// size is size of block (including header) in words.
var size = (len + 7) >> 2;
var loop = 0;
for(;;) {
var v = H32[offset]|0;
// If we're at the end of all used memory...
if (v === 0) {
// If there is still space, grab it.
if (((offset + size) | 0) < length) break;
// If this is the second time here, we're in trouble!
if (loop === 1) combine();
else if (loop === 2) return 0;
// Otherwise, start over looking for leftovers.
loop = (loop + 1) | 0;
offset = 1;
continue;
}
// If it's still in use, skip over it.
if (v > 0) {
offset = (offset + v) | 0;
continue;
}
// If the slot is an exact fit, take it.
if (v === -size) break;
// If there is room to split, then split it.
if (-v >= size + 2) {
H32[offset + size] = (v + size) | 0;
break;
}
offset = (offset - v) | 0;
}
// Record this new slot
H32[offset] = size;
// Calculate the data offset in bytes for user data.
// Add in pointer type tag.
var ptr = (offset + 1) << 2;
// Increment the offset for the next malloc
offset = (offset + size) | 0;
return ptr;
}
function combine() {
var i = 1;
for (;;) {
var v = H32[i] | 0;
if (v > 0) {
i = (i + v) | 0;
continue;
}
if (v === 0) break;
var start = i;
do {
H32[i] = 0;
i = (i - v) | 0;
} while ((v = H32[i]|0) < 0);
H32[start] = start - i;
}
}
// Free is very fast. It simply marks a section as free.
function free(ptr) {
// Ensure the first two bits are "10"
if (((ptr >> 30) & 3) !== 2) return 0;
// Mask off the remaining 30 bits
ptr = ptr | 0;
var start = (ptr - 1) >> 2;
var size = H32[start] | 0;
H32[start] = -size | 0;
for (var i = 1; i < size; ++i) {
H32[start + i] = 0;
}
return 1;
}
function writeNull(offset) {
H[offset | 0] = 0;
return offset;
}
function writeBool(val, offset) {
H32[offset >> 2] = (1 << 24) | val;
return offset;
}
function writeInt(val, offset) {
H[offset | 0] = 2;
H32[(offset + 4) >> 2] = val | 0;
return offset;
}
function writeForm(val, offset) {
H[offset | 0] = 4;
H32[(offset + 4) >> 2] = val | 0;
return offset;
}
function writeString(ptr, length, offset) {
H32[offset >> 2] = (8 << 24) | length;
H32[(offset + 4) >> 2] = ptr | 0;
return offset;
}
function writeBuffer(ptr, length, offset) {
H32[offset >> 2] = (9 << 24) | length;
H32[(offset + 4) >> 2] = ptr | 0;
return offset;
}
function writeTuple(ptr, length, offset) {
H32[offset >> 2] = (10<<24) | length;
H32[(offset + 4) >> 2] = ptr | 0;
return offset;
}
// function len(ptr) {
// var type = H[ptr] | 0;
// // 0 - null
// if (type === 0) return nullLen() | 0;
// // 1 - int32
// if (type === 1) return intLen(H32[(ptr >> 2) + 1] | 0) | 0;
// // 2 - false
// if (type === 2) return falseLen() | 0;
// // 3 - true
// if (type === 3) return trueLen() | 0;
// // 4 - form
// if (type === 4) return formLen(H32[(ptr + 4) >> 2] | 0) | 0;
// // 5 - symbol
// if (type === 5) return symbolLen(H32[(ptr + 4) >> 2] | 0) | 0;
// // 8 - string
// if (type === 8) return stringLen((ptr + 4) | 0, H32[ptr >> 2] & 0xffffff) | 0;
// // 9 - buffer
// if (type === 9) return bufferLen((ptr + 4) | 0, H32[ptr >> 2] & 0xffffff) | 0;
// // a - tuple
