Note: This page is autogenerated
Total progress: 240 of 245
Return (exit script) Usage - 56877 RET docs |
Run another entity's script (unless busy) Usage - 5730 REQ docs |
Run another entity's script (wait until started) Usage - 4533 REQSW docs |
Run another entity's script (wait until finished) Usage - 9800 REQEW docs |
Run a party member's script (unless busy) Usage - 476 PREQ docs |
Run a party member's script (wait until started) Usage - 125 PRQSW docs |
Run a party member's script (wait until finished) Usage - 684 PRQEW docs |
Return to another script Usage - 58 RETTO docs |
Goto (forward) Usage - 10392 JMPF docs |
Goto (forward (long) Usage - 828 JMPFL docs |
Goto (backward) Usage - 5341 JMPB docs |
Goto (backward) (long) Usage - 99 JMPBL docs |
Compare two values (u8-bit) Usage - 14870 IFUB docs |
Compare two values (u16-bit) Usage - 758 IFUBL docs |
Compare two values (16-bit) Usage - 5513 IFSW docs |
Compare two values (16-bit) (big jump) Usage - 140 IFSWL docs |
Compare two values (u32-bit) Usage - 174 IFUW docs |
Compare two values (u32-bit) (big jump) Usage - 3 IFUWL docs |
Wait for a number of frames Usage - 16400 WAIT docs |
If key is down Usage - 418 IFKEY docs |
If key was just pressed Usage - 644 IFKEYON docs |
If key was just released Usage - 3 IFKEYOFF docs |
Do nothing Usage - 0 NOP docs |
If character is in party Usage - 1496 IFPRTYQ docs |
If character is available Usage - 194 IFMEMBQ docs |
Change discs Usage - 19 DSKCG docs |
Special op Usage - 230 SPECIAL docs |
Run a minigame Usage - 28 MINIGAME docs |
Set battle mode options Usage - 22 BTMD2 docs |
Load result of last battle Usage - 18 BTRLD docs |
Set battle encounter table Usage - 21 BTLTB docs |
Jump to another map Usage - 1800 MAPJUMP docs |
Get last field map Usage - 120 LSTMP docs |
Start battle Usage - 202 BATTLE docs |
Random encounters Usage - 111 BTLON docs |
Set battle mode options Usage - 115 BTLMD docs |
Gateway trigger activation Usage - 45 MPJPO docs |
Game Over Usage - 1 GAMEOVER docs |
addition (8-bit) (clamped) Usage - 179 PLUS! docs |
addition (16-bit) (clamped) Usage - 18 PLUS2! docs |
subtraction (8-bit) (clamped) Usage - 195 MINUS! docs |
subtraction (16-bit) (clamped) Usage - 0 MINUS2! docs |
increment (8-bit) (clamped) Usage - 169 INC! docs |
increment (16-bit) (clamped) Usage - 7 INC2! docs |
decrement (8-bit) (clamped) Usage - 11 DEC! docs |
decrement (16-bit) (clamped) Usage - 0 DEC2! docs |
Random Number Seed Usage - 3 RDMSD docs |
assign value (8-bit) Usage - 9921 SETBYTE docs |
assign value (16-bit) Usage - 2632 SETWORD docs |
set bit Usage - 1927 BITON docs |
unset bit Usage - 645 BITOFF docs |
unused Usage - 0 UNUSED docs |
addition (8-bit) Usage - 466 PLUS docs |
addition (16-bit) Usage - 349 PLUS2 docs |
subtraction (8-bit) Usage - 224 MINUS docs |
subtraction (16-bit) Usage - 346 MINUS2 docs |
multiplication (8-bit) Usage - 62 MUL docs |
multiplication (16-bit) Usage - 21 MUL2 docs |
division (8-bit) Usage - 84 DIV docs |
division (16-bit) Usage - 84 DIV2 docs |
remainder (8-bit) Usage - 175 MOD docs |
remainder (16-bit) Usage - 12 MOD2 docs |
bitwise AND (8-bit) Usage - 427 AND docs |
bitwise AND (16-bit) Usage - 39 AND2 docs |
bitwise OR (8-bit) Usage - 145 OR docs |
bitwise OR (16-bit) Usage - 66 OR2 docs |
bitwise XOR (8-bit) Usage - 13 XOR docs |
bitwise XOR (16-bit) Usage - 0 XOR2 docs |
increment (8-bit) Usage - 1162 INC docs |
increment (16-bit) Usage - 19 INC2 docs |
decrement (8-bit) Usage - 200 DEC docs |
decrement (16-bit) Usage - 19 DEC2 docs |
Get random number Usage - 849 RANDOM docs |
Get low byte Usage - 0 LBYTE docs |
Get high byte Usage - 0 HBYTE docs |
Get two bytes Usage - 161 2BYTE docs |
sine Usage - 2 SIN docs |
cosine Usage - 2 COS docs |
