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create.py
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import json
from flask import request, Response, redirect, render_template, url_for, Flask
import adventuregame
import character
import characterclass
import dangertime
import demoncity
import dice
import fifth
import mazerats
import troika
import trophy
DEBUG = True
app = Flask(__name__)
app.config.from_object(__name__)
SYSTEMS = {
"lbb": character.LBBCharacter,
"holmes": character.HolmesCharacter,
"basic": character.BasicCharacter,
"pahvelorn": character.PahvelornCharacter,
"apollyon": character.ApollyonCharacter,
"carcosa": character.CarcosaCharacter,
"moc": character.MastersOfCarcosaCharacter,
"dd": character.DelvingDeeperCharacter,
"lotfp": character.LotFPCharacter,
}
@app.template_filter()
def with_sign(number):
return "+{0}".format(number) if number > 0 else str(number)
@app.route("/5e/")
def fifth_edition():
return render_template("5e.html", c=fifth.Character())
@app.route("/3d6/")
def three_dee_six():
roll = [dice.xdy(3, 6) for _ in range(6)]
return render_template("3d6.html", roll=roll)
@app.route("/equipment/", defaults={"system": "basic"})
@app.route("/equipment/<system>/")
def equipment(system):
system = SYSTEMS.get(system, None)
if not system:
# default to basic for unknown systems
return redirect(url_for("equipment", system="basic"))
equipment = system().equipment
return render_template("equipment.html", equipment=equipment)
@app.route("/4d6/")
def four_dee_six():
roll = [sum(sorted(dice.d(6) for _ in range(4))[1:]) for _ in range(6)]
return render_template("4d6.html", roll=roll)
@app.route("/adventuregame/")
def make_adventure_game_char():
return render_template("adventuregame.html", c=adventuregame.Character())
@app.route("/dangertime/")
def make_danger_time_char():
return render_template("dangertime.html", c=dangertime.Character())
@app.route("/silent-titans/")
def make_silent_titans_char():
return render_template("silent_titans.html", c=silent_titans.Character())
@app.route("/troika/")
def make_troika_char():
return render_template("troika.html", c=troika.Character())
@app.route("/trophy/")
def make_trophy_char():
return render_template("trophy.html", c=trophy.Character())
@app.route("/demoncity/text/")
def make_demoncity_text_char():
mimetype = "text/plain"
content = render_template("demoncity.txt", c=demoncity.Character())
return Response(content, status=200, mimetype=mimetype)
@app.route("/demoncity/")
def make_demoncity_char():
return render_template("demoncity.html", c=demoncity.Character())
@app.route("/mazerats/", defaults={"number": 1})
@app.route("/mazerats/<int:number>/")
def make_mazerats_char(number):
if number >= 20:
number = 20
characters = [mazerats.Character() for _ in range(number)]
return render_template("mazerats.html", characters=characters)
@app.route("/npcs/", defaults={"number": 10})
@app.route("/npcs/<int:number>/")
def generate_npcs(number):
if number > 1000:
number = 1000
characters = [character.BasicCharacter(testing=True) for _ in range(number)]
return render_template("npcs.html", characters=characters)
@app.route("/")
def index():
return redirect("/basic/")
@app.route("/text/")
def index_text():
return redirect("/basic/text/")
@app.route("/<system>/", defaults={"fmt": "html"})
@app.route("/<system>/<fmt>/")
def generate(system, fmt):
if fmt == "text":
template = "plaintext.txt"
mimetype = "text/plain"
elif fmt == "html":
template = "index.html"
mimetype = "text/html"
elif fmt == "yaml":
template = "yaml.txt"
mimetype = "text/plain"
elif fmt == "json":
mimetype = "application/json"
else:
# default to HTML for unknown display formats
return redirect(url_for("generate", system=system, fmt="html"))
system = SYSTEMS.get(system, None)
if not system:
# default to basic for unknown systems
return redirect(url_for("generate", system="basic", fmt=fmt))
c = get_class(request.args.get("class"))
context = system(classname=c)
if fmt == "json":
content = json.dumps(context.to_dict())
else:
content = render_template(template, c=context)
response = Response(content, status=200, mimetype=mimetype)
return response
def get_class(classname):
"""
Verifies the supplied class paramter is a valid class name.
"""
if classname not in characterclass.VALID_CLASS_NAMES:
return None
return classname
#
# base64.b64encode(pickle.dumps(context))
#
# @app.route('/character/<b64>/')
# def restore(b64):
# enc_context = base64.b64decode(b64)
# context = pickle.loads(enc_context)
# content = render_template("index.html", c=context)
# response = Response(content, status=200)
# return response
#
if __name__ == "__main__":
app.run("0.0.0.0")