// if (type === 10) return tupleLen((ptr + 4) | 0, H32[ptr >> 2] & 0xffffff) | 0;
// // b - list
// if (type === 11) return listLen((ptr + 4) | 0) | 0;
// // c - map
// if (type === 11) return mapLen((ptr + 4) | 0) | 0;
// // e - code
// if (type === 11) return codeLen((ptr + 4) | 0) | 0;
// // f - scope
// if (type === 11) return scopeLen((ptr + 4) | 0) | 0;
// }
return { malloc: malloc, free: free, combine: combine,
writeNull: writeNull,
writeBool: writeBool,
writeInt: writeInt,
writeString: writeString,
writeBuffer: writeBuffer,
writeTuple: writeTuple,
writeForm: writeForm,
};
}
var stdlib = (function () { return this; }());
var heap = new ArrayBuffer(0x80);
var H32 = new stdlib.Int32Array(heap);
var H = new stdlib.Uint8Array(heap);
for (var i = 0; i < H.length; ++i) {
H[i] = 0;
}
var mem = Memory(stdlib, {}, heap);
// writeTuple([0, 1, 2, true, false, null, "Hello", new Buffer([1,2,3])]);
writeTuple([new Form("get"), new Form("get")])
dump();
function writeTuple(items, ptr) {
ptr = ptr || mem.malloc(8);
var length = items.length;
var ext = mem.malloc(length * 8);
for (var i = 0; i < length; ++i) {
write(items[i], ext + i * 8);
}
return mem.writeTuple(ext, length, ptr);
}
function write(val, ptr) {
var length, ext, i, buffer;
ptr = ptr || mem.malloc(8);
if (!ptr) throw "ENOMEM";
if (typeof val === "string") {
buffer = new Buffer(val);
length = buffer.length;
ext = mem.malloc(length);
if (!ext) throw "ENOMEM";
for (i = 0; i < length; ++i) H[ext + i] = buffer[i];
return mem.writeString(ext, length, ptr);
}
if (Buffer.isBuffer(val)) {
length = val.length;
ext = mem.malloc(length);
if (!ext) throw "ENOMEM";
for (i = 0; i < length; ++i) H[ext + i] = val[i];
return mem.writeBuffer(ext, length, ptr);
}
if (val === null) return mem.writeNull(ptr);
if (typeof val === "boolean") return mem.writeBool(val ? 1 : 0, ptr);
if (val|0 === val) return mem.writeInt(val, ptr);
if (val instanceof Form) {
buffer = new Buffer(val.name);
return mem.writeForm(
buffer[0] << 0 |
buffer[1] << 8 |
buffer[2] << 16 |
buffer[3] << 24, ptr);
}
throw "TYPE NOT SUPPORTED";
}
function Form(name) {
this.name = name;
}
function Symbol(name) {
this.symbol = symbol;
}
// var words = ["Hello", "World", "true", "false", "yes", "no", "A Long Message", "More Detailed"];
// var ptrs = [];
// for (var i = 0; i < 40; i++) {
// dump();
// ptrs.push(store(words[Math.floor(Math.random() * words.length)]));
// dump();
// if (Math.random() > 0.3) {
// var ptr = ptrs.splice(Math.floor(Math.random() * ptrs.length), 1);
// if (!mem.free(ptr)) throw "EINVALID";
// dump();
// }
// }
// while (ptrs.length) {
// var ptr = ptrs.splice(Math.floor(Math.random() * ptrs.length), 1);
// if (!mem.free(ptr)) throw "EINVALID";
// dump();
// }
// // mem.combine();
// dump();
function dump() {
var parts = [];
for (var i = 0; i < H32.length; ++i) {
parts.push(H32[i].toString(16));
}
console.log(parts.join(" "));
}
function cstring(ptr) {
if (!ptr) return "(NULL)";
var str = "";
var i = 0;
while (H[ptr] && i++ < 10) {
str += String.fromCharCode(H[ptr++]);
}
console.log("0x%s: %s", ptr.toString(16), str);
}