From d2dde0af58d44918477e9af72296c7a43f4c3332 Mon Sep 17 00:00:00 2001 From: dank_meme01 Date: Sun, 15 Oct 2023 21:08:31 +0200 Subject: [PATCH] fix old progress bug --- src/hooked/play_layer.hpp | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/src/hooked/play_layer.hpp b/src/hooked/play_layer.hpp index 58a826b..3052920 100644 --- a/src/hooked/play_layer.hpp +++ b/src/hooked/play_layer.hpp @@ -258,11 +258,6 @@ class $modify(ModifiedPlayLayer, PlayLayer) { } self->updateSelfProgress(); - - if (g_debug) { - // self->m_player1->setOpacity(64); - // self->m_player2->setOpacity(64); - } } // updateStuff is update() but less time-sensitive, runs every second rather than every frame. @@ -345,6 +340,11 @@ class $modify(ModifiedPlayLayer, PlayLayer) { updateNewProgress(progressVal, static_cast(progress)); } else { // old progress + if (g_spectatedPlayer == playerId) { + progress->setVisible(false); + return; + } + if (!isPlayerVisible(players.first->getPosition()) || g_debug) { bool onRightSide = playerPos.x > m_player1->getPositionX(); progress->updateValues(progressVal * 100, onRightSide);