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Cosmetx 🧢

This allows you to gain access to all cosmetics, including the unobtainable ones!
Client-side only!

How to build! 🔨

  1. I suggest you to install an .NET SDK or any .NET implementation that supports .NET Standard 2.1.
  2. After that you download the project and change the GamePath in Cosmetx/Directory.Build.props to the path of the Gorilla Tag folder.
  3. Then you run the dotnet build command. After it is done building, the plugin should be in Cosmetx/bin/Debug/netstandard2.1/Cosmetx.dll
  • If you get an error, you can run dotnet restore first.

Troubleshooting! 🪲

  • If the logs in: Gorilla Tag/BepInEx/LogOutput.log show [Message: Cosmetx] Cosmetx - Disabled without doing anything. Change HideManagerGameObject in Gorilla Tag/BepInEx/config/BepInEx.cfg under the [Chainloader] group to true.

Under the MIT license.