Run a tutorial Usage - 20 TUTOR docs |
Close window Usage - 431 WCLS docs |
Resize window Usage - 3655 WSIZW docs |
Create special window Usage - 41 WSPCL docs |
Set number in window Usage - 62 WNUMB docs |
Set time in window Usage - 24 STTIM docs |
Show window with text Usage - 13171 MESSAGE docs |
Set window text value Usage - 110 MPARA docs |
Set window text value (16-bit) Usage - 83 MPRA2 docs |
Set map name in the menu Usage - 639 MPNAM docs |
Ask player to make a choice Usage - 908 ASK docs |
Menu operations Usage - 317 MENU docs |
Main menu accessibility Usage - 8338 MENU2 docs |
Create window Usage - 10320 WINDOW docs |
Set window position Usage - 18 WMOVE docs |
Set window modes Usage - 442 WMODE docs |
Reset window Usage - 834 WREST docs |
Close window Usage - 328 WCLSE docs |
Set number of rows in window Usage - 0 WROW docs |
Get window color Usage - 0 GWCOL docs |
Set window color Usage - 4 SWCOL docs |
Change the party members Usage - 29 SPTYE docs |
Store the party members Usage - 22 GTPYE docs |
Increase gil Usage - 18 GOLDU docs |
Decrease gil Usage - 85 GOLDD docs |
Get gil amount Usage - 64 CHGLD docs |
unused Usage - 0 UNUSED docs |
unused Usage - 0 UNUSED docs |
Restore HP/MP Usage - 67 MHMMX docs |
Restore HP/MP Usage - 14 HMPMAX2 docs |
Increase MP Usage - 1 MPUP docs |
Decrease MP Usage - 1 MPDWN docs |
Increase HP Usage - 79 HPUP docs |
Decrease HP Usage - 80 HPDWN docs |
Add item to inventory Usage - 458 STITM docs |
Remove item from inventory Usage - 52 DLITM docs |
Get item count from inventory Usage - 30 CKITM docs |
Add materia to inventory Usage - 178 SMTRA docs |
Remove materia from inventory Usage - 2 DMTRA docs |
Materia op C Usage - 0 CMTRA docs |
Get party member's identity Usage - 4 GETPC docs |
Add character to party Usage - 229 PRTYP docs |
Remove character from party Usage - 141 PRTYM docs |
Set all party characters Usage - 462 PRTYE docs |
If character is in party Usage - 1496 IFPRTYQ docs |
If character is available Usage - 194 IFMEMBQ docs |
Set character availability Usage - 391 MMBud docs |
Lock party member Usage - 27 MMBLK docs |
Unlock party member Usage - 20 MMBUK docs |
Join party to leader Usage - 210 JOIN docs |
Split party from leader Usage - 236 SPLIT docs |
Eye blink activation Usage - 23 BLINK docs |
Character graphics op Usage - 1724 KAWAI docs |
Wait for graphics op Usage - 107 KAWIW docs |
Move to party member Usage - 17 PMOVA docs |
Slip against walls Usage - 179 SLIP docs |
Player movability Usage - 8065 UC docs |
Face character Usage - 30 PDIRA docs |
Turn to party member Usage - 578 PTURA docs |
Collision detection Usage - 1688 IDLCK docs |
Get party member's direction Usage - 32 PGTDR docs |
Get party member's position Usage - 137 PXYZI docs |
Interactibility Usage - 7077 TLKON docs |
Init as field model Usage - 3042 PC docs |
Init as character Usage - 5454 CHAR docs |
Play animation (looping) Usage - 5821 DFANM docs |
Play animation (once) (and wait) Usage - 3085 ANIME1 docs |
Visibility Usage - 7382 VISI docs |
Set entity location (X, Y, Z, I) Usage - 5102 XYZI docs |
Set entity location (X, Y, I) Usage - 25 XYI docs |
Set entity location (X, Y, Z) Usage - 37 XYZ docs |
Move entity to (X, Y) (walk animation) Usage - 7680 MOVE docs |
Move entity to (X, Y) (no animation) Usage - 273 CMOVE docs |
Move entity to another entity Usage - 164 MOVA docs |
Turn entity to another entity Usage - 3033 TURA docs |
Wait for animation Usage - 2429 ANIMW docs |
Move field object Usage - 602 FMOVE docs |
Play animation (async) Usage - 2483 ANIME2 docs |
Play animation once (async) Usage - 1329 ANIM!1 docs |
Play partial animation Usage - 48 CANIM1 docs |
Play partial animation Usage - 1585 CANM!1 docs |
Set movement speed Usage - 3267 MSPED docs |
