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resource.h
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//{{NO_DEPENDENCIES}}
// Microsoft Developer Studio generated include file.
// Used by BattleCity.rc
//
#define IDI_ICON1 101
#define IDB_BITMAP1 103
#define IDR_WAVE1 120
#define IDR_WAVE2 121
#define IDR_WAVE3 122
#define IDR_WAVE4 123
#define IDR_WAVE5 124
#define IDR_MAP1 125
#define IDR_MAP2 126
#define IDR_MAP3 127
#define IDR_MAP4 128
#define IDR_MAP5 129
#define IDR_MAP6 130
#define IDR_MAP7 131
#define IDR_MAP8 132
#define IDR_MAP9 133
#define IDR_MAP10 134
#define IDR_MAP11 135
#define IDR_MAP12 136
#define IDR_MAP13 137
#define IDR_MAP14 138
#define IDR_MAP15 139
#define IDR_MAP16 140
#define IDR_MAP17 141
#define IDR_MAP18 142
#define IDR_MAP19 143
#define IDB_TILE 144
#define IDB_SPLASH 145
#define IDB_SHIELD 146
#define IDB_PLAYER2 147
#define IDB_PLAYER1 149
#define IDB_NUM 150
#define IDB_MISC 151
#define IDB_GAMEOVER 152
#define IDB_FLAG 153
#define IDB_EXPLODE2 154
#define IDB_EXPLODE1 155
#define IDB_ENEMY 156
#define IDB_BULLET 158
#define IDB_BORE 159
#define IDB_BONUS 160
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 161
#define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1000
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif