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gsprite.h
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//-----------------------------------------------------------------------------
// File: gSprite
// Desc: sprite controller
// Auth: Lyp
// Date: 2003/11/13
//
// Copyright (c) 1985-2003 CTCRST Entertainment All rights reserved.
//-----------------------------------------------------------------------------
#ifndef _BC_SPRITE_H_
#define _BC_SPRITE_H_
#pragma once
#include <ddraw.h>
#pragma pack(push)
#pragma pack(1)
enum BONUS
{
BONUS_LIFE=0,
BONUS_CLOCK,
BONUS_SHOVEL,
BONUS_BOMB,
BONUS_STAR,
BONUS_HELMET
};
enum DIRECTION
{
DIR_UP=0,
DIR_RIGHT,
DIR_DOWN,
DIR_LEFT
};
class CGame;
//-----------------------------------------------------------------------------
// csprite
//-----------------------------------------------------------------------------
class CSprite
{
public:
CSprite( CGame* pGame);
void Create( int w, int h, bool active );
void BitBlt( LPDIRECTDRAWSURFACE bmp ){ m_bmp = bmp; }
bool HitTest( CSprite* pSprite );
void Draw( LPDIRECTDRAWSURFACE pdds );
bool IsActive() { return m_bActive; }
public:
CGame* m_pGame;
LPDIRECTDRAWSURFACE m_bmp;
int m_x;
int m_y;
int m_width;
int m_height;
bool m_bActive;
};
//-----------------------------------------------------------------------------
// bonus
//-----------------------------------------------------------------------------
class CBonus : public CSprite
{
public:
CBonus(CGame* pGame);
void Update();
void Draw( LPDIRECTDRAWSURFACE pdds );
BONUS m_type;
DWORD m_dwLastTime;
DWORD m_dwFlickerTime;
bool m_bShow;
};
//-----------------------------------------------------------------------------
// explode
//-----------------------------------------------------------------------------
class CExplode: public CSprite
{
public:
CExplode( CGame* pGame );
void BitBlt( LPDIRECTDRAWSURFACE bmp1, LPDIRECTDRAWSURFACE bmp2 );
void Update();
void Draw( LPDIRECTDRAWSURFACE pdds );
LPDIRECTDRAWSURFACE m_explode;
DWORD m_time;
bool m_bExplode;
};
//-----------------------------------------------------------------------------
// bore
//-----------------------------------------------------------------------------
class CBore : public CSprite
{
public:
CBore(CGame* pGame);
void Update();
void Draw( LPDIRECTDRAWSURFACE pdds );
void Bore();
int m_frame;
DWORD m_time;
bool m_bAdvance;
};
//-----------------------------------------------------------------------------
// bullet
//-----------------------------------------------------------------------------
class CBullet: public CSprite
{
public:
CBullet(CGame* pGame);
bool Move();
void Draw( LPDIRECTDRAWSURFACE pdds );
DIRECTION m_dir;
int m_speed;
int m_x2;
int m_y2;
};
//-----------------------------------------------------------------------------
// tank
//-----------------------------------------------------------------------------
class CTank: public CBullet
{
public:
CTank( CGame* pGame );
~CTank();
void Create( int w, int h, bool active );
void BitBlt( LPDIRECTDRAWSURFACE tank, LPDIRECTDRAWSURFACE bullet,
LPDIRECTDRAWSURFACE shield, LPDIRECTDRAWSURFACE bore );
void ChangeDirection( DIRECTION dir );
bool Move(){ m_frame = !m_frame; return CBullet::Move(); }
bool HitTest( CTank* pSprite, INT oldx, INT oldy );
bool HitTest( CSprite* pSprite ){ return CSprite::HitTest(pSprite); }
void UpdateShield();
void DrawShield( LPDIRECTDRAWSURFACE pdds );
void Draw( LPDIRECTDRAWSURFACE pdds );
void Shield( DWORD time );
LPDIRECTDRAWSURFACE m_bmpShield;
CBullet* m_pBullet[2];
CBore* m_pBore;
DWORD m_time;
int m_frame;
int m_type;
DWORD m_maxTime;
DWORD m_shieldTime;
DWORD m_flickerTime;
bool m_bBoring;
bool m_bShield;
bool m_bShield1;
};
//-----------------------------------------------------------------------------
// enemy
//-----------------------------------------------------------------------------
class CEnemy : public CTank
{
public:
CEnemy( CGame* pGame );
void ChangeDirection();
bool Fire();
void Reborn();
void Update();
void Draw( LPDIRECTDRAWSURFACE pdds );
DWORD m_dwRedTime;
int m_nLevel;
bool m_bBonus;
bool m_bShowRed;
};
//-----------------------------------------------------------------------------
// player
//-----------------------------------------------------------------------------
class CPlayer : public CTank
{
public:
CPlayer( CGame* pGame );
bool ProcessInput( BYTE byInput );
bool Fire();
void Update();
void Draw( LPDIRECTDRAWSURFACE pdds );
void Reborn();
void Lock();
int m_nLife;
int m_nScore;
bool m_bLocked;
bool m_bShow;
};
#pragma pack(pop)
#endif // _BC_SPRITE_H_