Set facing direction Usage - 5586 DIR docs |
Rotate model Usage - 3195 TURNGEN docs |
Rotate model (deprecated) Usage - 19 TURN docs |
Set direction to face entity Usage - 491 DIRA docs |
Get entity direction Usage - 78 GETDIR docs |
Get entity location (X, Y) Usage - 80 GETAXY docs |
Get entity direction (I) Usage - 203 GETAI docs |
Play animation (stop on last frame) (wait) Usage - 3086 ANIM!2 docs |
Play animation (To Do) Usage - 164 CANIM2 docs |
Play animation (To Do) Usage - 5267 CANM!2 docs |
Set animation speed Usage - 1477 ASPED docs |
Set entity as controllable character Usage - 183 CC docs |
Make entity jump Usage - 1858 JUMP docs |
Get entity position (X, Y, Z, I) Usage - 157 AXYZI docs |
Climb ladder Usage - 652 LADER docs |
Transpose object (visualization but not location) Usage - 1238 OFST docs |
Wait for transpose Usage - 465 OFSTW docs |
Set interactibility radius Usage - 326 TALKR docs |
Set collision radius Usage - 2233 SLIDR docs |
Collidability Usage - 9257 SOLID docs |
Line trigger initialization Usage - 1816 LINE docs |
Line trigger activation Usage - 1109 LINON docs |
Set line Usage - 17 SLINE docs |
Set interactibility radius Usage - 7 TLKR2 docs |
Set collision radius Usage - 0 SLDR2 docs |
Fix facing forward Usage - 2 FCFIX docs |
Set animation ID Usage - 51 CCANM docs |
Stop animation Usage - 63 ANIMB docs |
Wait for turn Usage - 27 TURNW docs |
Background movie Usage - 5 BGMOVIE docs |
Set background depth Usage - 29 BGPDH docs |
Scroll the background Usage - 168 BGSCR docs |
Multiply palette colors Usage - 24 MPPAL docs |
Background on Usage - 5509 BGON docs |
Background off Usage - 4458 BGOFF docs |
Background roll (forward) Usage - 5 BGROL docs |
Background roll (backward) Usage - 4 BGROL2 docs |
Background clear Usage - 813 BGCLR docs |
Store palette Usage - 442 STPAL docs |
Load palette Usage - 946 LDPAL docs |
Copy palette Usage - 517 CPPAL docs |
Copy palette (partial) Usage - 1 RTPAL docs |
Add to palette color values Usage - 233 ADPAL docs |
Multiply palette color values Usage - 541 MPPAL2 docs |
Store palette (offset) Usage - 2 STPLS docs |
Load palette (offset) Usage - 3 LDPLS docs |
Copy palette Usage - 8 CPPAL2 docs |
Return palette Usage - 0 RTPAL2 docs |
Add palette Usage - 22 ADPAL2 docs |
Fade screen Usage - 351 NFADE docs |
Shake the screen Usage - 226 SHAKE docs |
Scroll the screen Usage - 0 SCRLO docs |
Scroll the screen Usage - 157 SCRLC docs |
Scroll the screen to an entity Usage - 194 SCRLA docs |
Scroll the screen to (X,Y) Usage - 206 SCR2D docs |
Scroll the screen to the leader Usage - 208 SCRCC docs |
Start the screen to (X,Y) (ease-in-out) Usage - 238 SCR2DC docs |
Wait for scrolling Usage - 552 SCRLW docs |
Start the screen to (X,Y) (linear) Usage - 391 SCR2DL docs |
Fade screen Usage - 1663 FADE docs |
Wait for fade Usage - 1054 FADEW docs |
Scroll to party member Usage - 3 SCRLP docs |
Music operation Usage - 162 AKAO2 docs |
Play music Usage - 1251 MUSIC docs |
Play sound Usage - 4387 SOUND docs |
Music operation Usage - 3964 AKAO docs |
Music VT Usage - 3 MUSVT docs |
Music VM Usage - 0 MUSVM docs |
Music lock mode Usage - 62 MULCK docs |
Set battle music Usage - 347 BMUSC docs |
unknown Usage - 0 CHMPH docs |
Set movie Usage - 237 PMVIE docs |
Play movie Usage - 237 MOVIE docs |
Get current movie frame Usage - 148 MVIEF docs |
Movie camera activation Usage - 20 MVCAM docs |
Music Op F Usage - 30 FMUSC docs |
Music Op C Usage - 32 CMUSC docs |
Check if music is playing Usage - 57 CHMST docs |
Something Usage - 2 MPDSP docs |
Something Usage - 50 VWOFT docs |
Set X Usage - 0 SETX docs |
Get X Usage - 0 GETX docs |
Search for value in data Usage - 0 SEARCHX docs |
Set jump field ID Usage - 168 PMJMP docs |
Set jump field ID Usage - 0 PMJMP2 docs |